Wrappper for VGAII demo by Jim Hamblem that includes a printf function that can print infinitely.

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Show/hide line numbers TFT_4DGL.h Source File

TFT_4DGL.h

00001 //
00002 // TFT_4DGL is a class to drive 4D Systems TFT touch screens
00003 //
00004 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
00005 //
00006 // TFT_4DGL is free software: you can redistribute it and/or modify
00007 // it under the terms of the GNU General Public License as published by
00008 // the Free Software Foundation, either version 3 of the License, or
00009 // (at your option) any later version.
00010 //
00011 // TFT_4DGL is distributed in the hope that it will be useful,
00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 // GNU General Public License for more details.
00015 //
00016 // You should have received a copy of the GNU General Public License
00017 // along with TFT_4DGL.  If not, see <http://www.gnu.org/licenses/>.
00018 
00019 // @author Stephane Rochon
00020 
00021 #include "mbed.h"
00022 #include <stdarg.h>
00023 #include <stdio.h>
00024 // Debug Verbose on terminal enabled
00025 #ifndef DEBUGMODE
00026 #define DEBUGMODE 1
00027 #endif
00028 
00029 // Common WAIT value in millisecond
00030 #define TEMPO 5
00031 
00032 // 4DGL Functions values
00033 #define AUTOBAUD     '\x55'
00034 #define CLS          '\x45'
00035 #define BAUDRATE     '\x51'
00036 #define VERSION      '\x56'
00037 #define BCKGDCOLOR   '\x42'
00038 #define DISPCONTROL  '\x59'
00039 #define SETVOLUME    '\x76'
00040 #define CIRCLE       '\x43'
00041 #define TRIANGLE     '\x47'
00042 #define LINE         '\x4C'
00043 #define RECTANGLE    '\x72'
00044 #define ELLIPSE      '\x65'
00045 #define PIXEL        '\x50'
00046 #define READPIXEL    '\x52'
00047 #define SCREENCOPY   '\x63'
00048 #define PENSIZE      '\x70'
00049 #define SETFONT      '\x46'
00050 #define TEXTMODE     '\x4F'
00051 #define TEXTCHAR     '\x54'
00052 #define GRAPHCHAR    '\x74'
00053 #define TEXTSTRING   '\x73'
00054 #define GRAPHSTRING  '\x53'
00055 #define TEXTBUTTON   '\x62'
00056 #define GETTOUCH     '\x6F'
00057 #define WAITTOUCH    '\x77'
00058 #define SETTOUCH     '\x75'
00059 
00060 
00061 // Screen answers
00062 #define ACK          '\x06'
00063 #define NAK          '\x15'
00064 
00065 // Screen states
00066 #define OFF          '\x00'
00067 #define ON           '\x01'
00068 
00069 // Graphics modes
00070 #define SOLID        '\x00'
00071 #define WIREFRAME    '\x01'
00072 
00073 // Text modes
00074 #define TRANSPARENT  '\x00'
00075 #define OPAQUE       '\x01'
00076 
00077 // Fonts Sizes
00078 #define FONT_5X7     '\x00'
00079 #define FONT_8X8     '\x01'
00080 #define FONT_8X12    '\x02'
00081 #define FONT_12X16   '\x03'
00082 
00083 // Touch Values
00084 #define WAIT         '\x00'
00085 #define PRESS        '\x01'
00086 #define RELEASE      '\x02'
00087 #define MOVE         '\x03'
00088 #define STATUS       '\x04'
00089 #define GETPOSITION  '\x05'
00090 
00091 // Data speed
00092 #define BAUD_110     '\x00'
00093 #define BAUD_300     '\x01'
00094 #define BAUD_600     '\x02'
00095 #define BAUD_1200    '\x03'
00096 #define BAUD_2400    '\x04'
00097 #define BAUD_4800    '\x05'
00098 #define BAUD_9600    '\x06'
00099 #define BAUD_14400   '\x07'
00100 #define BAUD_19200   '\x09'
00101 #define BAUD_31250   '\x09'
00102 #define BAUD_38400   '\x0A'
00103 #define BAUD_56000   '\x0B'
00104 #define BAUD_57600   '\x0C'
00105 #define BAUD_115200  '\x0D'
00106 #define BAUD_128000  '\x0E'
00107 #define BAUD_256000  '\x0F'
00108 
00109 // Defined Colors
00110 #define WHITE 0xFFFFFF
00111 #define BLACK 0x000000
00112 #define RED   0xFF0000
00113 #define GREEN 0x00FF00
00114 #define BLUE  0x0000FF
00115 #define LGREY 0xBFBFBF
00116 #define DGREY 0x5F5F5F
00117 
00118 // Mode data
00119 #define BACKLIGHT    '\x00'
00120 #define DISPLAY      '\x01'
00121 #define CONTRAST     '\x02'
00122 #define POWER        '\x03'
00123 #define ORIENTATION  '\x04'
00124 #define TOUCH_CTRL   '\x05'
00125 #define IMAGE_FORMAT '\x06'
00126 #define PROTECT_FAT  '\x08'
00127 
00128 // change this to your specific screen (newer versions) if needed
00129 // Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y
00130 #define SIZE_X       240
00131 #define SIZE_Y       320
00132 
00133 #define IS_LANDSCAPE 0
00134 #define IS_PORTRAIT  1
00135 
00136 // Screen orientation
00137 #define LANDSCAPE    '\x01'
00138 #define LANDSCAPE_R  '\x02'
00139 #define PORTRAIT     '\x03'
00140 #define PORTRAIT_R   '\x04'
00141 
00142 // Parameters
00143 #define ENABLE       '\x00'
