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main.cpp
- Committer:
- eencae
- Date:
- 2015-03-08
- Revision:
- 0:026fa541af7a
File content as of revision 0:026fa541af7a:
/* Joystick
Example code of how to read a joystick
https://www.sparkfun.com/products/9032
Craig A. Evans
7 March 2015
*/
#include "mbed.h"
// change this to alter tolerance of joystick direction
#define DIRECTION_TOLERANCE 0.05
// connections for joystick
DigitalIn button(p18);
AnalogIn xPot(p19);
AnalogIn yPot(p20);
// timer to regularly read the joystick
Ticker pollJoystick;
// Serial for debug
Serial serial(USBTX,USBRX);
// create enumerated type (0,1,2,3 etc. for direction)
// could be extended for diagonals etc.
enum DirectionName {
UP,
DOWN,
LEFT,
RIGHT,
CENTRE,
UNKNOWN
};
// struct for Joystick
typedef struct JoyStick Joystick;
struct JoyStick {
float x; // current x value
float x0; // 'centred' x value
float y; // current y value
float y0; // 'centred' y value
int button; // button state (assume pull-down used, so 1 = pressed, 0 = unpressed)
DirectionName direction; // current direction
};
// create struct variable
Joystick joystick;
int printFlag = 0;
// function prototypes
void calibrateJoystick();
void updateJoystick();
int main()
{
calibrateJoystick(); // get centred values of joystick
pollJoystick.attach(&updateJoystick,1.0/10.0); // read joystick 10 times per second
while(1) {
if (printFlag) { // if flag set, clear flag and print joystick values to serial port
printFlag = 0;
serial.printf("x = %f y = %f button = %d ",joystick.x,joystick.y,joystick.button);
// check joystick direction
if (joystick.direction == UP)
serial.printf(" UP\n");
if (joystick.direction == DOWN)
serial.printf(" DOWN\n");
if (joystick.direction == LEFT)
serial.printf(" LEFT\n");
if (joystick.direction == RIGHT)
serial.printf(" RIGHT\n");
if (joystick.direction == CENTRE)
serial.printf(" CENTRE\n");
if (joystick.direction == UNKNOWN)
serial.printf(" Unsupported direction\n");
}
}
}
// read default positions of the joystick to calibrate later readings
void calibrateJoystick()
{
button.mode(PullDown);
// must not move during calibration
joystick.x0 = xPot; // initial positions in the range 0.0 to 1.0 (0.5 if centred exactly)
joystick.y0 = yPot;
}
void updateJoystick()
{
// read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred)
joystick.x = xPot - joystick.x0;
joystick.y = yPot - joystick.y0;
// read button state
joystick.button = button;
// calculate direction depending on x,y values
// tolerance allows a little lee-way in case joystick not exactly in the stated direction
if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
joystick.direction = CENTRE;
} else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
joystick.direction = UP;
} else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) {
joystick.direction = DOWN;
} else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
joystick.direction = RIGHT;
} else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) {
joystick.direction = LEFT;
} else {
joystick.direction = UNKNOWN;
}
// set flag for printing
printFlag = 1;
}