Crypt Mbed
Dependencies: mbed wave_player 4DGL-uLCD-SE USBHost
main.cpp@0:9d0cdfe46974, 2021-12-09 (annotated)
- Committer:
- amcentag
- Date:
- Thu Dec 09 07:53:03 2021 +0000
- Revision:
- 0:9d0cdfe46974
version 1
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
amcentag | 0:9d0cdfe46974 | 1 | #include "mbed.h" |
amcentag | 0:9d0cdfe46974 | 2 | #include "uLCD_4DGL.h" |
amcentag | 0:9d0cdfe46974 | 3 | #include "rtos.h" |
amcentag | 0:9d0cdfe46974 | 4 | #include <stdlib.h> |
amcentag | 0:9d0cdfe46974 | 5 | |
amcentag | 0:9d0cdfe46974 | 6 | #define YELLOW 0xFFFF00 |
amcentag | 0:9d0cdfe46974 | 7 | #define BROWN 0x964B00 |
amcentag | 0:9d0cdfe46974 | 8 | #define GREN 0x228B22 |
amcentag | 0:9d0cdfe46974 | 9 | #define RED 0xFF0000 |
amcentag | 0:9d0cdfe46974 | 10 | #define BLUE 0x0000FF |
amcentag | 0:9d0cdfe46974 | 11 | |
amcentag | 0:9d0cdfe46974 | 12 | #define pl1 1 |
amcentag | 0:9d0cdfe46974 | 13 | #define pl2 2 |
amcentag | 0:9d0cdfe46974 | 14 | #define w 3 |
amcentag | 0:9d0cdfe46974 | 15 | #define slime 4 |
amcentag | 0:9d0cdfe46974 | 16 | #define slime2 5 |
amcentag | 0:9d0cdfe46974 | 17 | #define slime3 6 |
amcentag | 0:9d0cdfe46974 | 18 | #define stc -1 |
amcentag | 0:9d0cdfe46974 | 19 | |
amcentag | 0:9d0cdfe46974 | 20 | uLCD_4DGL uLCD(p9,p10,p11); |
amcentag | 0:9d0cdfe46974 | 21 | Serial blue(p28,p27); // player 1 |
amcentag | 0:9d0cdfe46974 | 22 | Serial toof(p13,p14); // player 2 |
amcentag | 0:9d0cdfe46974 | 23 | |
amcentag | 0:9d0cdfe46974 | 24 | Thread thread_clk; |
amcentag | 0:9d0cdfe46974 | 25 | Thread thread_input; |
amcentag | 0:9d0cdfe46974 | 26 | Thread thread_input2; |
amcentag | 0:9d0cdfe46974 | 27 | Thread ts; |
amcentag | 0:9d0cdfe46974 | 28 | //Thread thread_proc; |
amcentag | 0:9d0cdfe46974 | 29 | |
amcentag | 0:9d0cdfe46974 | 30 | //InterruptIn Wbn(p21); |
amcentag | 0:9d0cdfe46974 | 31 | //InterruptIn Abn(p22); |
amcentag | 0:9d0cdfe46974 | 32 | //InterruptIn Sbn(p23); |
amcentag | 0:9d0cdfe46974 | 33 | //InterruptIn Dbn(p24); |
amcentag | 0:9d0cdfe46974 | 34 | //PinDetect Wbn(p21); |
amcentag | 0:9d0cdfe46974 | 35 | //PinDetect Abn(p22); |
amcentag | 0:9d0cdfe46974 | 36 | //PinDetect Sbn(p23); |
amcentag | 0:9d0cdfe46974 | 37 | //PinDetect Dbn(p24); |
amcentag | 0:9d0cdfe46974 | 38 | |
amcentag | 0:9d0cdfe46974 | 39 | const int gb_SIZE = 14; |
amcentag | 0:9d0cdfe46974 | 40 | |
amcentag | 0:9d0cdfe46974 | 41 | //current state of the game |
amcentag | 0:9d0cdfe46974 | 42 | int gameBoard[gb_SIZE][gb_SIZE]; |
amcentag | 0:9d0cdfe46974 | 43 | //used to optimize draw function |
amcentag | 0:9d0cdfe46974 | 44 | int changeBoard[gb_SIZE][gb_SIZE]; |
amcentag | 0:9d0cdfe46974 | 45 | //lock on both boards |
amcentag | 0:9d0cdfe46974 | 46 | Mutex boardM; |
amcentag | 0:9d0cdfe46974 | 47 | |
amcentag | 0:9d0cdfe46974 | 48 | //displays if it's currently a clickable action or not |
amcentag | 0:9d0cdfe46974 | 49 | DigitalOut beat(LED1); |
amcentag | 0:9d0cdfe46974 | 50 | |
amcentag | 0:9d0cdfe46974 | 51 | //counts up to 100 |
amcentag | 0:9d0cdfe46974 | 52 | int counter; |
amcentag | 0:9d0cdfe46974 | 53 | //level in the game (for choosing bpm) |
amcentag | 0:9d0cdfe46974 | 54 | int level; |
amcentag | 0:9d0cdfe46974 | 55 | int kmrs; |
amcentag | 0:9d0cdfe46974 | 56 | int numPlayers; |
amcentag | 0:9d0cdfe46974 | 57 | |
amcentag | 0:9d0cdfe46974 | 58 | int currAction; // 1 is W, 2 is A, 3 is S, 4 is D |
amcentag | 0:9d0cdfe46974 | 59 | int currAction2; |
amcentag | 0:9d0cdfe46974 | 60 | int actLock; // locks actions out after first action until next beat |
amcentag | 0:9d0cdfe46974 | 61 | int actLock2; |
amcentag | 0:9d0cdfe46974 | 62 | Mutex actM; // mutex on currAction |
amcentag | 0:9d0cdfe46974 | 63 | |
amcentag | 0:9d0cdfe46974 | 64 | //method declarations |
amcentag | 0:9d0cdfe46974 | 65 | int levelTimes(); |
amcentag | 0:9d0cdfe46974 | 66 | void clk(); |
amcentag | 0:9d0cdfe46974 | 67 | void drawSquare(int i, int j, int temp); |
amcentag | 0:9d0cdfe46974 | 68 | void drawGB(); |
amcentag | 0:9d0cdfe46974 | 69 | void processEnemyAction(); |
amcentag | 0:9d0cdfe46974 | 70 | |
amcentag | 0:9d0cdfe46974 | 71 | int p1x; |
amcentag | 0:9d0cdfe46974 | 72 | int p1y; |
amcentag | 0:9d0cdfe46974 | 73 | int stcx; |
amcentag | 0:9d0cdfe46974 | 74 | int stcy; |
amcentag | 0:9d0cdfe46974 | 75 | |
amcentag | 0:9d0cdfe46974 | 76 | #define Bb 233.08 |
amcentag | 0:9d0cdfe46974 | 77 | |
amcentag | 0:9d0cdfe46974 | 78 | #define C 261.63 |
amcentag | 0:9d0cdfe46974 | 79 | |
amcentag | 0:9d0cdfe46974 | 80 | #define Cs 277.18 |
amcentag | 0:9d0cdfe46974 | 81 | |
amcentag | 0:9d0cdfe46974 | 82 | #define D 293.66 |
amcentag | 0:9d0cdfe46974 | 83 | |
amcentag | 0:9d0cdfe46974 | 84 | #define E 329.66 |
