Snake

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Committer:
DCchico
Date:
Fri Oct 23 16:18:39 2020 -0400
Revision:
1:10330bce85cb
Child:
2:4947d6a82971
shell-code

Who changed what in which revision?

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DCchico 1:10330bce85cb 1 #ifndef MAP_H
DCchico 1:10330bce85cb 2 #define MAP_H
DCchico 1:10330bce85cb 3
DCchico 1:10330bce85cb 4 #include "hash_table.h"
DCchico 1:10330bce85cb 5
DCchico 1:10330bce85cb 6 /**
DCchico 1:10330bce85cb 7 * A structure to represent the map. The implementation is private.
DCchico 1:10330bce85cb 8 */
DCchico 1:10330bce85cb 9 struct Map;
DCchico 1:10330bce85cb 10
DCchico 1:10330bce85cb 11 // A function pointer type for drawing MapItems.
DCchico 1:10330bce85cb 12 // All tiles are 11x11 blocks.
DCchico 1:10330bce85cb 13 // u,v is the top left corner pixel of the block
DCchico 1:10330bce85cb 14 typedef void (*DrawFunc)(int u, int v);
DCchico 1:10330bce85cb 15
DCchico 1:10330bce85cb 16 /**
DCchico 1:10330bce85cb 17 * The data for elements in the map. Each item in the map HashTable is a
DCchico 1:10330bce85cb 18 * MapItem.
DCchico 1:10330bce85cb 19 */
DCchico 1:10330bce85cb 20 typedef struct {
DCchico 1:10330bce85cb 21 /**
DCchico 1:10330bce85cb 22 * Indicates the "type" of the MapItem: WALL, DOOR, PLANT, etc. This is
DCchico 1:10330bce85cb 23 * useful for determining how to interact with the object when updating the
DCchico 1:10330bce85cb 24 * game state.
DCchico 1:10330bce85cb 25 */
DCchico 1:10330bce85cb 26 int type;
DCchico 1:10330bce85cb 27
DCchico 1:10330bce85cb 28 /**
DCchico 1:10330bce85cb 29 * A function pointer to the drawing function for this item. Used by draw_game.
DCchico 1:10330bce85cb 30 */
DCchico 1:10330bce85cb 31 DrawFunc draw;
DCchico 1:10330bce85cb 32
DCchico 1:10330bce85cb 33 /**
DCchico 1:10330bce85cb 34 * If zero, this item should block character motion.
DCchico 1:10330bce85cb 35 */
DCchico 1:10330bce85cb 36 int walkable;
DCchico 1:10330bce85cb 37
DCchico 1:10330bce85cb 38 /**
DCchico 1:10330bce85cb 39 * Arbitrary extra data for the MapItem. Could be useful for keeping up with
DCchico 1:10330bce85cb 40 * special information, like where a set of stairs should take the player.
DCchico 1:10330bce85cb 41 *
DCchico 1:10330bce85cb 42 * Iterpretation of this can depend on the type of the MapItem. For example,
DCchico 1:10330bce85cb 43 * a WALL probably doesn't need to use this (it can be NULL), where an NPC
DCchico 1:10330bce85cb 44 * might use it to store game state (have I given the player the key yet?).
DCchico 1:10330bce85cb 45 */
DCchico 1:10330bce85cb 46 void* data;
DCchico 1:10330bce85cb 47 } MapItem;
DCchico 1:10330bce85cb 48
DCchico 1:10330bce85cb 49 typedef struct {
DCchico 1:10330bce85cb 50 int tm;
DCchico 1:10330bce85cb 51 int tx, ty;
DCchico 1:10330bce85cb 52 } StairsData;
DCchico 1:10330bce85cb 53
DCchico 1:10330bce85cb 54 // MapItem types
DCchico 1:10330bce85cb 55 // Define more of these!
DCchico 1:10330bce85cb 56 #define WALL 0
DCchico 1:10330bce85cb 57 #define DOOR 1
DCchico 1:10330bce85cb 58 #define PLANT 2
DCchico 1:10330bce85cb 59 #define WATER 3
DCchico 1:10330bce85cb 60 #define KEY 4
DCchico 1:10330bce85cb 61 #define GOODIE 5
DCchico 1:10330bce85cb 62 #define SNAKE_BODY 6
DCchico 1:10330bce85cb 63 #define CLEAR 7
DCchico 1:10330bce85cb 64 #define STAIRS 8
DCchico 1:10330bce85cb 65 #define SONAR 9
DCchico 1:10330bce85cb 66 #define PUZZLE 10
DCchico 1:10330bce85cb 67 #define NPC 11
DCchico 1:10330bce85cb 68
DCchico 1:10330bce85cb 69
DCchico 1:10330bce85cb 70 /**
DCchico 1:10330bce85cb 71 * Initializes the internal structures for all maps. This does not populate
DCchico 1:10330bce85cb 72 * the map with items, but allocates space for them, initializes the hash tables,
DCchico 1:10330bce85cb 73 * and sets the width and height.
DCchico 1:10330bce85cb 74 */
DCchico 1:10330bce85cb 75 void maps_init();
DCchico 1:10330bce85cb 76
DCchico 1:10330bce85cb 77 /**
DCchico 1:10330bce85cb 78 * Returns a pointer to the active map.
DCchico 1:10330bce85cb 79 */
DCchico 1:10330bce85cb 80 Map* get_active_map();
DCchico 1:10330bce85cb 81
DCchico 1:10330bce85cb 82 /**
DCchico 1:10330bce85cb 83 * Sets the active map to map m, where m is the index of the map to activate.
DCchico 1:10330bce85cb 84 * Returns a pointer to the new active map.
DCchico 1:10330bce85cb 85 */
