A new type of anti-slip controller based on TS fuzzy models
ANTI_SLIP_FUZZY_CONTROL.cpp
- Committer:
- benson516
- Date:
- 2017-02-23
- Revision:
- 0:bfcd2371f3dc
- Child:
- 1:773d8ae11c1a
File content as of revision 0:bfcd2371f3dc:
#include "ANTI_SLIP_FUZZY_CONTROL.h" //------------------------------------------// // The template for building a library // for control system apllication //------------------------------------------// // The plant is a (p, n, q) system // Dimensions: // // Inputs, u | States, x | outputs, y // p --> n --> q // // // The number of vertex systems is m_vertex. // ANTI_SLIP_FUZZY_CONTROL::ANTI_SLIP_FUZZY_CONTROL(size_t num_state, size_t num_in, size_t num_out, size_t num_vertex, float samplingTime): n(num_state), p(num_in), q(num_out), m_vertex(num_vertex), Ts(samplingTime), E_out(num_out, vector<float>(num_state,0.0)), ver_K_matrix(num_vertex ,vector<vector<float> >(num_in, vector<float>( (num_state + num_out), 0.0)) ), SA_r(1.0, 0.0), SA_l(1.0, 0.0) { // Normally, q = p if (q > p) q = p; // zeros_n.assign(n, 0.0); zeros_p.assign(p, 0.0); zeros_q.assign(q, 0.0); zeros_nPq.assign((n+q), 0.0); // (n+q) zeros_m_vertex.assign(m_vertex, 0.0); // ones_p.assign(p, 1.0); // States // Input signal --- states = zeros_n; command = zeros_q; // r, commands, q = p // Output signal --- sys_inputs = zeros_p; // Internal states --- ver_u.assign(m_vertex, zeros_p); sys_outputs = zeros_q; // Integral state state_int = zeros_q; // Total states, [states; state_int] state_total = zeros_nPq; // The composition ratio of each vertex system ver_ratio = zeros_m_vertex; // ver_ratio \in R^m_vertex, its values are in [0, 1] ver_ratio[3] = 1.0; // Vertex of no-slip system } // Assign Parameters void ANTI_SLIP_FUZZY_CONTROL::assign_E_out(float* E_out_in){ // E_out_in is the pointer of a mutidimentional array with size q by n E_out.assign(q, zeros_n); // for (size_t i = 0; i < q; ++i){ for (size_t j = 0; j < n; ++j){ // E_out[i][j] = E_out_in[i][j]; E_out[i][j] = *E_out_in; E_out_in++; } } } // 1st controller Parameters (no-slip plant, sys_dVs) void ANTI_SLIP_FUZZY_CONTROL::assign_ver_K_matrix(float* ver_K_matrix_in){ // ver_K_matrix_in is the pointer of a list of mutidimentional array with size p by (n+q) ver_K_matrix.assign(m_vertex, vector<vector<float> >(p, zeros_nPq) ); // for (size_t k = 0; k < m_vertex; ++k){ // For each vertex for (size_t i = 0; i < p; ++i){ for (size_t j = 0; j < (n+q); ++j){ // (ver_K_matrix[k])[i][j] = ver_K_matrix_in[i][j]; (ver_K_matrix[k])[i][j] = *ver_K_matrix_in; ver_K_matrix_in++; } } // } // } // void ANTI_SLIP_FUZZY_CONTROL::set_ver_ratio(float ratio_ft_right, float ratio_ft_left){ float one_ratio_ft_right; float one_ratio_ft_left; // Input Saturation ratio_ft_right = SA_r.filter(ratio_ft_right); ratio_ft_left = SA_l.filter(ratio_ft_left); // one_ratio_ft_right = 1.0 - ratio_ft_right; one_ratio_ft_left = 1.0 - ratio_ft_left; // ver_ratio[0] = one_ratio_ft_right * one_ratio_ft_left; ver_ratio[1] = ratio_ft_right * one_ratio_ft_left; ver_ratio[2] = one_ratio_ft_right * ratio_ft_left; ver_ratio[3] = ratio_ft_right * ratio_ft_left; } // void ANTI_SLIP_FUZZY_CONTROL::fullStateFeedBack_calc(bool enable){ // Control law if (enable){ // Get the state_total get_state_total(); /* // Slower solution, record the outout of each vertex controller sys_inputs = zeros_p; // for (size_t k = 0; k < m_vertex; ++k){ ver_u[k] = Get_VectorScalarMultiply( Mat_multiply_Vec(ver_K_matrix[k], state_total), -1.0 ); Get_VectorIncrement(sys_inputs, Get_VectorScalarMultiply( ver_u[k], ver_ratio[k]), false); // += } */ // Faster solution, no recording the output of each vertex controller sys_inputs = zeros_p; // for (size_t k = 0; k < m_vertex; ++k){ // sys_inputs -= ver_ratio[k]*(ver_K_matrix[k]*state_total); Get_VectorIncrement(sys_inputs, Get_VectorScalarMultiply( Mat_multiply_Vec(ver_K_matrix[k], state_total), ver_ratio[k] ), true); // -= } /* for (size_t k = 3; k < 4; ++k){ // sys_inputs -= ver_ratio[k]*(ver_K_matrix[k]*state_total); Get_VectorIncrement(sys_inputs, Get_VectorScalarMultiply( Mat_multiply_Vec(ver_K_matrix[k], state_total), ver_ratio[k] ), true); // -= } */ // }else{ state_total = zeros_nPq; sys_inputs = zeros_p; } // Integral action get_integral(enable); } // Private