amcentag | 0:9d0cdfe46974 | 85 | |
amcentag | 0:9d0cdfe46974 | 86 | #define F 349.23 |
amcentag | 0:9d0cdfe46974 | 87 | |
amcentag | 0:9d0cdfe46974 | 88 | #define G 392.00 |
amcentag | 0:9d0cdfe46974 | 89 | |
amcentag | 0:9d0cdfe46974 | 90 | #define A 440.00 |
amcentag | 0:9d0cdfe46974 | 91 | |
amcentag | 0:9d0cdfe46974 | 92 | int odd = 0; |
amcentag | 0:9d0cdfe46974 | 93 | |
amcentag | 0:9d0cdfe46974 | 94 | PwmOut speaker(p26); |
amcentag | 0:9d0cdfe46974 | 95 | |
amcentag | 0:9d0cdfe46974 | 96 | |
amcentag | 0:9d0cdfe46974 | 97 | |
amcentag | 0:9d0cdfe46974 | 98 | // the pin must be a PWM output pin |
amcentag | 0:9d0cdfe46974 | 99 | |
amcentag | 0:9d0cdfe46974 | 100 | float note[64]= {293.66, 440.00, 329.66, 440.00, 349.23, 440.00, 392.00, 440.00, |
amcentag | 0:9d0cdfe46974 | 101 | |
amcentag | 0:9d0cdfe46974 | 102 | 349.23, 440.00, 329.66, 440.00, 293.66, 440.00, 277.18, 440.00, |
amcentag | 0:9d0cdfe46974 | 103 | |
amcentag | 0:9d0cdfe46974 | 104 | 293.66, 440.00, 329.66, 440.00, 349.23, 440.00, 392.00, 440.00, |
amcentag | 0:9d0cdfe46974 | 105 | |
amcentag | 0:9d0cdfe46974 | 106 | 349.23, 440.00, 329.66, 440.00, 293.66, 440.00, 277.18, 440.00, |
amcentag | 0:9d0cdfe46974 | 107 | |
amcentag | 0:9d0cdfe46974 | 108 | 233.08, 440.00, 261.63, 440.00, 293.66, 440.00, 329.66, 440.00, |
amcentag | 0:9d0cdfe46974 | 109 | |
amcentag | 0:9d0cdfe46974 | 110 | 349.23, 440.00, 329.66, 440.00, 293.66, 440.00, 261.63, 440.00, |
amcentag | 0:9d0cdfe46974 | 111 | |
amcentag | 0:9d0cdfe46974 | 112 | 261.63, 440.00, 293.66, 440.00, 329.66, 440.00, 349.23, 440.00, |
amcentag | 0:9d0cdfe46974 | 113 | |
amcentag | 0:9d0cdfe46974 | 114 | 392.00, 440.00, 349.23, 440.00, 329.66, 440.00, 293.66, 440.00 |
amcentag | 0:9d0cdfe46974 | 115 | |
amcentag | 0:9d0cdfe46974 | 116 | }; |
amcentag | 0:9d0cdfe46974 | 117 | |
amcentag | 0:9d0cdfe46974 | 118 | |
amcentag | 0:9d0cdfe46974 | 119 | |
amcentag | 0:9d0cdfe46974 | 120 | void speaker_thread() |
amcentag | 0:9d0cdfe46974 | 121 | |
amcentag | 0:9d0cdfe46974 | 122 | { |
amcentag | 0:9d0cdfe46974 | 123 | while(1){ |
amcentag | 0:9d0cdfe46974 | 124 | for(int i = 0; i < 64; i++) { |
amcentag | 0:9d0cdfe46974 | 125 | |
amcentag | 0:9d0cdfe46974 | 126 | speaker.period(1.0/note[i]); |
amcentag | 0:9d0cdfe46974 | 127 | |
amcentag | 0:9d0cdfe46974 | 128 | speaker = 0.3; |
amcentag | 0:9d0cdfe46974 | 129 | |
amcentag | 0:9d0cdfe46974 | 130 | Thread::wait(1000); |
amcentag | 0:9d0cdfe46974 | 131 | |
amcentag | 0:9d0cdfe46974 | 132 | }} |
amcentag | 0:9d0cdfe46974 | 133 | |
amcentag | 0:9d0cdfe46974 | 134 | } |
amcentag | 0:9d0cdfe46974 | 135 | |
amcentag | 0:9d0cdfe46974 | 136 | // setup instance of new SongPlayer class, mySpeaker using pin 26 |
amcentag | 0:9d0cdfe46974 | 137 | |
amcentag | 0:9d0cdfe46974 | 138 | |
amcentag | 0:9d0cdfe46974 | 139 | //returns the thread wait time for each level |
amcentag | 0:9d0cdfe46974 | 140 | int levelTimes() { |
amcentag | 0:9d0cdfe46974 | 141 | if (level == 1) { |
amcentag | 0:9d0cdfe46974 | 142 | return 10; |
amcentag | 0:9d0cdfe46974 | 143 | } else if (level == 2) { |
amcentag | 0:9d0cdfe46974 | 144 | return 10; |
amcentag | 0:9d0cdfe46974 | 145 | } |
amcentag | 0:9d0cdfe46974 | 146 | return 1000; |
amcentag | 0:9d0cdfe46974 | 147 | } |
amcentag | 0:9d0cdfe46974 | 148 | |
amcentag | 0:9d0cdfe46974 | 149 | |
amcentag | 0:9d0cdfe46974 | 150 | void clk() { |
amcentag | 0:9d0cdfe46974 | 151 | // Game code waits for input on a timer |
amcentag | 0:9d0cdfe46974 | 152 | beat = 1; |
amcentag | 0:9d0cdfe46974 | 153 | // Have clock increment a counter from 0 upZ to 100 (wait time depends on song [level]) |
amcentag | 0:9d0cdfe46974 | 154 | for(;;) { |
amcentag | 0:9d0cdfe46974 | 155 | Thread::wait(levelTimes()); |
amcentag | 0:9d0cdfe46974 | 156 | counter++; |
amcentag | 0:9d0cdfe46974 | 157 | if (counter > 100) { |
amcentag | 0:9d0cdfe46974 | 158 | counter = 1; |
amcentag | 0:9d0cdfe46974 | 159 | } |
amcentag | 0:9d0cdfe46974 | 160 | //reset ability to make action on half beat |
amcentag | 0:9d0cdfe46974 | 161 | if (counter == 50) { |
amcentag | 0:9d0cdfe46974 | 162 | processEnemyAction(); |
amcentag | 0:9d0cdfe46974 | 163 | actLock = 1; |
amcentag | 0:9d0cdfe46974 | 164 | actLock2 = 1; |
amcentag | 0:9d0cdfe46974 | 165 | //currAction = 0; |
amcentag | 0:9d0cdfe46974 | 166 | } |
amcentag | 0:9d0cdfe46974 | 167 | //indicate when a press is on beat. May need to alter according to calibration |
amcentag | 0:9d0cdfe46974 | 168 | if (counter == 25 || counter == 75) { |
amcentag | 0:9d0cdfe46974 | 169 | beat = !beat; |
amcentag | 0:9d0cdfe46974 | 170 | } |
amcentag | 0:9d0cdfe46974 | 171 | } |
amcentag | 0:9d0cdfe46974 | 172 | } |
amcentag | 0:9d0cdfe46974 | 173 | |