00144 #define DISABLE      '\x01'
00145 #define RESET        '\x02'
00146 
00147 #define NEW          '\x00'
00148 #define OLD          '\x01'
00149 
00150 #define DOWN         '\x00'
00151 #define UP           '\x01'
00152 
00153 #define PROTECT      '\x00'
00154 #define UNPROTECT    '\x02'
00155 
00156 //**************************************************************************
00157 // \class TFT_4DGL TFT_4DGL.h
00158 // \brief This is the main class. It shoud be used like this : TFT_4GDL myLCD(p9,p10,p11);
00159 /**
00160 Example:
00161 * @code
00162 * // Display a white circle on the screen
00163 * #include "mbed.h"
00164 * #include " TFT_4DGL.h"
00165 * 
00166 * TFT_4GDL myLCD(p9,p10,p11);
00167 * 
00168 * int main() {
00169 *     myLCD.circle(120, 160, 80, WHITE);
00170 * }
00171 * @endcode
00172 */
00173 
00174 class TFT_4DGL {
00175 
00176 public :
00177 
00178     TFT_4DGL(PinName tx, PinName rx, PinName rst);
00179 
00180 // General Commands *******************************************************************************
00181 
00182 /** Clear the entire screen using the current background colour */
00183     void cls();
00184 
00185 /** Reset screen */
00186     void reset();
00187     
00188 /** Launch Autobaud for serial communication. This function is automatically called at startup */
00189     void autobaud();
00190 /** Set serial Baud rate (both sides : screen and mbed)
00191 * @param Speed Correct BAUD value (see TFT_4DGL.h)
00192 */   
00193     void baudrate(int speed);
00194 
00195 /** Set background colour to the specified value
00196 * @param color in HEX RGB like 0xFF00FF
00197 */
00198     void background_color(int color);
00199 
00200 /** Set screen display mode to specific values
00201 * @param mode See 4DGL documentation
00202 * @param value See 4DGL documentation
00203 */
00204     void display_control(char mode, char value);
00205 
00206 /** Set internal speaker to specified value
00207 * @param value Correct range is 8 - 127
00208 */
00209     void set_volume(char value);
00210 
00211 // Graphics Commands *******************************************************************************
00212 
00213 /** Draw a circle centered at x,y with a radius and a colour. It uses Pen Size stored value to draw a solid or wireframe circle
00214 * @param x Horizontal position of the circle centre
00215 * @param y Vertical position of the circle centre
00216 * @param radius Radius of the circle
00217 * @param color Circle color in HEX RGB like 0xFF00FF
00218 */
00219     void circle(int x , int y , int radius, int color);
00220 
00221     void triangle(int, int, int, int, int, int, int);
00222     void line(int, int, int, int, int);
00223     void rectangle(int, int, int, int, int);
00224     void ellipse(int, int, int, int, int);
00225     void pixel(int, int, int);
00226     int  read_pixel(int, int);
00227     void screen_copy(int, int, int, int, int, int);
00228     void pen_size(char);
00229 
00230 // Texts Commands
00231     void set_font(char);
00232     void text_mode(char);
00233     void text_char(char, char, char, int);
00234     void graphic_char(char, int, int, int, char, char);
00235     void text_string(char *, char, char, char, int);
00236     void graphic_string(char *, int, int, char, int, char, char);
00237     void text_button(char *, char, int, int, int, char, int, char, char);
00238 
00239 
00240     void locate(char, char);
00241     void color(int);
00242     void putc(char);
00243     void puts(char *);
00244 
00245 // Touch Command
00246     void touch_mode(char);
00247     void get_touch(int *, int *);
00248     void wait_touch(int);
00249     void set_touch(int, int, int, int);
00250     int  touch_status(void);
00251 
00252 // Screen Data
00253     int type;
00254     int revision;
00255     int firmware;
00256     int reserved1;
00257     int reserved2;
00258 
00259 // Text data
00260     char current_col;
00261     char current_row;
00262     int  current_color;
00263     char current_font;
00264     char current_orientation;
00265     char max_col;
00266     char max_row;
00267 
00268 protected :
00269 
00270     Serial     _cmd;
00271     DigitalOut _rst;
00272 
00273     void freeBUFFER  (void);
00274     void writeBYTE   (char);
00275     int  writeCOMMAND(char *, int);
00276     int  readVERSION (char *, int);
00277     void getTOUCH    (char *, int, int *,int *);
00278     int  getSTATUS   (char *, int);
00279     void version     (void);
00280 #if DEBUGMODE
00281     Serial pc;
00282 #endif // DEBUGMODE
00283 };
00284 
00285 typedef unsigned char BYTE;