Snake

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Revision:
1:10330bce85cb
Child:
2:4947d6a82971
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/graphics.cpp	Fri Oct 23 16:18:39 2020 -0400
@@ -0,0 +1,62 @@
+#include "graphics.h"
+
+#include "globals.h"
+
+void draw_nothing(int u, int v)
+{
+    uLCD.filled_rectangle(u, v, u+10, v+10, BLACK);
+}
+
+void draw_img(int u, int v, const char* img)
+{
+    int colors[11*11];
+    for (int i = 0; i < 11*11; i++)
+    {
+        if (img[i] == 'R') colors[i] = RED;
+        else if (img[i] == 'Y') colors[i] = 0xFFFF00; // Yellow
+        else if (img[i] == 'G') colors[i] = GREEN;
+        else if (img[i] == 'D') colors[i] = 0xD2691E; // "Dirt"
+        else if (img[i] == '5') colors[i] = LGREY; // 50% grey
+        else if (img[i] == '3') colors[i] = DGREY;
+        else colors[i] = BLACK;
+    }
+    uLCD.BLIT(u, v, 11, 11, colors);
+    wait_us(250); // Recovery time!
+}
+
+void draw_wall(int u, int v)
+{
+    uLCD.filled_rectangle(u, v, u+10, v+10, BLACK);
+}
+
+void draw_plant(int u, int v)
+{
+    uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
+}
+
+void draw_goodie(int u, int v)
+{
+    uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
+}
+
+void draw_snake_body(int u, int v)
+{
+    uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
+}
+
+void draw_snake_head(int u, int v)
+{
+     //May need to design a snake head sprite
+     //Tile still need to be designed on paper
+
+    uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
+}
+
+void draw_snake_tail(int u, int v)
+{
+     //May need to design a snake tail sprite
+     //Tile still need to be designed on paper
+    uLCD.filled_rectangle(u, v, u+10, v+10, GREEN);
+}
+
+