amcentag | 0:9d0cdfe46974 | 174 | void processEnemyAction() { |
amcentag | 0:9d0cdfe46974 | 175 | boardM.lock(); |
amcentag | 0:9d0cdfe46974 | 176 | for (int i = 0; i < gb_SIZE; i++) { |
amcentag | 0:9d0cdfe46974 | 177 | for (int j = 0; j < gb_SIZE; j++) { |
amcentag | 0:9d0cdfe46974 | 178 | if (gameBoard[i][j] == slime2 && changeBoard[i][j] != 1) { // enemy is here |
amcentag | 0:9d0cdfe46974 | 179 | if (j > 0) { |
amcentag | 0:9d0cdfe46974 | 180 | if (gameBoard[i][(j - 1)] < 3) { |
amcentag | 0:9d0cdfe46974 | 181 | gameBoard[i][(j - 1)] = slime3; |
amcentag | 0:9d0cdfe46974 | 182 | changeBoard[i][(j - 1)] = 1; |
amcentag | 0:9d0cdfe46974 | 183 | gameBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 184 | changeBoard[i][j] = 1; |
amcentag | 0:9d0cdfe46974 | 185 | } |
amcentag | 0:9d0cdfe46974 | 186 | } else { |
amcentag | 0:9d0cdfe46974 | 187 | if (gameBoard[i][(gb_SIZE-1)] < 3) { |
amcentag | 0:9d0cdfe46974 | 188 | gameBoard[i][(gb_SIZE-1)] = slime3; |
amcentag | 0:9d0cdfe46974 | 189 | changeBoard[i][(gb_SIZE-1)] = 1; |
amcentag | 0:9d0cdfe46974 | 190 | gameBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 191 | changeBoard[i][j] = 1; |
amcentag | 0:9d0cdfe46974 | 192 | } |
amcentag | 0:9d0cdfe46974 | 193 | } |
amcentag | 0:9d0cdfe46974 | 194 | } |
amcentag | 0:9d0cdfe46974 | 195 | } |
amcentag | 0:9d0cdfe46974 | 196 | } |
amcentag | 0:9d0cdfe46974 | 197 | for (int i = 0; i < gb_SIZE; i++) { |
amcentag | 0:9d0cdfe46974 | 198 | for (int j = 0; j < gb_SIZE; j++) { |
amcentag | 0:9d0cdfe46974 | 199 | if (gameBoard[i][j] == slime3 && changeBoard[i][j] != 1) { // enemy is here |
amcentag | 0:9d0cdfe46974 | 200 | if (j < gb_SIZE - 1) { |
amcentag | 0:9d0cdfe46974 | 201 | if (gameBoard[i][(j + 1)] < 3) { |
amcentag | 0:9d0cdfe46974 | 202 | gameBoard[i][(j + 1)] = slime2; |
amcentag | 0:9d0cdfe46974 | 203 | changeBoard[i][(j + 1)] = 1; |
amcentag | 0:9d0cdfe46974 | 204 | gameBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 205 | changeBoard[i][j] = 1; |
amcentag | 0:9d0cdfe46974 | 206 | } |
amcentag | 0:9d0cdfe46974 | 207 | } else { |
amcentag | 0:9d0cdfe46974 | 208 | if (gameBoard[i][(0)] < 3) { |
amcentag | 0:9d0cdfe46974 | 209 | gameBoard[i][(0)] = slime2; |
amcentag | 0:9d0cdfe46974 | 210 | changeBoard[i][(0)] = 1; |
amcentag | 0:9d0cdfe46974 | 211 | gameBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 212 | changeBoard[i][j] = 1; |
amcentag | 0:9d0cdfe46974 | 213 | } |
amcentag | 0:9d0cdfe46974 | 214 | } |
amcentag | 0:9d0cdfe46974 | 215 | } |
amcentag | 0:9d0cdfe46974 | 216 | } |
amcentag | 0:9d0cdfe46974 | 217 | } |
amcentag | 0:9d0cdfe46974 | 218 | odd++; |
amcentag | 0:9d0cdfe46974 | 219 | if (odd % 4 == 0) { |
amcentag | 0:9d0cdfe46974 | 220 | for (int i = 0; i < gb_SIZE; i++) { |
amcentag | 0:9d0cdfe46974 | 221 | for (int j = 0; j < gb_SIZE; j++) { |
amcentag | 0:9d0cdfe46974 | 222 | if (gameBoard[i][j] == 8 && changeBoard[i][j] != 1) { // enemy is here |
amcentag | 0:9d0cdfe46974 | 223 | if (p1x < i && gameBoard[i - 1][(j)] < 3) { |
amcentag | 0:9d0cdfe46974 | 224 | gameBoard[i - 1][(j)] = 8; |
amcentag | 0:9d0cdfe46974 | 225 | changeBoard[i - 1][(j)] = 1; |
amcentag | 0:9d0cdfe46974 | 226 | gameBoard[i][j] = slime; |
amcentag | 0:9d0cdfe46974 | 227 | changeBoard[i][j] = 1; |
amcentag | 0:9d0cdfe46974 | 228 | } else if (p1x > i && gameBoard[i + 1][(j)] < 3) { |
amcentag | 0:9d0cdfe46974 | 229 | gameBoard[i + 1][(j)] = 8; |
amcentag | 0:9d0cdfe46974 | 230 | changeBoard[i + 1][(j)] = 1; |
amcentag | 0:9d0cdfe46974 | 231 | gameBoard[i][j] = slime; |
amcentag | 0:9d0cdfe46974 | 232 | changeBoard[i][j] = 1; |
amcentag | 0:9d0cdfe46974 | 233 | } else if (p1y < j && gameBoard[i][(j - 1)] < 3) { |
amcentag | 0:9d0cdfe46974 | 234 | gameBoard[i][(j)-1] = 8; |
amcentag | 0:9d0cdfe46974 | 235 | changeBoard[i][(j-1)] = 1; |
amcentag | 0:9d0cdfe46974 | 236 | gameBoard[i][j] = slime; |
amcentag | 0:9d0cdfe46974 | 237 | changeBoard[i][j] = 1; |
amcentag | 0:9d0cdfe46974 | 238 | } else { |
amcentag | 0:9d0cdfe46974 | 239 | gameBoard[i][(j)+1] = 8; |
amcentag | 0:9d0cdfe46974 | 240 | changeBoard[i][(j+1)] = 1; |
amcentag | 0:9d0cdfe46974 | 241 | gameBoard[i][j] = slime; |
amcentag | 0:9d0cdfe46974 | 242 | changeBoard[i][j] = 1; |
amcentag | 0:9d0cdfe46974 | 243 | } |
amcentag | 0:9d0cdfe46974 | 244 | } |
amcentag | 0:9d0cdfe46974 | 245 | } |
amcentag | 0:9d0cdfe46974 | 246 | } |
amcentag | 0:9d0cdfe46974 | 247 | } |
amcentag | 0:9d0cdfe46974 | 248 | //draw board |
amcentag | 0:9d0cdfe46974 | 249 | boardM.unlock(); |
amcentag | 0:9d0cdfe46974 | 250 | } |
amcentag | 0:9d0cdfe46974 | 251 | |
amcentag | 0:9d0cdfe46974 | 252 | void processAction() { |
