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lcd_base.h
- Committer:
- casval
- Date:
- 2015-06-08
- Revision:
- 1:1a3dd94e13cf
- Parent:
- 0:0099ad246127
File content as of revision 1:1a3dd94e13cf:
/** \file lcd_base.h
* \brief Base class for all LCD controller implementations.
* \copyright GNU Public License, v2. or later
*
* Generic object painting and screen control.
*
* This library is based on the Arduino/chipKIT UTFT library by Henning
* Karlsen, http://henningkarlsen.com/electronics/library.php?id=52
*
* Copyright (C)2010-2012 Henning Karlsen. All right reserved.
*
* Copyright (C)2012 Todor Todorov.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to:
*
* Free Software Foundation, Inc.
* 51 Franklin St, 5th Floor, Boston, MA 02110-1301, USA
*
*********************************************************************/
#ifndef TFTLCD_BASE_H
#define TFTLCD_BASE_H
#include "mbed.h"
#include "terminus.h"
#ifdef __cplusplus
extern "C" {
#endif
/** \def RGB(r,g,b)
* \brief Creates a RGB color from distinct bytes for the red, green and blue components.
*
* Displays which use 16 bits to assign colors to a specific pixel, use
* 5 bits for the red component, 6 bits for the green component and 5
* bits for the blue component. Displays which have 18-bit color depth
* use 6 bits for red, 6 bits for green and 6 bits for blue component.
* This macro preserves the full 24-bit color depth, but it is the responsibility
* of the respective driver to convert the color value to the correct format.
*/
#define RGB( r, g, b ) ( ( r ) << 16 ) | ( ( g ) << 8 ) | ( b )
/** \def COLOR_BLACK
* \brief Shorthand for RGB( 0, 0, 0 ).
*/
#define COLOR_BLACK RGB( 0x00, 0x00, 0x00 )
/** \def COLOR_WHITE
* \brief Shorthand for RGB( 255, 255, 255 ).
*/
#define COLOR_WHITE RGB( 0xFF, 0xFF, 0xFF )
/** \def COLOR_RED
* \brief Shorthand for RGB( 255, 0, 0 ).
*/
#define COLOR_RED RGB( 0xFF, 0x00, 0x00 )
/** \def COLOR_GREEN
* \brief Shorthand for RGB( 0, 255, 0 ).
*/
#define COLOR_GREEN RGB( 0x00, 0xFF, 0x00 )
/** \def COLOR_BLUE
* \brief Shorthand for RGB( 0, 0, 255 ).
*/
#define COLOR_BLUE RGB( 0x00, 0x00, 0xFF )
/** \def COLOR_CYAN
* \brief Shorthand for RGB( 0, 255, 255 )
*/
#define COLOR_CYAN RGB( 0x00, 0xFF, 0xFF )
/** \def COLOR_MAGENTA
* \brief Shorthand for RGB( 255, 0, 255 )
*/
#define COLOR_MAGENTA RGB( 0xFF, 0x00, 0xFF )
/** \def COLOR_YELLOW
* \brief Shorthand for RGB( 255, 255, 0 )
*/
#define COLOR_YELLOW RGB( 0xFF, 0xFF, 0x00 )
/** \enum Orientation_enum
* \brief Display orientation.
*/
enum Orientation_enum
{
PORTRAIT = 0, /**< Top row of the screen is at 12 o'clock. */
LANDSCAPE = 1, /**< Top row of the screen is at 9 o'clock. */
PORTRAIT_REV = 2, /**< Top row of the screen is at 6 o'clock. */
LANDSCAPE_REV = 3, /**< Top row of the screen is at 3 o'clock. */
};
/** \typedef orientation_t
* \brief Convenience shortcut for display orientation.
*/
typedef enum Orientation_enum orientation_t;
/** \enum ColorDepth_enum
* \brief Color depth
*/
enum ColorDepth_enum
{
RGB16, /**< 16-bit colors, pixels can have 65K+ distinct color values */
RGB18, /**< 18-bit colors, pixels can have 262K+ distinct color values */
RGB24, /**< 24-bit colors, full 8 bits per component, 16M+ distinct color values */
};
/** \typedef colordepth_t
* \brief Convenience shortcut for display color depth.