DCchico 1:10330bce85cb 86 Map* set_active_map(int m);
DCchico 1:10330bce85cb 87
DCchico 1:10330bce85cb 88 /**
DCchico 1:10330bce85cb 89 * Returns the map m, regardless of whether it is the active map. This function
DCchico 1:10330bce85cb 90 * does not change the active map.
DCchico 1:10330bce85cb 91 */
DCchico 1:10330bce85cb 92 Map* get_map(int m);
DCchico 1:10330bce85cb 93
DCchico 1:10330bce85cb 94 /**
DCchico 1:10330bce85cb 95 * Print the active map to the serial console.
DCchico 1:10330bce85cb 96 */
DCchico 1:10330bce85cb 97 void print_map();
DCchico 1:10330bce85cb 98
DCchico 1:10330bce85cb 99 // Access
DCchico 1:10330bce85cb 100 /**
DCchico 1:10330bce85cb 101 * Returns the width of the active map.
DCchico 1:10330bce85cb 102 */
DCchico 1:10330bce85cb 103 int map_width();
DCchico 1:10330bce85cb 104
DCchico 1:10330bce85cb 105 /**
DCchico 1:10330bce85cb 106 * Returns the heigh of the active map.
DCchico 1:10330bce85cb 107 */
DCchico 1:10330bce85cb 108 int map_height();
DCchico 1:10330bce85cb 109
DCchico 1:10330bce85cb 110 /**
DCchico 1:10330bce85cb 111 * Returns the total number of cells in the active map.
DCchico 1:10330bce85cb 112 */
DCchico 1:10330bce85cb 113 int map_area();
DCchico 1:10330bce85cb 114
DCchico 1:10330bce85cb 115 MapItem* get_current(int x, int y);
DCchico 1:10330bce85cb 116
DCchico 1:10330bce85cb 117 /**
DCchico 1:10330bce85cb 118 * Returns the MapItem immediately above the given location.
DCchico 1:10330bce85cb 119 */
DCchico 1:10330bce85cb 120 MapItem* get_north(int x, int y);
DCchico 1:10330bce85cb 121
DCchico 1:10330bce85cb 122 /**
DCchico 1:10330bce85cb 123 * Returns the MapItem immediately below the given location.
DCchico 1:10330bce85cb 124 */
DCchico 1:10330bce85cb 125 MapItem* get_south(int x, int y);
DCchico 1:10330bce85cb 126
DCchico 1:10330bce85cb 127 /**
DCchico 1:10330bce85cb 128 * Returns the MapItem immediately to the right of the given location.
DCchico 1:10330bce85cb 129 */
DCchico 1:10330bce85cb 130 MapItem* get_east(int x, int y);
DCchico 1:10330bce85cb 131
DCchico 1:10330bce85cb 132 /**
DCchico 1:10330bce85cb 133 * Returns the MapItem immediately to the left of the given location.
DCchico 1:10330bce85cb 134 */
DCchico 1:10330bce85cb 135 MapItem* get_west(int x, int y);
DCchico 1:10330bce85cb 136
DCchico 1:10330bce85cb 137 /**
DCchico 1:10330bce85cb 138 * Returns the MapItem at the given location.
DCchico 1:10330bce85cb 139 */
DCchico 1:10330bce85cb 140 MapItem* get_here(int x, int y);
DCchico 1:10330bce85cb 141
DCchico 1:10330bce85cb 142 // Directions, for using the modification functions
DCchico 1:10330bce85cb 143 #define HORIZONTAL 0
DCchico 1:10330bce85cb 144 #define VERTICAL 1
DCchico 1:10330bce85cb 145
DCchico 1:10330bce85cb 146 /**
DCchico 1:10330bce85cb 147 * If there is a MapItem at (x,y), remove it from the map.
DCchico 1:10330bce85cb 148 */
DCchico 1:10330bce85cb 149 void map_erase(int x, int y);
DCchico 1:10330bce85cb 150
DCchico 1:10330bce85cb 151 /**
DCchico 1:10330bce85cb 152 * Add WALL items in a line of length len beginning at (x,y).
DCchico 1:10330bce85cb 153 * If dir == HORIZONTAL, the line is in the direction of increasing x.
DCchico 1:10330bce85cb 154 * If dir == VERTICAL, the line is in the direction of increasing y.
DCchico 1:10330bce85cb 155 *
DCchico 1:10330bce85cb 156 * If there are already items in the map that collide with this line, they are
DCchico 1:10330bce85cb 157 * erased.
DCchico 1:10330bce85cb 158 */
DCchico 1:10330bce85cb 159 void add_wall(int x, int y, int dir, int len);
DCchico 1:10330bce85cb 160
DCchico 1:10330bce85cb 161 /**
DCchico 1:10330bce85cb 162 * Add a PLANT item at (x,y). If there is already a MapItem at (x,y), erase it
DCchico 1:10330bce85cb 163 * before adding the plant.
DCchico 1:10330bce85cb 164 */
DCchico 1:10330bce85cb 165 void add_plant(int x, int y);
DCchico 1:10330bce85cb 166
DCchico 1:10330bce85cb 167
DCchico 1:10330bce85cb 168 void add_goodie(int x, int y);
DCchico 1:10330bce85cb 169
DCchico 1:10330bce85cb 170 void remove_goodie(int x, int y);
DCchico 1:10330bce85cb 171
DCchico 1:10330bce85cb 172 void add_snake_body(int x, int y);
DCchico 1:10330bce85cb 173 void add_snake_head(int x, int y);
DCchico 1:10330bce85cb 174 void add_snake_tail(int x, int y);
DCchico 1:10330bce85cb 175
DCchico 1:10330bce85cb 176
DCchico 1:10330bce85cb 177 #endif //MAP_H