amcentag | 0:9d0cdfe46974 | 253 | // On timed update from T1, assess player action, then assess enemy actions (enemies not implemented) |
amcentag | 0:9d0cdfe46974 | 254 | // Grab grid lock |
amcentag | 0:9d0cdfe46974 | 255 | // Update grid backing game information based on player action |
amcentag | 0:9d0cdfe46974 | 256 | boardM.lock(); |
amcentag | 0:9d0cdfe46974 | 257 | if (currAction != 0) { |
amcentag | 0:9d0cdfe46974 | 258 | for (int i = 0; i < gb_SIZE; i++) { |
amcentag | 0:9d0cdfe46974 | 259 | for (int j = 0; j < gb_SIZE; j++) { |
amcentag | 0:9d0cdfe46974 | 260 | if (gameBoard[i][j] == pl1 && changeBoard[i][j] != 1) { // player is here |
amcentag | 0:9d0cdfe46974 | 261 | gameBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 262 | changeBoard[i][j] = 1; |
amcentag | 0:9d0cdfe46974 | 263 | if (currAction == 1) { |
amcentag | 0:9d0cdfe46974 | 264 | if (j > 0) { |
amcentag | 0:9d0cdfe46974 | 265 | if (gameBoard[i][(j - 1)] < 1) { |
amcentag | 0:9d0cdfe46974 | 266 | gameBoard[i][(j - 1)] = pl1; |
amcentag | 0:9d0cdfe46974 | 267 | changeBoard[i][(j - 1)] = 1; |
amcentag | 0:9d0cdfe46974 | 268 | p1x = i; |
amcentag | 0:9d0cdfe46974 | 269 | p1y = j-1; |
amcentag | 0:9d0cdfe46974 | 270 | } else if (gameBoard[i][(j - 1)] == w) { |
amcentag | 0:9d0cdfe46974 | 271 | gameBoard[i][j] = 1; |
amcentag | 0:9d0cdfe46974 | 272 | changeBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 273 | } else { |
amcentag | 0:9d0cdfe46974 | 274 | level = -1; |
amcentag | 0:9d0cdfe46974 | 275 | } |
amcentag | 0:9d0cdfe46974 | 276 | } else { |
amcentag | 0:9d0cdfe46974 | 277 | if (gameBoard[i][(gb_SIZE-1)] < 1) { |
amcentag | 0:9d0cdfe46974 | 278 | gameBoard[i][(gb_SIZE-1)] = pl1; |
amcentag | 0:9d0cdfe46974 | 279 | changeBoard[i][(gb_SIZE-1)] = 1; |
amcentag | 0:9d0cdfe46974 | 280 | p1x = i; |
amcentag | 0:9d0cdfe46974 | 281 | p1y = gb_SIZE -1; |
amcentag | 0:9d0cdfe46974 | 282 | } else if (gameBoard[i][(gb_SIZE-1)] == w) { |
amcentag | 0:9d0cdfe46974 | 283 | gameBoard[i][j] = 1; |
amcentag | 0:9d0cdfe46974 | 284 | changeBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 285 | } else { |
amcentag | 0:9d0cdfe46974 | 286 | level = -1; |
amcentag | 0:9d0cdfe46974 | 287 | } |
amcentag | 0:9d0cdfe46974 | 288 | } |
amcentag | 0:9d0cdfe46974 | 289 | } else if (currAction == 2) { |
amcentag | 0:9d0cdfe46974 | 290 | if (i > 0) { |
amcentag | 0:9d0cdfe46974 | 291 | if (gameBoard[(i - 1)][j] < 1) { |
amcentag | 0:9d0cdfe46974 | 292 | gameBoard[(i - 1)][j] = pl1; |
amcentag | 0:9d0cdfe46974 | 293 | changeBoard[(i - 1)][j] = 1; |
amcentag | 0:9d0cdfe46974 | 294 | p1x = i-1; |
amcentag | 0:9d0cdfe46974 | 295 | p1y = j; |
amcentag | 0:9d0cdfe46974 | 296 | }else if (gameBoard[(i - 1)][j] == w) { |
amcentag | 0:9d0cdfe46974 | 297 | gameBoard[i][j] = 1; |
amcentag | 0:9d0cdfe46974 | 298 | changeBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 299 | } else { |
amcentag | 0:9d0cdfe46974 | 300 | level = -1; |
amcentag | 0:9d0cdfe46974 | 301 | } |
amcentag | 0:9d0cdfe46974 | 302 | } else { |
amcentag | 0:9d0cdfe46974 | 303 | if (gameBoard[(gb_SIZE-1)][j] < 1) { |
amcentag | 0:9d0cdfe46974 | 304 | gameBoard[(gb_SIZE-1)][j] = pl1; |
amcentag | 0:9d0cdfe46974 | 305 | changeBoard[(gb_SIZE-1)][j] = 1; |
amcentag | 0:9d0cdfe46974 | 306 | p1x = gb_SIZE - 1; |
amcentag | 0:9d0cdfe46974 | 307 | p1y = j; |
amcentag | 0:9d0cdfe46974 | 308 | }else if (gameBoard[(gb_SIZE-1)][j] == w) { |
amcentag | 0:9d0cdfe46974 | 309 | gameBoard[i][j] = 1; |
amcentag | 0:9d0cdfe46974 | 310 | changeBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 311 | } else { |
amcentag | 0:9d0cdfe46974 | 312 | level = -1; |
amcentag | 0:9d0cdfe46974 | 313 | } |
amcentag | 0:9d0cdfe46974 | 314 | } |
amcentag | 0:9d0cdfe46974 | 315 | } else if (currAction == 3) { |
amcentag | 0:9d0cdfe46974 | 316 | if (gameBoard[i][(j+1)%gb_SIZE] < 1) { |
amcentag | 0:9d0cdfe46974 | 317 | gameBoard[i][(j+1)%gb_SIZE] = pl1; |
amcentag | 0:9d0cdfe46974 | 318 | p1x = i; |
amcentag | 0:9d0cdfe46974 | 319 | p1y = (j+1)%gb_SIZE; |
amcentag | 0:9d0cdfe46974 | 320 | changeBoard[i][(j+1)%gb_SIZE] = 1; |
amcentag | 0:9d0cdfe46974 | 321 | }else if (gameBoard[i][(j+1)%gb_SIZE] == w) { |
amcentag | 0:9d0cdfe46974 | 322 | gameBoard[i][j] = 1; |
amcentag | 0:9d0cdfe46974 | 323 | changeBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 324 | } else { |
amcentag | 0:9d0cdfe46974 | 325 | level = -1; |
amcentag | 0:9d0cdfe46974 | 326 | } |
amcentag | 0:9d0cdfe46974 | 327 | } else if (currAction == 4) { |
amcentag | 0:9d0cdfe46974 | 328 | if (gameBoard[(i+1)%gb_SIZE][j] < 1) { |
amcentag | 0:9d0cdfe46974 | 329 | gameBoard[(i+1)%gb_SIZE][j] = pl1; |
amcentag | 0:9d0cdfe46974 | 330 | changeBoard[(i+1)%gb_SIZE][j] = 1; |
amcentag | 0:9d0cdfe46974 | 331 | p1y = j; |
