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Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
GameInputs Struct Reference
Structure that represents all the inputs to the game. More...
#include <hardware.h>
Detailed Description
Structure that represents all the inputs to the game.
If additional hardware is added, new elements should be added to this struct.
Definition at line 14 of file hardware.h.
Generated on Mon Aug 1 2022 15:08:58 by
