Andriy Makukha
/
football_project_wo_output
football_project_wo_output
Fork of football_project by
main.cpp
- Committer:
- andriym
- Date:
- 2016-06-16
- Revision:
- 98:9241041ec253
- Parent:
- 97:2894fbc2d4f8
File content as of revision 98:9241041ec253:
#include <list> #include <DebounceIn.h> #include "configs.h" using namespace std; /////////////////////////////////// PINS /////////////////////////////////// DebounceIn buttonTeam(BUT_TEAM); DebounceIn buttonSpace(BUT_SPACE); DebounceIn buttonVolMore(BUT_VOL_MORE); DebounceIn buttonVolLess(BUT_VOL_LESS); DigitalOut ledTeamA(LED_TEAM_A); DigitalOut ledTeamB(LED_TEAM_B); DigitalOut ledSpace5(LED_SPACE5); DigitalOut ledSpace10(LED_SPACE10); DigitalOut ledSpace15(LED_SPACE15); DigitalOut ledSpace20(LED_SPACE20); DigitalOut ledBuzzer(LED_BUZZER_ON); AnalogIn ain(ANALOG_IN); // used for randomizing #ifdef NORDIC DigitalOut buzzer(BUZZER); #ifndef HARD_V2 DigitalOut buzzLow(BUZZ_LOW); #endif DigitalOut buzzMed(BUZZ_MED); DigitalOut buzzHigh(BUZZ_HIGH); #else PwmOut speaker(BUZZER); // passive buzzer #endif /////////////////////////////////// FUNCTIONS /////////////////////////////////// void beep(float period, float time, uint8_t vol) { #ifdef ENABLE_SOUND if(!vol) return; #ifdef NORDIC if(vol>=3) { #ifndef HARD_V2 buzzLow = LOW_ON; #endif buzzMed = MED_OFF; buzzHigh = HIGH_OFF; } else if(vol>=2) { #ifndef HARD_V2 buzzLow = LOW_OFF; #endif buzzMed = MED_ON; buzzHigh = HIGH_OFF; } else { #ifndef HARD_V2 buzzLow = LOW_OFF; #endif buzzMed = MED_OFF; buzzHigh = HIGH_ON; } buzzer = 0; // P-MOSFET wait(time); buzzer = 1; #else speaker.period(period); if(vol>=3) speaker = 0.5; //50% duty cycle - max volume else if(vol>=2) speaker = 0.33; else speaker = 0.2; wait(time); speaker=0.0; // turn off audio #endif #endif } void binary_sound(int z) { // Beeps numbers according to their binary form // (used for debugging in display-less and serial-less environments) #ifdef ENABLE_SOUND #ifndef NORDIC speaker.period(0.004); while(z) { speaker = 0.5; if(z&1) wait(0.5); else wait(0.25); speaker = 0.0; wait(1.0); z >>= 1; } beep(NOTE_A4, 1.0, 2); #endif #endif } void generate_name(char rand_name[], uint8_t size) { // Generate random name on the 62 character alphabet memset(rand_name, 0x00, size); char alph[63] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"; uint32_t seed = ((ain.read_u16()+3)/17)*((ain.read_u16()+5)/13); srand(seed); for(int i=0;i<size-1;i++) { rand_name[i] = alph[abs(rand()) % 62]; } } void spaceLEDs(int level) { if(level<=0) { ledSpace5 = 1; ledSpace10 = 0; ledSpace15 = 0; ledSpace20 = 0; } else if(level<=1) { ledSpace5 = 0; ledSpace10 = 1; ledSpace15 = 0; ledSpace20 = 0; } else if(level<=2) { ledSpace5 = 0; ledSpace10 = 0; ledSpace15 = 1; ledSpace20 = 0; } else { ledSpace5 = 0; ledSpace10 = 0; ledSpace15 = 0; ledSpace20 = 1; } } /////////////////////////////////// CLASSES /////////////////////////////////// struct Contact { int16_t rssi; uint32_t time_ms; }; class Player { public: char name[NAME_LEN+1]; int8_t team; Player(const char rand_name[]) { memset(name, 0x00, NAME_LEN+1); memcpy(name, rand_name, NAME_LEN); } void update(int8_t _team, int rssi, uint32_t time=NULL) { // Remember this contact team = _team; Contact c; c.rssi = rssi; c.time_ms = (time!=NULL) ? time : 0; //tmr.read_ms(); contacts.push_front(c); // Cleanup while(contacts.size() > MAX_RECORDS) contacts.pop_back(); while(!contacts.empty() && c.time_ms - contacts.back().time_ms > MAX_HISTORY_MS) contacts.pop_back(); } int16_t get_distance(int &cnt) { // Find max RSSI uint32_t cur_time = 0; //tmr.read_ms(); int16_t max_rssi=-128; cnt=0; for (list<Contact>::iterator it=contacts.begin(); it != contacts.end(); ++it) { if(cur_time - it->time_ms > SIGNALS_VALID_MS) break; if(it->rssi > max_rssi) max_rssi = it->rssi; cnt++; } return max_rssi; } inline bool operator==(const char rhs[]){ return memcmp(name, rhs, NAME_LEN)==0; } inline bool operator==(const Player& rhs){ return *this==rhs.name; } //inline bool operator!=(const char rhs[]){ return !(*this == rhs); } private: list<Contact> contacts; }; class Players { public: list<Player> players; void update(const char name[], int8_t team, int16_t rssi, uint32_t time_ms=NULL) { list<Player>::iterator it; for (it=players.begin(); it != players.end(); ++it) { if(*it==name) break; } if(it!