amcentag | 0:9d0cdfe46974 | 332 | p1x = (i+1)%gb_SIZE; |
amcentag | 0:9d0cdfe46974 | 333 | } else if (gameBoard[(i+1)%gb_SIZE][j] == w) { |
amcentag | 0:9d0cdfe46974 | 334 | gameBoard[i][j] = 1; |
amcentag | 0:9d0cdfe46974 | 335 | changeBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 336 | } else { |
amcentag | 0:9d0cdfe46974 | 337 | level = -1; |
amcentag | 0:9d0cdfe46974 | 338 | } |
amcentag | 0:9d0cdfe46974 | 339 | } else if (currAction == 5) { |
amcentag | 0:9d0cdfe46974 | 340 | if (j > 0) { |
amcentag | 0:9d0cdfe46974 | 341 | if (gameBoard[i][(j - 1)] != w) { |
amcentag | 0:9d0cdfe46974 | 342 | gameBoard[i][(j - 1)] = 0; |
amcentag | 0:9d0cdfe46974 | 343 | changeBoard[i][(j - 1)] = 1; |
amcentag | 0:9d0cdfe46974 | 344 | } |
amcentag | 0:9d0cdfe46974 | 345 | } else { |
amcentag | 0:9d0cdfe46974 | 346 | if (gameBoard[i][(gb_SIZE-1)] != w) { |
amcentag | 0:9d0cdfe46974 | 347 | gameBoard[i][(gb_SIZE-1)] = 0; |
amcentag | 0:9d0cdfe46974 | 348 | changeBoard[i][(gb_SIZE-1)] = 1; |
amcentag | 0:9d0cdfe46974 | 349 | } |
amcentag | 0:9d0cdfe46974 | 350 | } |
amcentag | 0:9d0cdfe46974 | 351 | if (i > 0) { |
amcentag | 0:9d0cdfe46974 | 352 | if (gameBoard[(i - 1)][j] != w) { |
amcentag | 0:9d0cdfe46974 | 353 | gameBoard[(i - 1)][j] = 0; |
amcentag | 0:9d0cdfe46974 | 354 | changeBoard[(i - 1)][j] = 1; |
amcentag | 0:9d0cdfe46974 | 355 | } |
amcentag | 0:9d0cdfe46974 | 356 | } else { |
amcentag | 0:9d0cdfe46974 | 357 | if (gameBoard[(gb_SIZE-1)][j] != w) { |
amcentag | 0:9d0cdfe46974 | 358 | gameBoard[(gb_SIZE-1)][j] = 0; |
amcentag | 0:9d0cdfe46974 | 359 | changeBoard[(gb_SIZE-1)][j] = 1; |
amcentag | 0:9d0cdfe46974 | 360 | } |
amcentag | 0:9d0cdfe46974 | 361 | } |
amcentag | 0:9d0cdfe46974 | 362 | if (gameBoard[i][(j+1)%gb_SIZE] != w) { |
amcentag | 0:9d0cdfe46974 | 363 | gameBoard[i][(j+1)%gb_SIZE] = 0; |
amcentag | 0:9d0cdfe46974 | 364 | changeBoard[i][(j+1)%gb_SIZE] = 1; |
amcentag | 0:9d0cdfe46974 | 365 | } |
amcentag | 0:9d0cdfe46974 | 366 | if (gameBoard[(i+1)%gb_SIZE][j] != w) { |
amcentag | 0:9d0cdfe46974 | 367 | gameBoard[(i+1)%gb_SIZE][j] = 0; |
amcentag | 0:9d0cdfe46974 | 368 | changeBoard[(i+1)%gb_SIZE][j] = 1; |
amcentag | 0:9d0cdfe46974 | 369 | } |
amcentag | 0:9d0cdfe46974 | 370 | gameBoard[i][j] = 1; |
amcentag | 0:9d0cdfe46974 | 371 | changeBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 372 | } |
amcentag | 0:9d0cdfe46974 | 373 | } |
amcentag | 0:9d0cdfe46974 | 374 | } |
amcentag | 0:9d0cdfe46974 | 375 | } |
amcentag | 0:9d0cdfe46974 | 376 | } |
amcentag | 0:9d0cdfe46974 | 377 | processEnemyAction(); |
amcentag | 0:9d0cdfe46974 | 378 | if (gameBoard[p1x][p1y] != 1) { |
amcentag | 0:9d0cdfe46974 | 379 | level = -1; |
amcentag | 0:9d0cdfe46974 | 380 | } |
amcentag | 0:9d0cdfe46974 | 381 | //draw board |
amcentag | 0:9d0cdfe46974 | 382 | drawGB(); |
amcentag | 0:9d0cdfe46974 | 383 | //} |
amcentag | 0:9d0cdfe46974 | 384 | boardM.unlock(); |
amcentag | 0:9d0cdfe46974 | 385 | |
amcentag | 0:9d0cdfe46974 | 386 | } |
amcentag | 0:9d0cdfe46974 | 387 | |
amcentag | 0:9d0cdfe46974 | 388 | void processAction2() { |
amcentag | 0:9d0cdfe46974 | 389 | // On timed update from T1, assess player action, then assess enemy actions (enemies not implemented) |
amcentag | 0:9d0cdfe46974 | 390 | // Grab grid lock |
amcentag | 0:9d0cdfe46974 | 391 | // Update grid backing game information based on player action |
amcentag | 0:9d0cdfe46974 | 392 | boardM.lock(); |
amcentag | 0:9d0cdfe46974 | 393 | if (currAction2 != 0) { |
amcentag | 0:9d0cdfe46974 | 394 | for (int i = 0; i < gb_SIZE; i++) { |
amcentag | 0:9d0cdfe46974 | 395 | for (int j = 0; j < gb_SIZE; j++) { |
amcentag | 0:9d0cdfe46974 | 396 | if (gameBoard[i][j] == pl2 && changeBoard[i][j] != 1) { // player is here |
amcentag | 0:9d0cdfe46974 | 397 | gameBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 398 | changeBoard[i][j] = 1; |
amcentag | 0:9d0cdfe46974 | 399 | if (currAction2 == 1) { |
amcentag | 0:9d0cdfe46974 | 400 | if (j > 0) { |
amcentag | 0:9d0cdfe46974 | 401 | if (gameBoard[i][(j - 1)] < 1) { |
amcentag | 0:9d0cdfe46974 | 402 | gameBoard[i][(j - 1)] = pl2; |
amcentag | 0:9d0cdfe46974 | 403 | changeBoard[i][(j - 1)] = 1; |
amcentag | 0:9d0cdfe46974 | 404 | |
amcentag | 0:9d0cdfe46974 | 405 | } else if (gameBoard[i][(j - 1)] == w) { |
amcentag | 0:9d0cdfe46974 | 406 | gameBoard[i][j] = pl2; |
amcentag | 0:9d0cdfe46974 | 407 | changeBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 408 | } else { |
amcentag | 0:9d0cdfe46974 | 409 | level = -1; |
amcentag | 0:9d0cdfe46974 | 410 | } |
amcentag | 0:9d0cdfe46974 | 411 | } else { |
amcentag | 0:9d0cdfe46974 | 412 | if (gameBoard[i][(gb_SIZE-1)] < 1) { |