*/
typedef enum ColorDepth_enum colordepth_t;
/** \enum Alignment_enum
* \brief Horizontal text alignment on the line.
*/
enum Alignment_enum
{
LEFT = 0, /**< Left-oriented, naturally gravitate closer to the left edge of the screen. */
CENTER = 9998, /**< Center-oriented, try to fit in the middle of the available space with equal free space to the left and right of the text. */
RIGHT = 9999, /**< Right-oriented, naturally gravitate closer to the right edge of the screen, leaving any remaining free space to the left of the text. */
};
/** \typedef align_t
* \brief Convenience shortcut for text alignment.
*/
typedef enum Alignment_enum align_t;
///** \struct Font_struct
// * \brief Describes fonts and their properties.
// * \sa Comments in fonts.h
// */
//struct Font_struct
//{
// const char* font; /**< A pointer to the first byte in the font. */
// unsigned char width; /**< The width of each character, in pixels. */
// unsigned char height; /**< Height of each character, in pixels. */
// unsigned char offset; /**< Offset of the first character in the font. */
// unsigned char numchars; /**< Count of the available characters in the font. */
//};
///** \typedef font_metrics_t
// * \brief Convenience shortcut for fonts properties.
// */
//typedef struct Font_struct font_metrics_t;
/** \struct Bitmap_struct
* \brief Describes an image.
*/
struct Bitmap_struct
{
colordepth_t Format; /**< Color depth of the image. */
unsigned short Width; /**< Width of the image in pixels. */
unsigned short Height; /**< Height of the image in pixels. */
const void* PixelData; /**< Image pixel data. */
};
/** \typedef bitmap_t
* \brief Convenience shortcut bitmap type.
*/
typedef struct Bitmap_struct bitmap_t;
/** \struct BacklightPwmCtrl_enum
* \brief Type of backlight control for the LCD.
*
* When the selected type is \c Constant, the pin is simply on or off - there is no gradation in the intensity of the display.
* In this case any free pin can be used to control the backlight. On the other hand, when PWM is used to control brightness,
* take care to use only PWM-able mbed pins (p21, p22, p23, p24, p25, and p26), any other pins won't work. It is assumed that
* you know what you are doing, so no check is done to prevent using a non-PWM pin as assigned control pin, when either \c Direct
* or \c Indirect option is used.
*
* \version 0.1
* \remark When choosing PWM to control the backlight, you have the option to choose the pin to either source (\c Direct) or sink
* (\c Indirect) the current for LCD brightness control. Be aware that the mbed pins can source (and probably sink when
* configured as inputs) only 4 mA @+3V3 VDD. So if you are intending to use a bigger LCD, whith more LEDs in its backlight
* implementation, you probably want to interface it through a small signal transistor or a small MOSFET, in order to be able
* to handle a higher current without damaging your mbed.
* \remark As of version 0.1 (2013-01-25) the Indirect method of PWM has not been implemented yet.
*/
enum BacklightPwmCtrl_enum
{
Constant, /**< When the pin is a simple on/off switch. */
Direct, /**< Control the brightness with PWM, as the control pin is sourcing the current to drive the backlight LEDs. */
Indirect, /**< Control the brightness with PWM, as the control pin is sinking the current which drives the backlight LEDs. */
};
/** \typedef backlight_t
* \brief Convenience shortcut for the backlight control type.
*/
typedef BacklightPwmCtrl_enum backlight_t;
/** Base class for LCD implementations.
*
* All separate LCD controller implementations have to subclass this one.
*
* \version 0.1
* \author Todor Todorov
*/
class LCD
{
public:
/** Initialize display.
*
* Wakes up the display from sleep, initializes power parameters.
* This function must be called first, befor any painting on the
* display is done, otherwise the positioning of graphical elements
* will not work properly and any paynt operation will not be visible
* or produce garbage.
*
* This function is controller-specific and needs to be implemented
* separately for each available display.
* \param oritentation The display orientation, landscape is default.
* \param colors The correct color depth to use for the pixel data.
*/
virtual void Initialize( orientation_t orientation, colordepth_t colors ) = 0;
/** Puts the display to sleep.
*
* When the display is in sleep mode, its power consumption is
* minimized. Before new pixel data can be written to the display
* memory, the controller needs to be brought out of sleep mode.