functions // Calculate the sys_outputs void ANTI_SLIP_FUZZY_CONTROL::get_sys_outputs(void){ // Calculate the sys_outputs from states, by mutiplying E_out // sys_outputs = E_out*states // Mat_multiply_Vec(sys_outputs, E_out, states); sys_outputs = Mat_multiply_Vec(E_out, states); } // Calculate the Integral void ANTI_SLIP_FUZZY_CONTROL::get_integral(bool enable){ // Calculate the state_int // // Calculate the sys_outputs get_sys_outputs(); // Integral action // state_int += sys_outputs - command if (enable){ Get_VectorIncrement(state_int, Get_VectorScalarMultiply(Get_VectorPlus(sys_outputs,command,true),Ts) ,false); // += }else{ state_int = zeros_q; } } // Concatenate the state and state_int void ANTI_SLIP_FUZZY_CONTROL::get_state_total(void){ // Total states, [states; state_int] // size_t idx = 0; // states for (size_t i = 0; i < n; ++i){ state_total[idx] = states[i]; idx++; } // state_int for (size_t i = 0; i < q; ++i){ state_total[idx] = state_int[i]; idx++; } } // Utilities void ANTI_SLIP_FUZZY_CONTROL::Mat_multiply_Vec(vector<float> &v_out, const vector<vector<float> > &m_left, const vector<float> &v_right){ // v_out = m_left*v_right // Size check if (v_out.size() != m_left.size()){ v_out.resize(m_left.size()); } /* // Iterators static vector<float>::iterator it_out; static vector<float>::iterator it_m_row; static vector<float>::iterator it_v; // it_out = v_out.begin(); for (size_t i = 0; i < m_left.size(); ++i){ *it_out = 0.0; it_m_row = vector<vector<float> >(m_left)[i].begin(); it_v = vector<float>(v_right).begin(); for (size_t j = 0; j < m_left[i].size(); ++j){ // *it_out += m_left[i][j] * v_right[j]; if (*it_m_row != 0.0 && *it_v != 0.0){ (*it_out) += (*it_m_row) * (*it_v); }else{ // (*it_out) += 0.0 } // (*it_out) += (*it_m_row) * (*it_v); // it_m_row++; it_v++; } it_out++; } */ // Indexing for (size_t i = 0; i < m_left.size(); ++i){ // v_out[i] = 0.0; // for (size_t j = 0; j < v_right.size(); ++j){ if (m_left[i][j] != 0.0 && v_right[j] != 0.0) v_out[i] += m_left[i][j]*v_right[j]; } } } vector<float> ANTI_SLIP_FUZZY_CONTROL::Mat_multiply_Vec(const vector<vector<float> > &m_left, const vector<float> &v_right){ // v_out = m_left*v_right vector<float> v_out; // Size check if (v_out.size() != m_left.size()){ v_out.resize(m_left.size()); } /* // Iterators static vector<float>::iterator it_out; static vector<const float>::iterator it_m_row; static vector<const float>::iterator it_v; // it_out = v_out.begin(); for (size_t i = 0; i < m_left.size(); ++i){ *it_out = 0.0; it_m_row = m_left[i].begin(); it_v = v_right.begin(); for (size_t j = 0; j < m_left[i].size(); ++j){ // *it_out += m_left[i][j] * v_right[j]; if (*it_m_row != 0.0 && *it_v != 0.0){ (*it_out) += (*it_m_row) * (*it_v); }else{ // (*it_out) += 0.0 } // (*it_out) += (*it_m_row) * (*it_v); // it_m_row++; it_v++; } it_out++; } */ // Indexing for (size_t i = 0; i < m_left.size(); ++i){ // v_out[i] = 0.0; // for (size_t j = 0; j < v_right.size(); ++j){ if (m_left[i][j] != 0.0 && v_right[j] != 0.0) v_out[i] += m_left[i][j]*v_right[j]; } } return v_out; } vector<float> ANTI_SLIP_FUZZY_CONTROL::Get_VectorPlus(const vector<float> &v_a, const vector<float> &v_b, bool is_minus) // v_a + (or -) v_b { static vector<float> v_c; // Size check if (v_c.size() != v_a.size()){ v_c.resize(v_a.size()); } // for (size_t i = 0; i < v_a.size(); ++i){ if (is_minus){ v_c[i] = v_a[i] - v_b[i]; }else{ v_c[i] = v_a[i] + v_b[i]; } } return v_c; } vector<float> ANTI_SLIP_FUZZY_CONTROL::Get_VectorScalarMultiply(const vector<float> &v_a, float scale) // scale*v_a { static vector<float> v_c; // Size check if (v_c.size() != v_a.size()){ v_c.resize(v_a.size()); } // for pure negative if (scale == -1.0){ for (size_t i = 0; i < v_a.size(); ++i){ v_c[i] = -v_a[i]; } return v_c; } // else for (size_t i = 0; i < v_a.size(); ++i){ v_c[i] = scale*v_a[i]; } return v_c; } // Increment void ANTI_SLIP_FUZZY_CONTROL::Get_VectorIncrement(vector<float> &v_a, const vector<float> &v_b, bool is_minus){ // v_a += (or -=) v_b // Size check if (v_a.size() != v_b.size()){ v_a.resize(v_b.size()); } // if (is_minus){ // -= for (size_t i = 0; i < v_b.size(); ++i){ v_a[i] -= v_b[i]; } }else{ // += for (size_t i = 0; i < v_b.size(); ++i){ v_a[i] += v_b[i]; } } }