amcentag | 0:9d0cdfe46974 | 413 | gameBoard[i][(gb_SIZE-1)] = pl2; |
amcentag | 0:9d0cdfe46974 | 414 | changeBoard[i][(gb_SIZE-1)] = 1; |
amcentag | 0:9d0cdfe46974 | 415 | |
amcentag | 0:9d0cdfe46974 | 416 | } else if (gameBoard[i][(gb_SIZE-1)] == w) { |
amcentag | 0:9d0cdfe46974 | 417 | gameBoard[i][j] = 1; |
amcentag | 0:9d0cdfe46974 | 418 | changeBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 419 | } else { |
amcentag | 0:9d0cdfe46974 | 420 | level = -1; |
amcentag | 0:9d0cdfe46974 | 421 | } |
amcentag | 0:9d0cdfe46974 | 422 | } |
amcentag | 0:9d0cdfe46974 | 423 | } else if (currAction2 == 2) { |
amcentag | 0:9d0cdfe46974 | 424 | if (i > 0) { |
amcentag | 0:9d0cdfe46974 | 425 | if (gameBoard[(i - 1)][j] < 1) { |
amcentag | 0:9d0cdfe46974 | 426 | gameBoard[(i - 1)][j] = pl2; |
amcentag | 0:9d0cdfe46974 | 427 | changeBoard[(i - 1)][j] = 1; |
amcentag | 0:9d0cdfe46974 | 428 | |
amcentag | 0:9d0cdfe46974 | 429 | }else if (gameBoard[(i - 1)][j] == w) { |
amcentag | 0:9d0cdfe46974 | 430 | gameBoard[i][j] = 1; |
amcentag | 0:9d0cdfe46974 | 431 | changeBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 432 | } else { |
amcentag | 0:9d0cdfe46974 | 433 | level = -1; |
amcentag | 0:9d0cdfe46974 | 434 | } |
amcentag | 0:9d0cdfe46974 | 435 | } else { |
amcentag | 0:9d0cdfe46974 | 436 | if (gameBoard[(gb_SIZE-1)][j] < 1) { |
amcentag | 0:9d0cdfe46974 | 437 | gameBoard[(gb_SIZE-1)][j] = pl2; |
amcentag | 0:9d0cdfe46974 | 438 | changeBoard[(gb_SIZE-1)][j] = 1; |
amcentag | 0:9d0cdfe46974 | 439 | |
amcentag | 0:9d0cdfe46974 | 440 | }else if (gameBoard[(gb_SIZE-1)][j] == w) { |
amcentag | 0:9d0cdfe46974 | 441 | gameBoard[i][j] = pl2; |
amcentag | 0:9d0cdfe46974 | 442 | changeBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 443 | } else { |
amcentag | 0:9d0cdfe46974 | 444 | level = -1; |
amcentag | 0:9d0cdfe46974 | 445 | } |
amcentag | 0:9d0cdfe46974 | 446 | } |
amcentag | 0:9d0cdfe46974 | 447 | } else if (currAction2 == 3) { |
amcentag | 0:9d0cdfe46974 | 448 | if (gameBoard[i][(j+1)%gb_SIZE] < 1) { |
amcentag | 0:9d0cdfe46974 | 449 | gameBoard[i][(j+1)%gb_SIZE] = pl2; |
amcentag | 0:9d0cdfe46974 | 450 | |
amcentag | 0:9d0cdfe46974 | 451 | changeBoard[i][(j+1)%gb_SIZE] = 1; |
amcentag | 0:9d0cdfe46974 | 452 | }else if (gameBoard[i][(j+1)%gb_SIZE] == w) { |
amcentag | 0:9d0cdfe46974 | 453 | gameBoard[i][j] = pl2; |
amcentag | 0:9d0cdfe46974 | 454 | changeBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 455 | } else { |
amcentag | 0:9d0cdfe46974 | 456 | level = -1; |
amcentag | 0:9d0cdfe46974 | 457 | } |
amcentag | 0:9d0cdfe46974 | 458 | } else if (currAction2 == 4) { |
amcentag | 0:9d0cdfe46974 | 459 | if (gameBoard[(i+1)%gb_SIZE][j] < 1) { |
amcentag | 0:9d0cdfe46974 | 460 | gameBoard[(i+1)%gb_SIZE][j] = pl2; |
amcentag | 0:9d0cdfe46974 | 461 | changeBoard[(i+1)%gb_SIZE][j] = 1; |
amcentag | 0:9d0cdfe46974 | 462 | p1y = j; |
amcentag | 0:9d0cdfe46974 | 463 | p1x = (i+1)%gb_SIZE; |
amcentag | 0:9d0cdfe46974 | 464 | } else if (gameBoard[(i+1)%gb_SIZE][j] == w) { |
amcentag | 0:9d0cdfe46974 | 465 | gameBoard[i][j] = 1; |
amcentag | 0:9d0cdfe46974 | 466 | changeBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 467 | } else { |
amcentag | 0:9d0cdfe46974 | 468 | level = -1; |
amcentag | 0:9d0cdfe46974 | 469 | } |
amcentag | 0:9d0cdfe46974 | 470 | } else if (currAction2 == 5) { |
amcentag | 0:9d0cdfe46974 | 471 | if (j > 0) { |
amcentag | 0:9d0cdfe46974 | 472 | if (gameBoard[i][(j - 1)] != w) { |
amcentag | 0:9d0cdfe46974 | 473 | gameBoard[i][(j - 1)] = 0; |
amcentag | 0:9d0cdfe46974 | 474 | changeBoard[i][(j - 1)] = 1; |
amcentag | 0:9d0cdfe46974 | 475 | } |
amcentag | 0:9d0cdfe46974 | 476 | } else { |
amcentag | 0:9d0cdfe46974 | 477 | if (gameBoard[i][(gb_SIZE-1)] != w) { |
amcentag | 0:9d0cdfe46974 | 478 | gameBoard[i][(gb_SIZE-1)] = 0; |
amcentag | 0:9d0cdfe46974 | 479 | changeBoard[i][(gb_SIZE-1)] = 1; |
amcentag | 0:9d0cdfe46974 | 480 | } |
amcentag | 0:9d0cdfe46974 | 481 | } |
amcentag | 0:9d0cdfe46974 | 482 | if (i > 0) { |
amcentag | 0:9d0cdfe46974 | 483 | if (gameBoard[(i - 1)][j] != w) { |
amcentag | 0:9d0cdfe46974 | 484 | gameBoard[(i - 1)][j] = 0; |
amcentag | 0:9d0cdfe46974 | 485 | changeBoard[(i - 1)][j] = 1; |
amcentag | 0:9d0cdfe46974 | 486 | } |
amcentag | 0:9d0cdfe46974 | 487 | } else { |
amcentag | 0:9d0cdfe46974 | 488 | if (gameBoard[(gb_SIZE-1)][j] != w) { |
amcentag | 0:9d0cdfe46974 | 489 | gameBoard[(gb_SIZE-1)][j] = 0; |
amcentag | 0:9d0cdfe46974 | 490 | changeBoard[(gb_SIZE-1)][j] = 1; |
amcentag | 0:9d0cdfe46974 | 491 | } |
amcentag | 0:9d0cdfe46974 | 492 | } |
amcentag | 0:9d0cdfe46974 | 493 | if (gameBoard[i][(j+1)%gb_SIZE] != w) { |
amcentag | 0:9d0cdfe46974 | 494 | gameBoard[i][(j+1)%gb_SIZE] = 0; |
