Bingshuo Chen
/
Monster_copy_copy
27
Monster/monster.cpp
- Committer:
- cbs27
- Date:
- 2021-04-08
- Revision:
- 0:ef959ad27a16
- Child:
- 1:48a028c4089e
File content as of revision 0:ef959ad27a16:
#include "monster.h" Monster::Monster() {} void Monster::monster_main(N5110 &lcd, DigitalIn &button_A, DigitalIn &button_B, DigitalIn &button_C, DigitalIn &button_D) { //设置人物初始位置 monster_x0 = 4; monster_y0 = 19; //设置反派位置 monster_x1 = 23; monster_y1 = 19; turn1 = 0; monster_x2 = 18; monster_y2 = 37; turn2 = 0; monster_x3 = 68; monster_y3 = 37; turn3 = 0; //开启宝石 jewels_on1 = 1; jewels_on2 = 1; jewels_on3 = 1; jewels_on4 = 1; jewels_on5 = 1; jewels_on6 = 1; jewels_on7 = 1; while(1) { lcd.clear(); //画背景 this->drawbackground1(lcd); this->drawlifes(lcd); this->drawscores(lcd); //画宝石和反派 this->draw_jewels(lcd); this->draw_blackmonsters(lcd); //画人物 this->draw_monster(lcd, button_A, button_B, button_C, button_D); lcd.refresh(); thread_sleep_for(20); } } void Monster::drawbackground1(N5110 &lcd) { lcd.drawLine(0,8,84,8,2); lcd.drawRect(23,26,26,4,FILL_BLACK); lcd.drawRect(0,44,84,4,FILL_BLACK); lcd.drawRect(28,40,26,4,FILL_BLACK); lcd.drawRect(67,22,17,11,FILL_TRANSPARENT); } void Monster::drawlifes(N5110 &lcd) { for(int i=1; i<=lifes; i++) { lcd.drawSprite(7*i-4,2,4,5,(int *)shapHeart); } } void Monster::drawscores(N5110 &lcd) { char score_buffer[14]; sprintf(score_buffer,"%d",score); lcd.printString(score_buffer,60,0); } //画反派 void Monster::draw_blackmonsters(N5110 &lcd) { //画反派1 if (turn1 == 0) { monster_x1 += 1; lcd.drawSprite(monster_x1,monster_y1,7,7,(int *)blackMonster); if (monster_x1 >= 43) { turn1 = 1; } } if (turn1 == 1) { monster_x1 -= 1; lcd.drawSprite(monster_x1,monster_y1,7,7,(int *)blackMonster); if (monster_x1 <= 23) { turn1 = 0; } } //画反派2 if (turn2 == 0) { monster_x2 += 1; lcd.drawSprite(monster_x2,monster_y2,7,7,(int *)blackMonster); if (monster_x2 >= 20) { turn2 = 1; } } if (turn2 == 1) { monster_x2 -= 1; lcd.drawSprite(monster_x2,monster_y2,7,7,(int *)blackMonster); if (monster_x2 <= 1) { turn2 = 0; } } //画反派3 if (turn3 == 0) { monster_x3 += 1; lcd.drawSprite(monster_x3,monster_y3,7,7,(int *)blackMonster); if (monster_x3 >= 75) { turn3 = 1; } } if (turn3 == 1) { monster_x3 -= 1; lcd.drawSprite(monster_x3,monster_y3,7,7,(int *)blackMonster); if (monster_x3 <= 56) { turn3 = 0; } } } //画宝石 void Monster::draw_jewels(N5110 &lcd) { if (jewels_on1 == 1) { lcd.drawSprite(41,21,3,3,(int *)shapStar); } if (jewels_on2 == 1) { lcd.drawSprite(46,21,3,3,(int *)shapStar); } if (jewels_on3 == 1) { lcd.drawSprite(2,39,3,3,(int *)shapStar); } if (jewels_on4 == 1) { lcd.drawSprite(7,39,3,3,(int *)shapStar); } if (jewels_on5 == 1) { lcd.drawSprite(12,39,3,3,(int *)shapStar); } if (jewels_on6 == 1) { lcd.drawSprite(38,36,3,3,(int *)shapStar); } if (jewels_on7 == 1) { lcd.drawSprite(43,36,3,3,(int *)shapStar); } } //画人物 void Monster::draw_monster(N5110 &lcd, DigitalIn &button_A, DigitalIn &button_B, DigitalIn &button_C, DigitalIn &button_D) { if (button_A.read() == 1) { monster_x0 += 1; } else if (button_B.read() == 1) { monster_y0 -= 1; } else if (button_C.read() == 1) { monster_x0 -= 1; } else if (button_D.read() == 1) { monster_y0 += 1; } //向右超出 if (monster_x0 > 84) { } //向左限定 if (monster_x0 < 0) { monster_x0 = 0; } //向上限定 if (monster_y0 < 9) { monster_y0 = 9; } //向下限定 if (monster_y0 > 37) { monster_y0 = 37; } if (monster_x0 > 20 && monster_x0 < 56 && monster_y0 > 33) { monster_y0 = 33; } lcd.drawSprite(monster_x0,monster_y0,6,7,(int *)whiteMonster); if (abs(monster_x0-41+2) <= 4 }