=players.end()) { it->update(team, rssi, time_ms); } else { Player p(name); p.update(team, rssi, time_ms); players.push_front(p); } } void showAll(int8_t team, uint8_t level, uint8_t volume) { // Output the current state to the user: // - show the current information table and/or // - beep if the user is too close to another one int i=0, nContacts, signal, maxTeamSignal = -128; list<Player>::iterator it; //out.clear(); for (it=players.begin(); it != players.end(); ++it) { signal = it->get_distance(nContacts); if(signal>-128) { /* out.printf("%d ", ++i); out.printf((team==it->team) ? "+" : "-"); // teammate or opponent? out.printf("%s ", it->name); out.printf("%d/%d", -signal, nContacts); out.printf((-signal<SPACE[level]) ? "!" : " "); out.printf("\r\n"); */ } if(team==it->team && signal>maxTeamSignal) { maxTeamSignal = signal; } } //if(!i) { // out.printf("Nobody around\r\n"); // beep(NOTE_A5,0.5,volume); //} if(-maxTeamSignal<SPACE[level]) { beep(NOTE_A4, 0.33, volume); } } }; /////////////////////////////////// MAIN CODE /////////////////////////////////// int main() { char tx_buff[100] = {0}; char rx_buff[100] = {0}; char rand_name[NAME_LEN+1] = {0}; char other_name[NAME_LEN+1] = {0}; int8_t myTeam = 1, otherTeam; uint8_t level = 1, volume = 1; // SPACE10, VOL_LOW int bTeamNew, bTeamOld, bSpaceOld, bSpaceNew, bVMNew, bVLNew, bVMOld, bVLOld; // Blink all the LEDs at startup spaceLEDs(0); wait(0.2); spaceLEDs(1); wait(0.2); spaceLEDs(2); wait(0.2); spaceLEDs(3); wait(0.2); ledSpace20 = 0; #ifdef TEST_LED_SOUND // Test LEDs and sound simultaneously to save time buzzMed = MED_OFF; buzzHigh = HIGH_OFF; ledBuzzer = 1; buzzer=0; wait(0.2); buzzer=1; ledBuzzer = 0; buzzMed = MED_ON; ledTeamA = 1; buzzer=0; wait(0.2); buzzer=1; ledTeamA = 0; buzzMed = MED_OFF; buzzHigh = HIGH_ON; ledTeamB = 1; buzzer=0; wait(0.2); buzzer=1; ledTeamB = 0; buzzHigh = HIGH_OFF; #else ledBuzzer = 1; wait(0.2); ledBuzzer = 0; ledTeamA = 1; wait(0.2); ledTeamA = 0; ledTeamB = 1; wait(0.2); ledTeamB = 0; // Beep all the levels on startup beep(NOTE_A5, 0.2, 1); beep(NOTE_A5, 0.2, 2); beep(NOTE_A5, 0.2, 3); #endif // ...and go to a informative LEDs spaceLEDs(level); ledBuzzer = volume ? 1 : 0; if(myTeam & 1) ledTeamA = 1; else ledTeamB = 1; // Buttons initialization buttonSpace.mode(PullDown); buttonVolMore.mode(PullDown); buttonVolLess.mode(PullDown); #ifdef NORDIC buttonTeam.mode(PullDown); bTeamOld = 0; #else buttonTeam.mode(PullUp); bTeamOld = 1; #endif bSpaceOld = 0; bVMOld = 0; bVLOld = 0; // Pick node number char this_node = int(ain.read()*255+17)*int(ain.read()*255+11); // random node value //out.printf("Node: %d\r\n", this_node); // Pick node name generate_name(rand_name, sizeof(rand_name)); /* out.printf("Name: %s\r\n", rand_name); out.sleep(2.0); */ //tmr.start(); Players players; uint32_t last_send = 0; //tmr.read_ms(); uint32_t last_shown = 0; // tmr.read_ms(); //uint32_t min_wait = SEND_RATE_MS - 0.5*SEND_RATE_MS*SEND_DESYNC; //uint32_t send_wait = min_wait; while (true) { // Read team button bTeamNew = buttonTeam; if(bTeamNew==PRESSED && bTeamOld==RELEASED) { myTeam = (myTeam==1) ? 2 : 1; ledTeamA = myTeam & 1; ledTeamB = ~myTeam & 1; /* out.clear(); out.printf("New team: %d\r\n", myTeam); out.sleep(2); */ } bTeamOld = bTeamNew; // Read space button bSpaceNew = buttonSpace; if(bSpaceNew && !bSpaceOld) { level = (level+1) & 0b11; // four states spaceLEDs(level); /* out.clear(); out.printf("New level: %d\r\n", level); out.sleep(2); */ } bSpaceOld = bSpaceNew; // Read volume buttons bVMNew = buttonVolMore.read(); bVLNew = buttonVolLess.read(); if(bVMNew && !bVMOld) { volume++; if(volume>3) volume=3; ledBuzzer = 1; /* out.clear(); out.printf("New volume: %d\r\n", volume); out.sleep(2); */ } if(bVLNew && !bVLOld) { if(volume>0) volume--; if(!volume) ledBuzzer = 0; /* out.clear(); out.printf("New volume: %d\r\n", volume); out.sleep(2); */ } bVMOld = bVMNew; bVLOld = bVLNew; // Output unsigned long current_time = 0; //tmr.read_ms(); if (current_time - last_shown > CYCLE_MS) { players.showAll(myTeam, level, volume); last_shown = current_time; } } }