amcentag | 0:9d0cdfe46974 | 495 | changeBoard[i][(j+1)%gb_SIZE] = 1; |
amcentag | 0:9d0cdfe46974 | 496 | } |
amcentag | 0:9d0cdfe46974 | 497 | if (gameBoard[(i+1)%gb_SIZE][j] != w) { |
amcentag | 0:9d0cdfe46974 | 498 | gameBoard[(i+1)%gb_SIZE][j] = 0; |
amcentag | 0:9d0cdfe46974 | 499 | changeBoard[(i+1)%gb_SIZE][j] = 1; |
amcentag | 0:9d0cdfe46974 | 500 | } |
amcentag | 0:9d0cdfe46974 | 501 | gameBoard[i][j] = pl2; |
amcentag | 0:9d0cdfe46974 | 502 | changeBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 503 | } |
amcentag | 0:9d0cdfe46974 | 504 | } |
amcentag | 0:9d0cdfe46974 | 505 | } |
amcentag | 0:9d0cdfe46974 | 506 | } |
amcentag | 0:9d0cdfe46974 | 507 | } |
amcentag | 0:9d0cdfe46974 | 508 | //draw board |
amcentag | 0:9d0cdfe46974 | 509 | drawGB(); |
amcentag | 0:9d0cdfe46974 | 510 | //} |
amcentag | 0:9d0cdfe46974 | 511 | boardM.unlock(); |
amcentag | 0:9d0cdfe46974 | 512 | |
amcentag | 0:9d0cdfe46974 | 513 | } |
amcentag | 0:9d0cdfe46974 | 514 | |
amcentag | 0:9d0cdfe46974 | 515 | void drawSquare(int i, int j, int temp) { |
amcentag | 0:9d0cdfe46974 | 516 | if (temp == 0) { // empty |
amcentag | 0:9d0cdfe46974 | 517 | if (level == 1) { |
amcentag | 0:9d0cdfe46974 | 518 | uLCD.filled_rectangle(i * 9 + 1, j * 9 + 1, i * 9 + 8, j * 9 + 8, YELLOW); |
amcentag | 0:9d0cdfe46974 | 519 | } else if (level == 2) { |
amcentag | 0:9d0cdfe46974 | 520 | uLCD.filled_rectangle(i * 9 + 1, j * 9 + 1, i * 9 + 8, j * 9 + 8, 0x00FF00); |
amcentag | 0:9d0cdfe46974 | 521 | } |
amcentag | 0:9d0cdfe46974 | 522 | } else if (temp == pl1) { // player |
amcentag | 0:9d0cdfe46974 | 523 | // uLCD.filled_rectangle(i * 9 + 3, j * 9 + 3, i * 9 + 6, j * 9 + 6, 0xFF0000); |
amcentag | 0:9d0cdfe46974 | 524 | uLCD.filled_rectangle(i*9+2,j*9+6,i*9+3,j*9+7,RED); |
amcentag | 0:9d0cdfe46974 | 525 | uLCD.filled_rectangle(i*9+6,j*9+6,i*9+7,j*9+7,RED); |
amcentag | 0:9d0cdfe46974 | 526 | uLCD.line(i*9+3,j*9+5,i*9+3,j*9+2,RED); |
amcentag | 0:9d0cdfe46974 | 527 | uLCD.line(i*9+7,j*9+5,i*9+7,j*9+2,RED); |
amcentag | 0:9d0cdfe46974 | 528 | uLCD.line(i*9+3,j*9+2,i*9+8,j*9+2,RED); |
amcentag | 0:9d0cdfe46974 | 529 | } else if (temp == pl2) { // player |
amcentag | 0:9d0cdfe46974 | 530 | // uLCD.filled_rectangle(i * 9 + 3, j * 9 + 3, i * 9 + 6, j * 9 + 6, 0xFF0000); |
amcentag | 0:9d0cdfe46974 | 531 | uLCD.filled_rectangle(i*9+2,j*9+6,i*9+3,j*9+7,BLUE); |
amcentag | 0:9d0cdfe46974 | 532 | uLCD.filled_rectangle(i*9+6,j*9+6,i*9+7,j*9+7,BLUE); |
amcentag | 0:9d0cdfe46974 | 533 | uLCD.line(i*9+3,j*9+5,i*9+3,j*9+2,BLUE); |
amcentag | 0:9d0cdfe46974 | 534 | uLCD.line(i*9+7,j*9+5,i*9+7,j*9+2,BLUE); |
amcentag | 0:9d0cdfe46974 | 535 | uLCD.line(i*9+3,j*9+2,i*9+8,j*9+2,BLUE); |
amcentag | 0:9d0cdfe46974 | 536 | } else if (temp == w) { |
amcentag | 0:9d0cdfe46974 | 537 | uLCD.filled_rectangle(i * 9 + 2, j * 9 + 2, i * 9 + 7, j * 9 + 7, BROWN); |
amcentag | 0:9d0cdfe46974 | 538 | } else if (temp == slime) { |
amcentag | 0:9d0cdfe46974 | 539 | uLCD.filled_rectangle(i * 9 + 2, j * 9 + 2, i * 9 + 5, j * 9 + 5, RED); |
amcentag | 0:9d0cdfe46974 | 540 | uLCD.filled_rectangle(i * 9 + 5, j * 9 + 5, i * 9 + 7, j * 9 + 7, RED); |
amcentag | 0:9d0cdfe46974 | 541 | } else if (temp == slime2 || temp == slime3) { |
amcentag | 0:9d0cdfe46974 | 542 | uLCD.filled_rectangle(i * 9 + 2, j * 9 + 2, i * 9 + 5, j * 9 + 5, GREN); |
amcentag | 0:9d0cdfe46974 | 543 | uLCD.filled_rectangle(i * 9 + 5, j * 9 + 5, i * 9 + 7, j * 9 + 7, GREN); |
amcentag | 0:9d0cdfe46974 | 544 | } else if (temp == stc) { |
amcentag | 0:9d0cdfe46974 | 545 | uLCD.filled_rectangle(i*9 + 6, j * 9 + 1, i*9 + 7, j*9 + 7, 0); |
amcentag | 0:9d0cdfe46974 | 546 | uLCD.filled_rectangle(i*9 + 4, j * 9 + 3, i*9 + 5, j*9 + 7, 0); |
amcentag | 0:9d0cdfe46974 | 547 | uLCD.filled_rectangle(i*9 + 2, j * 9 + 5, i*9 + 3, j*9 + 7, 0); |
amcentag | 0:9d0cdfe46974 | 548 | } else if (temp == 8) { |
amcentag | 0:9d0cdfe46974 | 549 | uLCD.filled_rectangle(i*9 + 2, j * 9 + 2, i*9 + 2, j*9 + 7, 0xFFFFFF); |
amcentag | 0:9d0cdfe46974 | 550 | uLCD.filled_rectangle(i*9 + 4, j * 9 + 2, i*9 + 4, j*9 + 7, 0xFFFFFF); |
amcentag | 0:9d0cdfe46974 | 551 | uLCD.filled_rectangle(i*9 + 6, j * 9 + 2, i*9 + 6, j*9 + 7, 0xFFFFFF); |
amcentag | 0:9d0cdfe46974 | 552 | } |
amcentag | 0:9d0cdfe46974 | 553 | } |
amcentag | 0:9d0cdfe46974 | 554 | |
amcentag | 0:9d0cdfe46974 | 555 | void drawGB() { |
amcentag | 0:9d0cdfe46974 | 556 | //draw all squares from gameboard which changeboard indicates are changed |
amcentag | 0:9d0cdfe46974 | 557 | for (int i = 0; i < gb_SIZE; i++) { |
amcentag | 0:9d0cdfe46974 | 558 | for (int j =0; j < gb_SIZE; j++) { |
amcentag | 0:9d0cdfe46974 | 559 | if (changeBoard[i][j] > 0) { |
