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Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
Diff: missile_public.h
- Revision:
- 0:09aa1ecd6c39
- Child:
- 1:5724f2947554
diff -r 000000000000 -r 09aa1ecd6c39 missile_public.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/missile_public.h Wed Jun 24 21:09:03 2020 +0000
@@ -0,0 +1,58 @@
+//=================================================================
+// The header file defining the missile module
+//
+// Copyright 2020 Georgia Tech. All rights reserved.
+// The materials provided by the instructor in this course are for
+// the use of the students currently enrolled in the course.
+// Copyrighted course materials may not be further disseminated.
+// This file must not be made publicly available anywhere.
+//==================================================================
+/** @file missile_public.h */
+#ifndef MISSILE_PUBLIC_H
+#define MISSILE_PUBLIC_H
+
+#include "doubly_linked_list.h"
+
+typedef enum {
+ MISSILE_EXPLODED=0,
+ MISSILE_ACTIVE=1,
+} MISSILE_STATUS;
+
+/// The structure to store the information of a missile
+typedef struct {
+ int x; ///< The x-coordinate of missile current position
+ int y; ///< The y-coordinate of missile current position
+ double source_x; ///< The x-coordinate of the missile's origin
+ double target_x; ///< The x-coordinate of the missile's target
+ int tick; ///< The missile's internal tick
+ MISSILE_STATUS status; ///< The missile status, see MISSILE_STATUS
+} MISSILE;
+
+/** Call missile_init() only once at the begining of your code */
+void missile_init(void);
+
+/** Call missile_init() only once at the begining of your code */
+void missile_init(void);
+
+/** This function draw the missiles onto the screen
+ Call missile_generator() repeatedly in your game-loop. ex: main()
+*/
+void missile_generator(void);
+
+/** This function will return a linked-list of all active MISSILE structures.
+ This can be used to modify the active missiles. Marking missiles with status
+ MISSILE_EXPLODED will cue their erasure from the screen and removal from the
+ list at the next missile_generator() call.
+*/
+DLinkedList* get_missile_list();
+
+/** Set the speed of missiles, Speed has range of 1-8 with 1 being fastest and 8 being slowest
+*/
+void set_missile_speed(int speed);
+
+/** Set the interval that the missiles fire, interval has range of 1-100 with 1 being fired in
+ very quick succession and 100 being fired very slowly after one another
+*/
+void set_missile_interval(int interval);
+
+#endif //MISSILE_PUBLIC_H
\ No newline at end of file