Mirror with some correction
Dependencies: mbed FastIO FastPWM USBDevice
Diff: Updates.h
- Revision:
- 39:b3815a1c3802
- Parent:
- 35:e959ffba78fd
- Child:
- 40:cc0d9814522b
--- a/Updates.h Tue Jan 05 05:23:07 2016 +0000 +++ b/Updates.h Mon Jan 11 21:08:36 2016 +0000 @@ -29,4 +29,49 @@ // moving at high speed, allowing for more realistic plunger action on the // virtual side. // -// +// Keyboard mappings for buttons: button inputs can now be mapped to keyboard +// keys. Joystick buttons are of course also still supported. Some software on +// the PC side is easier to configure for keyboard input than for joystick +// input, so many users might prefer to map some or all buttons to keys. If +// you map any buttons to keyboard input, the controller device will have +// two entries in the Windows Device Manager list, one as a joystick and +// the other as a keyboard. This is automatic; the keyboard interface will +// appear automatically if you have any keyboard keys mapped, otherwise only +// the joystick interface will appear. +// +// "Pulse" buttons: you can now designate individual button inputs as pulse +// mode buttons. When a button is configured in pulse mode, the software +// translates each ON/OFF or OFF/ON transition in the physical switch to a +// short virtual key press. This is especially designed to make it easier +// to wire a coin door switch, but could be used for other purposes as well. +// For the coin door, the VPinMAME software uses the End key to *toggle* the +// open/closed state of the door in the simulation, but it's much easier +// to wire a physical on/off switch to the door instead. Pulse mode bridges +// this gap by translating the on/off switch state to key presses. When +// you open the door, the switch will go from OFF to ON, so the controller +// will send one short key press, causing VPinMAME to toggle the simulated +// door to OPEN. When you close the door, the switch will go from ON to +// OFF, which will make the controller send another short key press, which +// in turn will make VPinMAME toggle the simulated door state to CLOSED. +// There are other ways to solve this problem (VP cab builders have come +// up with various physical devices and electronic timer circuits to deal +// with it), but the software approach implemented here is a lot simpler +// to set up and is very reliable. +// +// Night mode: you can now put the device in "night mode" by configuring a +// physical button input to activate the mode, or by sending a command from +// the PC config tool software. When night mode is activated, outputs that +// you designate as "noisemaker" devices are disabled. You can designate +// any outputs as noisy or not. This feature is designed to let you use your +// virtual pinball machine during quiet hours (e.g., late at night) without +// disturbing housemates or neighbors with noise from flippers, knockers, +// shaker motors, and so on. You can designate outputs individually as +// noisy, so you can still enjoy the rest of your feedback features during +// night play (e.g., flashers and other lighting effects). +// +// USB fixes: the low-level USB device code had some serious bugs that only +// very occasionally manifested in past versions, but became much more +// frequently triggered due to other changes in this release (particularly +// the USB keyboard input feature). These should now be fixed, so the USB +// connection should now be very reliable. +//