* \sa #WakeUp( void );
* \remarks The result of this operation might not be exactly as
* expected. Putting the display to sleep will cause the
* controller to switch to the standard color of the LCD,
* so depending on whether the display is normally white,
* or normally dark, the screen might or might not go
* dark. Additional power saving can be achieved, if
* the backlight of the used display is not hardwired on
* the PCB and can be controlled via the BL pin.
* \remarks This function is controller-specific and needs to be
* implemented separately for each available display.
*/
virtual void Sleep( void );
/** Wakes up the display from sleep mode.
*
* This function needs to be called before any other, when the
* display has been put into sleep mode by a previois call to
* #Sleep( void ).
* \remarks This function is controller-specific and needs to be
* implemented separately for each available display.
*/
virtual void WakeUp( void );
/** Set the foreground color for painting.
*
* This is the default foreground color to be used in painting operations.
* If a specific output function allows for a different color to be specified
* in place, the new setting will be used for that single operation only and
* will not change this value.
*
* \param color The color to be used (24-bit color depth).
* \sa #RGB(r,g,b)
*/
virtual void SetForeground( unsigned int color = COLOR_WHITE);
/** Set the background color for painting.
*
* This is the default color to be used for "empty" pixels while painting.
* If a particular function allows for a different value to be specified
* when the function is called, the new value will be used only for this
* single call and will not change this setting.
*
* \param color The background color (24-bit color depth).
* \sa #RGB(r,g,b)
*/
virtual void SetBackground( unsigned int color = COLOR_BLACK );
/** Sets the font to be used for painting of text on the screen.
* \param font A pointer to the font data.
* \sa Comments in file fonts.h
*/
virtual void SetFont( const font_t* font );
/** Gets the display width.
* \return Display width in pixels.
*/
unsigned short GetWidth( void );
/** Gets the display height.
* \return Display height in pixels.
*/
unsigned short GetHeight( void );
/** Gets the font width.
* \return The current font width.
*/
uint8_t GetFontWidth( void );
/** Gets the font height.
* \return The current font height.
*/
uint8_t GetFontHeight( void );
/** Fills the whole screen with a single color.
* \param color The color to be used. The value must be in RGB-565 format.
* \remarks The special values -1 and -2 signify the preset background and foreground colors, respectively.
* The backround color is the default.
*/
virtual void FillScreen( int color = -1 );
/** Sets the backlight intensity in percent as a float value in the range [0.0,1.0].
* \param level The backligh intensity in percent, where 0.0 is off and 1.0 is full brightness.
*/
virtual void SetBacklightLevel( float level );
/** Clears the screen.
*
* This is the same as calling #FillScreen() or #FillScreen( -1 ) to use the background color.
*/
virtual void ClearScreen( void );
/** Draws a pixel at the specified location.
*
* By default the function will use the preset foreground color, but the background
* or a custom color could be used as well.
*
* \param x The horizontal offset of the pixel from the upper left corner of the screen.
* \param y The vertical offset of the pixel from the upper left corner of the screen.
* \param color The color to be used. Use a custom color, or -1 for background and -2 for foreground color.
*/
virtual void DrawPixel( unsigned short x, unsigned short y, int color = -2 );
/** Draws a line.
*
* \param x1 Horizontal offset of the beginning point of the line.
* \param y1 Vertical offset of the beginning point of the line.
* \param x2 Horizontal offset of the end point of the line.
* \param y2 Verical offset of the end point of the line.
* \param color The color to use for painting, or -1 for background, or -2 for foreground.
*/
virtual void DrawLine( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
/** Paints a rectangle.
*
* \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
* \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
* \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
* \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
* \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
*/
virtual void DrawRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
/** Paints a rectangle and fills it with the paint color.
*
* \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
* \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
* \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
* \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
* \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
*/
virtual void DrawRoundRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
/** Paints a rectangle with rounded corners.
*
* \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
* \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
* \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
* \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
* \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
*/
virtual void FillRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
/** Paints a rectangle with rounded corners and fills it with the paint color.
*
* \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
* \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
* \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
* \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
* \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
*/
virtual void FillRoundRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
/** Paints a circle.
*
* \param x The offset of the circle's center from the left edge of the screen.
