Uses a randomly generated pattern that is output in the forms of colors on the RGB LED. The user matches this pattern and, if correct, the pattern increases by one in length. If the user beats the high score they will be prompted to input their initials for the high score screen.

Dependencies:   4DGL-uLCD-SE DebounceIn mbed

Revisions of 4DGL-uLCD-SE.lib

Revision Date Message Actions
0:2e7acdee8267 2015-10-20 RGB LED Pattern Matching Game File  Diff  Annotate