deni setiawan
/
Watchdog_sample_nocoverage_part2
part 2
Fork of Watchdog_sample_nocoverage by
Revision 6:658d42dab71d, committed 2018-03-09
- Comitter:
- dhenis
- Date:
- Fri Mar 09 23:06:31 2018 +0000
- Parent:
- 5:9817756efc34
- Commit message:
- 1
Changed in this revision
main.cpp | Show annotated file Show diff for this revision Revisions of this file |
diff -r 9817756efc34 -r 658d42dab71d main.cpp --- a/main.cpp Tue Feb 27 10:29:30 2018 +0000 +++ b/main.cpp Fri Mar 09 23:06:31 2018 +0000 @@ -1,36 +1,44 @@ #include "mbed.h" #include "rtos.h" #include "wdt.h" - + // Sample program using the Watchdog // --------------------------------- // * Three threads co-operate to flash two LEDs // * A simple way to inject a fault, by pressing a button // * The watchdog is configured with a 32ms timeout - + #define ON 1 #define OFF 0 DigitalOut led_red(LED_RED, ON); DigitalIn button(PTD0, PullUp); DigitalOut led1(PTC12, OFF); DigitalOut led2(PTC13, OFF); - + // Ticker for reading analog +AnalogIn ain(A0) ; + + char vstring[] = "X.XX\r\n" ; + +Serial pc(USBTX, USBRX); // tx, rx, for debugging // This ticker is used to feed the watch dog Ticker tick; - + int oke = 0; // Threads -Thread threadT ; // timer thread -Thread threadLED1 ; // thread LED1 -Thread threadLED2 ; // thread LED2 - +Thread threadT(osPriorityNormal, 1000) ; // timer thread +Thread threadLED1(osPriorityNormal, 1000) ; // thread LED1 +Thread threadLED2(osPriorityNormal, 1000) ; // thread LED2 + // ------------Fault Injection Button------------- // Wait while the button is down // Use this to simulate a STUCK fault // ----------------------------------------------- void waitButton() { - while (!button) ; + oke =1; + while (!button) { + }; } + // ---Thread for controlling LED 1---------------- // Turn LED1 on/off in response to signals // ----------------------------------------------- @@ -38,14 +46,21 @@ osEvent evt ; while (true) { evt = Thread::signal_wait(0x0); // wait for any signal + + wdt_kickA(); + if (evt.status == osEventSignal) { if (evt.value.signals & 0x01) led1 = ON ; if (evt.value.signals & 0x02) led1 = OFF ; + } - waitButton() ; // POSSIBLE FAULT HERE + + // waitButton() ; // POSSIBLE FAULT HERE + + } } - + // ---Thread for controlling LED 2---------------- // Turn LED2 on/off in response to signals // ----------------------------------------------- @@ -53,29 +68,42 @@ osEvent evt ; while (true) { evt = Thread::signal_wait(0x0); // wait for any signal + wdt_kickB(); + if (evt.status == osEventSignal) { if (evt.value.signals & 0x01) led2 = ON ; if (evt.value.signals & 0x02) led2 = OFF ; - } - // waitButton() ; // POSSIBLE FAULT HERE + //wdt_kickA(); + + } + + waitButton() ; // POSSIBLE FAULT HERE + } } - + // ---Thread for timing -------------------------- // Send signals to the other threads // ----------------------------------------------- void timer_thread() { // method to run in thread while (true) { + + Thread::wait(250) ; threadLED1.signal_set(0x1) ; threadLED2.signal_set(0x1) ; + Thread::wait(250) ; threadLED1.signal_set(0x2) ; threadLED2.signal_set(0x2) ; - // waitButton() ; // POSSIBLE FAULT HERE + + //tick.attach_us(callback(&wdt_kick_all), 20000); // ticks every 20ms + + + // waitButton() ; // POSSIBLE FAULT HERE } } - + // -----------MAIN------------------------------- // Configure watchdog. Start threads. // Show start up with RED for 1sec @@ -83,10 +111,14 @@ // - 1024ms to set it once // - then must feed it every 32ms // ---------------------------------------------- - + int main(void) { - wdt_32ms() ; // initialise watchdog - 32ms timeout - tick.attach_us(callback(&wdt_kick_all), 20000); // ticks every 20ms + + wdt_1sec() ; // initialise watchdog - 32ms timeout + //wdt_32ms(); + + + //tick.attach_us(callback(&wdt_kick_all), 20000); // ticks every 20ms // start threads threadT.start(&timer_thread) ; // start the timer thread