* \param y The offset of the circle's center from the top edge of the screen.
* \param radius The circle's radius.
* \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
*/
virtual void DrawCircle( unsigned short x, unsigned short y, unsigned short radius, int color = -2 );
/** Paints a circle and fills it with the paint color.
*
* \param x The offset of the circle's center from the left edge of the screen.
* \param y The offset of the circle's center from the top edge of the screen.
* \param radius The circle's radius.
* \param color The color to use for painting. -1 indicated background, -2 foreground, or custom color.
*/
virtual void FillCircle( unsigned short x, unsigned short y, unsigned short radius, int color = -2 );
/** Print a text on the screen.
*
* \param str The text.
* \param x The horizontal offset form the left edge of the screen. The special values LEFT, CENTER,
* or RIGHT can be used instead of pixel offset to indicate the text's horizontal alignment.
* \param y The vertical offset of the text from the top of the screen.
* \param fgColor The foreground to use for painting the text; -1 indicates background color, -2 the foreground setting, or custom color.
* \param bgColor The color to use for painting the empty pixels; -1 indicates the background color, -2 the foreground setting, or custom color.
* \param deg If different than 0, the text will be rotated at an angle this many degrees around its starting point. Default is not to ratate.
*/
virtual void Print( const char *str, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 );
/** Draw an image on the screen.
*
* The pixels of the picture must be in the RGB-565 format. The data can be provided
* as an array in a source or a header file. To convert an image file to the appropriate
* format, a special utility must be utilized. One such tool is provided by Henning Karlsen,
* the author of the UTFT display liberary and can be downloaded for free from his web site:
* http://henningkarlsen.com/electronics/library.php?id=52
*
* \param x Horizontal offset of the first pixel of the image.
* \param y Vertical offset of the first pixel of the image.
* \param img Image data pointer.
* \param scale A value of 1 will produce an image with its original size, while a different value will scale the image.
*/
virtual void DrawBitmap( unsigned short x, unsigned short y, const bitmap_t* img, unsigned char scale = 1 );
/** Draw an image on the screen.
*
* The pixels of the picture must be in the RGB-565 format. The data can be provided
* as an array in a source or a header file. To convert an image file to the appropriate
* format, a special utility must be utilized. One such tool is provided by Henning Karlsen,
* the author of the UTFT display liberary and can be downloaded for free from his web site:
* http://henningkarlsen.com/electronics/library.php?id=52
*
* \param x Horizontal offset of the first pixel of the image.
* \param y Vertical offset of the first pixel of the image.
* \param img Image data pointer.
* \param deg Angle to rotate the image before painting on screen, in degrees.
* \param rox
* \param roy
*/
virtual void DrawBitmap( unsigned short x, unsigned short y, const bitmap_t* img, unsigned short deg, unsigned short rox, unsigned short roy );
/** Sends both command and data to the display controller.
*
* This is a helper utility function which combines the 2 functions above
* into one single convenience step.
*
* \param cmd The display command.
* \param data The display pixel data.
*/
virtual void WriteCmdData( unsigned short cmd, unsigned short data );
protected:
/** Creates an instance of the class.
*
* \param width Width of the display in pixels.
* \param height Height of the display in pixels.
* \param CS Pin connected to the CS input of the display.
* \param RS Pin connected to the RS input of the display.
* \param RESET Pin connected to the RESET input of the display.
* \param BL Pin connected to the circuit controlling the LCD's backlight.
* \param blType The type of backlight to be used.
* \param defaultBacklight The standard backlight intensity (if using PWM control), expressed in percent as float value from 0.0 to 1.0
*/
LCD( unsigned short width, unsigned short height, PinName CS, PinName RS, PinName DIR, PinName EN, PinName LE, PinName BL, backlight_t blType, float defaultBacklight );
/** Activates the display for command/data transfer.
*
* Usually achieved by pulling the CS pin of the display low.
*/
virtual void Activate( void );
/** Deactivates the display after data has been transmitted.
*
* Usually achieved by pulling the CS pin of the display high.
*/
virtual void Deactivate( void );
/** Sends a command to the display.
*
* \param cmd The display command.
* \remarks Commands are controller-specific and this function needs to
* be implemented separately for each available controller.
