Simple RPG Library
Dependents: Audio_Player Wav_player_RPG_menu lcd_menu Lab3 ... more
RPG.h
00001 /** 00002 * ============================================================================= 00003 * Rotary Pulse Generator class (Version 0.0.1) 00004 * ============================================================================= 00005 * Copyright (c) 2012 Christopher Anderson 00006 * 00007 * Permission is hereby granted, free of charge, to any person obtaining a copy 00008 * of this software and associated documentation files (the "Software"), to deal 00009 * in the Software without restriction, including without limitation the rights 00010 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00011 * copies of the Software, and to permit persons to whom the Software is 00012 * furnished to do so, subject to the following conditions: 00013 * 00014 * The above copyright notice and this permission notice shall be included in 00015 * all copies or substantial portions of the Software. 00016 * 00017 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00018 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00019 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00020 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00021 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00022 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00023 * THE SOFTWARE. 00024 * ============================================================================= 00025 */ 00026 00027 #ifndef MBED_RPG_H 00028 #define MBED_RPG_H 00029 00030 #include "mbed.h" 00031 00032 /** 00033 * Constructor(Channel A input pin, Channel B input pin, Pushbutton input pin) 00034 */ 00035 class RPG{ 00036 public: 00037 RPG(PinName pA, PinName pB, PinName pPB); 00038 00039 //Destructor 00040 ~RPG(); 00041 00042 //Get Direction 00043 int dir(); 00044 //Check Push Button 00045 bool pb(); 00046 00047 00048 private: 00049 BusInOut chRPG; 00050 DigitalIn PB; 00051 int RPGO; 00052 int RPGN; 00053 }; 00054 #endif
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