Simon: A Memory Game
Dependencies: 4DGL-uLCD-SE PinDetect mbed
Diff: main.cpp
- Revision:
- 1:cd222334a4fe
- Parent:
- 0:64ea583d77e2
- Child:
- 2:c92f0e749b94
--- a/main.cpp Tue Oct 21 04:25:07 2014 +0000 +++ b/main.cpp Tue Oct 21 14:01:21 2014 +0000 @@ -150,15 +150,13 @@ uLCD.cls(); uLCD.display_control(PORTRAIT); -// uLCD.media_init(); // initialize uSD card -// uLCD.set_sector_address(0x20,0xFF); // address of font file -// uLCD.set_font(MEDIAFONT); // load new font from uSD uLCD.color(BLUE); uLCD.text_width(2); uLCD.text_height(2); uLCD.locate(2, 3); uLCD.printf("SIMON"); + // start up LED/uLCD sequence led1 = 1; uLCD.filled_rectangle(0, 0, 63, 40, 0x00CC00); wait(0.5); @@ -197,6 +195,7 @@ level++; levels[level-1] = rand()%4 + 1; + // display the current level on the uLCD uLCD.color(BLUE); uLCD.text_width(2); uLCD.text_height(2);