Basic 3D graphics for the MBED application-shield on-board LCD (initial/incomplete).
gfx3d.h
- Committer:
- co657_frmb
- Date:
- 2015-11-29
- Revision:
- 9:db4ec6f7d8b2
- Parent:
- 8:55ee7af49f47
File content as of revision 9:db4ec6f7d8b2:
/* * gfx3d.h -- basic 3D graphics * Copyright (C) 2015 Fred Barnes, University of Kent <frmb@kent.ac.uk> */ #ifndef __GFX3D_H #define __GFX3D_H #include "C12832.h" #include "g3d_sintab.h" /* NOTE: this assumes an ARM Cortex-M4 ish FPU, but might work elsewhere */ /* some basic types */ /** g3d_p3_t 3D single-precision point */ typedef struct { float x, y, z; } g3d_p3_t; /** g3d_2p3_t 2D integer point with original Z scaled */ typedef struct { int16_t x, y; int16_t z; int16_t dummy; /* fill out to 64 bits */ } __attribute__ ((packed)) g3d_2p3_t; #define G3D_MAX_POLY_POINTS (3) /** g3d_poly_t 2D integer triangular polygon, original Z scaled */ typedef struct { g3d_2p3_t pts[G3D_MAX_POLY_POINTS]; uint16_t tx_pts[G3D_MAX_POLY_POINTS]; /* texture co-ords are 0xYYXX */ int32_t norm; /** face normal */ uint8_t *txptr; /** texture pointer (null if unset) */ } g3d_poly_t; /** g3d_edgebuf_t polygon edge-buffer */ typedef struct { uint8_t start[64]; uint8_t end[64]; uint16_t zstart[64]; uint16_t zend[64]; uint16_t xoff, s_end; } g3d_edgebuf_t; /** g3d_polyscan_t polygon scan-line type */ typedef struct { uint8_t scans[32][2]; /* pairs of X-start X-end for each line of the display */ int32_t zscan[32][2]; /* similar, but with Z-depth information */ int scan_s, scan_e; /* scan start and end indices */ int32_t norm; /* calculated normal for the polygon (back-face cull) */ } g3d_polyscan_t; /** angle_t Type for angle (0-255 in unsigned char) */ typedef uint8_t angle_t; /* working in a coarsely grained world: circle is 256 degrees */ /** g3d_cubepnts A set of 8 points representing a cube */ static const g3d_p3_t g3d_cubepnts[] = {{-1.0, -1.0, -1.0}, {1.0, -1.0, -1.0}, {1.0, 1.0, -1.0}, {-1.0, 1.0, -1.0}, {-1.0, -1.0, 1.0}, {1.0, -1.0, 1.0}, {1.0, 1.0, 1.0}, {-1.0, 1.0, 1.0}}; /** g3d_xyfacepnts A set of 4 points representing a square in X-Y */ static const g3d_p3_t g3d_xyfacepnts[] = {{-1.0, -1.0, 0.0}, {1.0, -1.0, 0.0}, {1.0, 1.0, 0.0}, {-1.0, 1.0, 0.0}}; /* some constants that describe the render target layout -- for the 128x32 LCD */ #define G3D_X2_SHIFT (64) #define G3D_Y2_SHIFT (16) #define G3D_ZBADD (32.0f) #define G3D_ZBSCALE (256.0f) #define G3D_Z_DEPTH_MIN (6.0f) #define G3D_Z_DEPTH_MAX (64.0f) #define G3D_X_SCALE_MIN (32.0f) #define G3D_X_SCALE_MAX (512.0f) #define G3D_Y_SCALE_MIN (32.0f) #define G3D_Y_SCALE_MAX (512.f) #define G3D_Z_DEPTH (12.0f) #define G3D_X_SCALE (120.0f) #define G3D_Y_SCALE (80.0f) extern "C" void gfx3d_set_z_depth (const float zd); extern "C" void gfx3d_rotate_demo (const g3d_p3_t *src, g3d_p3_t *dst, const int npnts, const angle_t a); extern "C" void gfx3d_rotate_x (const g3d_p3_t *src, g3d_p3_t *dst, const int npnts, const angle_t a); extern "C" void gfx3d_rotate_y (const g3d_p3_t *src, g3d_p3_t *dst, const int npnts, const angle_t a); extern "C" void gfx3d_rotate_z (const g3d_p3_t *src, g3d_p3_t *dst, const int npnts, const angle_t a); extern "C" void gfx3d_scale (const g3d_p3_t *src, g3d_p3_t *dst, const int npnts, const g3d_p3_t scl); extern "C" void gfx3d_translate (const g3d_p3_t *src, g3d_p3_t *dst, const int npnts, const g3d_p3_t tx); extern "C" void gfx3d_project (const g3d_p3_t *src, g3d_2p3_t *dst, const int npnts); extern "C" void gfx3d_cubify_points (const g3d_2p3_t *src, g3d_poly_t *dst, int *npoly, const int backfaces, const uint8_t **txptrs); extern "C" void gfx3d_squarify_points (const g3d_2p3_t *src, g3d_poly_t *dst, int *npoly, const int backfaces); extern "C" void gfx3d_clear_zb (void); extern "C" void gfx3d_sort_poly (g3d_poly_t *p); extern "C" void gfx3d_wirepoly (const g3d_poly_t *src, C12832 &lcd); extern "C" void gfx3d_wirepoly_z (const g3d_poly_t *src, C12832 &lcd); extern "C" void gfx3d_edgebuf_z (const g3d_poly_t *src, g3d_edgebuf_t *dst); extern "C" void gfx3d_wireedge (const g3d_edgebuf_t *edge, C12832 &lcd); extern "C" void gfx3d_polytxmap (const g3d_poly_t *src, C12832 &lcd); extern "C" void gfx3d_polynormmap (const g3d_poly_t *src, C12832 &lcd); #if 0 extern "C" void gfx3d_polyscan (const g3d_poly_t *src, g3d_polyscan_t *dst); #endif extern "C" void gfx3d_wirecube (const g3d_2p3_t *src, C12832 &lcd); /* some hacky font stuff */ extern "C" int gfx3d_font04b_char_dpw (const char ch); extern "C" void gfx3d_font04b_tx_putchar (uint8_t *txbuf, const int txwidth, int *xptr, const int y, const char ch, const bool inv); extern "C" void gfx3d_font04b_tx_putstr (uint8_t *txbuf, const int txwidth, int *xptr, const int y, const char *str, const bool inv); extern "C" void gfx3d_font04b_tx_putstrn (uint8_t *txbuf, const int txwidth, int *xptr, const int y, const char *str, const int slen, const bool inv); static inline uint8_t g3d_texture_bit (const uint8_t *tx, int x, int y) { return (tx[(x << 2) | (y >> 3)] & (0x01 << (y & 0x07))); } #endif /* !__GFX3D_H */