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Dependencies: PixelArray WS2812 mbed
Revision 2:57db905622ca, committed 2014-08-18
- Comitter:
- chris
- Date:
- Mon Aug 18 13:55:20 2014 +0000
- Parent:
- 1:bf4d674d3692
- Commit message:
- Code tidy
Changed in this revision
| main.cpp | Show annotated file Show diff for this revision Revisions of this file |
--- a/main.cpp Mon Aug 18 13:27:10 2014 +0000
+++ b/main.cpp Mon Aug 18 13:55:20 2014 +0000
@@ -12,45 +12,34 @@
int main()
{
- int ctr=0;
ws.useII(2); // use per-pixel intensity scaling
// set up the colours we want to draw with
int colorbuf[6] = {0x2f0000,0x2f2f00,0x002f00,0x002f2f,0x00002f,0x2f002f};
-
- int h=0;
-
// for each of the colours (j) write out 10 of them
- // the pixel get written at the rotation offset, plus the colour*10, plus the colour position
+ // the pixels are written at the colour*10, plus the colour position
// all modulus 60 so it wraps around
for (int i =0; i<6; i++) {
for (int j=0; j<10; j++) {
- px.Set((h+(i*10)+j)%60,colorbuf[i]);
+ px.Set(((i*10)+j)%60,colorbuf[i]);
}
}
- // now all the colours are computed, add a fade effect
+ // now all the colours are computed, add a fade effect using intensity scaling
// compute and write the II value for each pixel
for (int j=0; j<60; j++) {
// px.SetI(pixel position, II value)
- px.SetI( (h+j)%60, 0xf+(0xf*(j%10)));
+ px.SetI(j%60, 0xf+(0xf*(j%10)));
}
- // the buffer is written
- // rotate by writing it out with an increasing offset
-
+ // Now the buffer is written, rotate it
+ // by writing it out with an increasing offset
while (1) {
for (int z=59; z >= 0 ; z--) {
- ws.write_offsets(px.getBuf(),z,z,z); // write out the buffer
+ ws.write_offsets(px.getBuf(),z,z,z);
wait(0.075);
- if (ctr==1000) {
- ctr=0;
- led=!led;
- } else {
- ctr++;
- }
}
}