*/
virtual void WriteCmd( unsigned short cmd ) = 0;
/** Sends pixel data to the display.
*
* \param data The display data.
* \remarks Sendin data is controller-specific and this function needs to
* be implemented separately for each available controller.
*/
virtual void WriteData( unsigned short data ) = 0;
/** Assigns a chunk of the display memory to receive data.
*
* When data is sent to the display after this function completes, the opertion will
* start from the begining of the assigned address (pixel position) and the pointer
* will be automatically incremented so that the next data write operation will continue
* with the next pixel from the memory block. If more data is written than available
* pixels, at the end of the block the pointer will jump back to its beginning and
* commence again, until the next address change command is sent to the display.
*
* \param x1 The X coordinate of the pixel at the beginning of the block.
* \param y1 The Y coordinate of the pixel at the beginning of the block.
* \param x2 The X coordinate of the pixel at the end of the block.
* \param y2 The Y coordinate of the pixel at the end of the block.
* \remarks Addressing commands are controller-specific and this function needs to be
* implemented separately for each available controller.
*/
virtual void SetXY( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2 ) = 0;
/** Resets the memory address for the next display write operation to the screen origins (0,0).
*/
virtual void ClearXY( void );
/** Sets the color of the pixel at the address pointer of the controller.
*
* This function is to be provided by each implementation separately in
* order to account for different color depths used by the controller.
* \param color The color of the pixel.
* \param mode The depth (palette) of the color.
*/
virtual void SetPixelColor( unsigned int color, colordepth_t mode = RGB24 ) = 0;
/** Draws a horizontal line.
*
* This is a utility function to draw horizontal-only lines
* for reduced code complexity and faster execution.
*
* \param x X coordinate of the starting point of the line.
* \param y Y coordinate of the starting point of the line.
* \param len Length of the line.
* \param color The color to use to draw the line. By default the global foreground color is used ( -2 ),
* -1 switches to the default background color, or any custom color can be used.
*/
virtual void DrawHLine( unsigned short x, unsigned short y, unsigned short len, int color = -2 );
/** Draws a vertical line.
*
* This is a utility function to draw vertical-only lines
* for reduced code complexity and faster execution.
*
* \param x X coordinate of the starting point of the line.
* \param y Y coordinate of the starting point of the line.
* \param len Height of the line.
* \param color The color to use to draw the line. By default the global foreground color is used ( -2 ),
* -1 switches to the default background color, or any custom color can be used.
*/
virtual void DrawVLine( unsigned short x, unsigned short y, unsigned short len, int color = -2 );
/** Prints a character at the given position and using the given color.
*
* \param c The character.
* \param x X coordinate of the character position.
* \param y Y coordinate of the character position.
* \param fgColor Foreground color for drawing. By default the global foreground color is used ( -2 ),
* -1 switches to the default background color, or any custom color can be used.
* \param bgColor Background color for drawing. By default the global background color is used ( -1 ),
* -2 switches to the default foreground color, or any custom color can be used.
*/
virtual void PrintChar( char c, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1 );
/** Prints a character at the given position and using the given color and with the given rotation.
*
* \param c The character.
* \param x X coordinate of the character position.
* \param y Y coordinate of the character position.
* \param pos Position of the character in the string from which it originates (used to rotate a whole string).
* \param fgColor Foreground color for drawing. By default the global foreground color is used ( -2 ),
* -1 switches to the default background color, or any custom color can be used.
* \param bgColor Background color for drawing. By default the global background color is used ( -1 ),
* -2 switches to the default foreground color, or any custom color can be used.
* \param deg The angle at which to rotate.
*/
virtual void RotateChar( char c, unsigned short x, unsigned short y, int pos, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 );
protected:
unsigned short _disp_width, _disp_height;
DigitalOut _lcd_pin_cs, _lcd_pin_rs, _lcd_pin_dir, _lcd_pin_en, _lcd_pin_le;
orientation_t _orientation;
colordepth_t _colorDepth;
unsigned int _foreground, _background;
const font_t* _font;
DigitalOut* _lcd_pin_bl;
PwmOut* _bl_pwm;
backlight_t _bl_type;
float _bl_pwm_default, _bl_pwm_current;
};
#ifdef __cplusplus
}
#endif
#endif /* TFTLCD_BASE_H */