Cong Vu / Mbed 2 deprecated Project2_cvu31

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graphics.h

00001 // Copyright 2020 Georgia Tech.  All rights reserved.
00002 // The materials provided by the instructor in this course are for
00003 // the use of the students currently enrolled in the course.
00004 // Copyrighted course materials may not be further disseminated.
00005 // This file must not be made publicly available anywhere.
00006 
00007 #ifndef GRAPHICS_H
00008 #define GRAPHICS_H
00009 
00010 /**
00011  * Takes a string image and draws it to the screen. The string is 121 characters
00012  * long, and represents an 11x11 tile in row-major ordering (across, then down,
00013  * like a regular multi-dimensional array). The available colors are:
00014  *      R = Red
00015  *      Y = Yellow
00016  *      G = Green
00017  *      D = Brown ("dirt")
00018  *      5 = Light grey (50%)
00019  *      3 = Dark grey (30%)
00020  *      Any other character is black
00021  * More colors can be easily added by following the pattern already given.
00022  */
00023 void draw_img(int u, int v, const char* img);
00024 
00025 /**
00026  * DrawFunc functions. 
00027  * These can be used as the MapItem draw functions.
00028  */
00029  
00030 void draw_nothing(int u, int v);
00031 void draw_plant(int u, int v);
00032 void draw_wall(int u, int v);
00033 void draw_goodie(int u, int v);
00034 void draw_snake_body(int u, int v);
00035 void draw_snake_head(int u, int v);
00036 void draw_snake_tail(int u, int v);
00037 //new buffs/debuffs/extra stuff below
00038 void draw_poison(int u, int v);
00039 void draw_speedup(int u, int v);
00040 void draw_slowdown(int u, int v);
00041 void draw_decrease_length(int u, int v);
00042 void draw_random(int u, int v);
00043 void draw_moving(int u, int v);
00044 void draw_invinc(int u, int v);
00045 void draw_welcome(int d, int f);
00046 void draw_inclength(int u, int v);
00047 
00048 #endif // GRAPHICS_H