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Daniel Nguyen
Dependencies: 4DGL-uLCD-SE mbed
Bullet.cpp@0:7d7f6032c719, 2017-11-02 (annotated)
- Committer:
- dnguyen314
- Date:
- Thu Nov 02 19:15:07 2017 +0000
- Revision:
- 0:7d7f6032c719
hi
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
dnguyen314 | 0:7d7f6032c719 | 1 | #include "Bullet.h" |
dnguyen314 | 0:7d7f6032c719 | 2 | #include "uLCD_4DGL.h" |
dnguyen314 | 0:7d7f6032c719 | 3 | #define BULLET_HEIGHT 4 |
dnguyen314 | 0:7d7f6032c719 | 4 | #define BULLET_WIDTH 4 |
dnguyen314 | 0:7d7f6032c719 | 5 | #define X 0xFFFFFF |
dnguyen314 | 0:7d7f6032c719 | 6 | #include <iostream> |
dnguyen314 | 0:7d7f6032c719 | 7 | |
dnguyen314 | 0:7d7f6032c719 | 8 | |
dnguyen314 | 0:7d7f6032c719 | 9 | Bullet::Bullet() |
dnguyen314 | 0:7d7f6032c719 | 10 | { |
dnguyen314 | 0:7d7f6032c719 | 11 | pos_y = 105; |
dnguyen314 | 0:7d7f6032c719 | 12 | } |
dnguyen314 | 0:7d7f6032c719 | 13 | |
dnguyen314 | 0:7d7f6032c719 | 14 | int Bullet::getPosX() |
dnguyen314 | 0:7d7f6032c719 | 15 | { |
dnguyen314 | 0:7d7f6032c719 | 16 | return pos_x; |
dnguyen314 | 0:7d7f6032c719 | 17 | } |
dnguyen314 | 0:7d7f6032c719 | 18 | |
dnguyen314 | 0:7d7f6032c719 | 19 | void Bullet::setPosX(int shipX) |
dnguyen314 | 0:7d7f6032c719 | 20 | { |
dnguyen314 | 0:7d7f6032c719 | 21 | pos_x = shipX; |
dnguyen314 | 0:7d7f6032c719 | 22 | pos_x-=2; |
dnguyen314 | 0:7d7f6032c719 | 23 | } |
dnguyen314 | 0:7d7f6032c719 | 24 | |
dnguyen314 | 0:7d7f6032c719 | 25 | int Bullet::getPosY() |
dnguyen314 | 0:7d7f6032c719 | 26 | { |
dnguyen314 | 0:7d7f6032c719 | 27 | return pos_y; |
dnguyen314 | 0:7d7f6032c719 | 28 | } |
dnguyen314 | 0:7d7f6032c719 | 29 | |
dnguyen314 | 0:7d7f6032c719 | 30 | void Bullet::setPosY(int shipY) |
dnguyen314 | 0:7d7f6032c719 | 31 | { |
dnguyen314 | 0:7d7f6032c719 | 32 | pos_y = shipY; |
dnguyen314 | 0:7d7f6032c719 | 33 | } |
dnguyen314 | 0:7d7f6032c719 | 34 | |
dnguyen314 | 0:7d7f6032c719 | 35 | void Bullet::draw() |
dnguyen314 | 0:7d7f6032c719 | 36 | { |
dnguyen314 | 0:7d7f6032c719 | 37 | |
dnguyen314 | 0:7d7f6032c719 | 38 | uLCD.filled_rectangle(pos_x, pos_y, pos_x+BULLET_WIDTH, pos_y+BULLET_HEIGHT, BLACK); |
dnguyen314 | 0:7d7f6032c719 | 39 | pos_y -= 2; |
dnguyen314 | 0:7d7f6032c719 | 40 | uLCD.filled_rectangle(pos_x, pos_y, pos_x+4, pos_y+4, WHITE); |
dnguyen314 | 0:7d7f6032c719 | 41 | uLCD.filled_rectangle(pos_x, pos_y, pos_x, pos_y-4, BLACK); |
dnguyen314 | 0:7d7f6032c719 | 42 | } |
dnguyen314 | 0:7d7f6032c719 | 43 | |
dnguyen314 | 0:7d7f6032c719 | 44 | void Bullet::collide() |
dnguyen314 | 0:7d7f6032c719 | 45 | { |
dnguyen314 | 0:7d7f6032c719 | 46 | // Just ensures that the bullet does not look like it moves forward when |
dnguyen314 | 0:7d7f6032c719 | 47 | // it collides |
dnguyen314 | 0:7d7f6032c719 | 48 | uLCD.filled_rectangle(pos_x, pos_y, pos_x + 4, pos_y +4, BLACK); |
dnguyen314 | 0:7d7f6032c719 | 49 | uLCD.filled_rectangle(pos_x, pos_y, pos_x + 4, pos_y +4, BLACK); |
dnguyen314 | 0:7d7f6032c719 | 50 | } |