amcentag | 0:9d0cdfe46974 | 560 | int temp = gameBoard[i][j]; |
amcentag | 0:9d0cdfe46974 | 561 | changeBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 562 | drawSquare(i, j, temp); |
amcentag | 0:9d0cdfe46974 | 563 | } |
amcentag | 0:9d0cdfe46974 | 564 | } |
amcentag | 0:9d0cdfe46974 | 565 | } |
amcentag | 0:9d0cdfe46974 | 566 | } |
amcentag | 0:9d0cdfe46974 | 567 | |
amcentag | 0:9d0cdfe46974 | 568 | void actionable(int i) { |
amcentag | 0:9d0cdfe46974 | 569 | if (actLock) { |
amcentag | 0:9d0cdfe46974 | 570 | actM.lock(); |
amcentag | 0:9d0cdfe46974 | 571 | actLock = 0; |
amcentag | 0:9d0cdfe46974 | 572 | actM.unlock(); |
amcentag | 0:9d0cdfe46974 | 573 | if (counter <= 25 || counter >= 75) { |
amcentag | 0:9d0cdfe46974 | 574 | currAction = i; |
amcentag | 0:9d0cdfe46974 | 575 | } else { |
amcentag | 0:9d0cdfe46974 | 576 | currAction = 0; |
amcentag | 0:9d0cdfe46974 | 577 | } |
amcentag | 0:9d0cdfe46974 | 578 | processAction(); |
amcentag | 0:9d0cdfe46974 | 579 | } |
amcentag | 0:9d0cdfe46974 | 580 | } |
amcentag | 0:9d0cdfe46974 | 581 | |
amcentag | 0:9d0cdfe46974 | 582 | void actionable2(int i) { |
amcentag | 0:9d0cdfe46974 | 583 | if (actLock2) { |
amcentag | 0:9d0cdfe46974 | 584 | actLock2 = 0; |
amcentag | 0:9d0cdfe46974 | 585 | if (counter <= 25 || counter >= 75) { |
amcentag | 0:9d0cdfe46974 | 586 | currAction2 = i; |
amcentag | 0:9d0cdfe46974 | 587 | } else { |
amcentag | 0:9d0cdfe46974 | 588 | currAction2 = 0; |
amcentag | 0:9d0cdfe46974 | 589 | } |
amcentag | 0:9d0cdfe46974 | 590 | processAction2(); |
amcentag | 0:9d0cdfe46974 | 591 | } |
amcentag | 0:9d0cdfe46974 | 592 | } |
amcentag | 0:9d0cdfe46974 | 593 | |
amcentag | 0:9d0cdfe46974 | 594 | void initLevel(int lvlNum) { |
amcentag | 0:9d0cdfe46974 | 595 | for(int i = 0; i < gb_SIZE; i++) { |
amcentag | 0:9d0cdfe46974 | 596 | for(int j = 0; j < gb_SIZE; j++) { |
amcentag | 0:9d0cdfe46974 | 597 | gameBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 598 | changeBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 599 | } |
amcentag | 0:9d0cdfe46974 | 600 | } |
amcentag | 0:9d0cdfe46974 | 601 | if (lvlNum == 1) { |
amcentag | 0:9d0cdfe46974 | 602 | p1x = 0; |
amcentag | 0:9d0cdfe46974 | 603 | p1y = 0; |
amcentag | 0:9d0cdfe46974 | 604 | stcx = 13; |
amcentag | 0:9d0cdfe46974 | 605 | stcy = 13; |
amcentag | 0:9d0cdfe46974 | 606 | gameBoard[13][13] = stc; |
amcentag | 0:9d0cdfe46974 | 607 | changeBoard[13][13] = 1; |
amcentag | 0:9d0cdfe46974 | 608 | gameBoard[0][0] = pl1; |
amcentag | 0:9d0cdfe46974 | 609 | changeBoard[0][0] = 1; |
amcentag | 0:9d0cdfe46974 | 610 | if (numPlayers > 1) { |
amcentag | 0:9d0cdfe46974 | 611 | gameBoard[0][13] = pl2; |
amcentag | 0:9d0cdfe46974 | 612 | changeBoard[0][13] = 1; |
amcentag | 0:9d0cdfe46974 | 613 | } |
amcentag | 0:9d0cdfe46974 | 614 | for (int bxm = 2; bxm < 9; bxm++) { |
amcentag | 0:9d0cdfe46974 | 615 | gameBoard[1][bxm] = w; |
amcentag | 0:9d0cdfe46974 | 616 | changeBoard[1][bxm] = 1; |
amcentag | 0:9d0cdfe46974 | 617 | } |
amcentag | 0:9d0cdfe46974 | 618 | for (int bxm = 11; bxm > 7; bxm--) { |
amcentag | 0:9d0cdfe46974 | 619 | gameBoard[bxm][bxm] = w; |
amcentag | 0:9d0cdfe46974 | 620 | changeBoard[bxm][bxm] = 1; |
amcentag | 0:9d0cdfe46974 | 621 | } |
amcentag | 0:9d0cdfe46974 | 622 | for (int bxm = 1; bxm < 5; bxm++) { |
amcentag | 0:9d0cdfe46974 | 623 | gameBoard[bxm][2] = w; |
amcentag | 0:9d0cdfe46974 | 624 | changeBoard[bxm][2] = 1; |
amcentag | 0:9d0cdfe46974 | 625 | } |
amcentag | 0:9d0cdfe46974 | 626 | for (int jqw =0; jqw< 7; jqw++) { |
amcentag | 0:9d0cdfe46974 | 627 | int xxx = rand()%13 + 1; |
amcentag | 0:9d0cdfe46974 | 628 | int yyy = rand()%14; |
amcentag | 0:9d0cdfe46974 | 629 | gameBoard[xxx][yyy] = slime; |
amcentag | 0:9d0cdfe46974 | 630 | changeBoard[xxx][yyy] = 1; |
amcentag | 0:9d0cdfe46974 | 631 | } |
amcentag | 0:9d0cdfe46974 | 632 | for (int jqw =0; jqw< 7; jqw++) { |
amcentag | 0:9d0cdfe46974 | 633 | int xxx = rand()%13 + 1; |
amcentag | 0:9d0cdfe46974 | 634 | int yyy = rand()%14; |
amcentag | 0:9d0cdfe46974 | 635 | gameBoard[xxx][yyy] = slime2; |
amcentag | 0:9d0cdfe46974 | 636 | changeBoard[xxx][yyy] = 1; |
amcentag | 0:9d0cdfe46974 | 637 | } |
amcentag | 0:9d0cdfe46974 | 638 | } else if (lvlNum == 2) { |
amcentag | 0:9d0cdfe46974 | 639 | for(int i = 0; i < gb_SIZE; i++) { |
amcentag | 0:9d0cdfe46974 | 640 | for(int j = 0; j < gb_SIZE; j++) { |
amcentag | 0:9d0cdfe46974 | 641 | gameBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 642 | changeBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 643 | } |
amcentag | 0:9d0cdfe46974 | 644 | } |
amcentag | 0:9d0cdfe46974 | 645 | uLCD.background_color(0x00FF00); |
amcentag | 0:9d0cdfe46974 | 646 | uLCD.cls(); |
amcentag | 0:9d0cdfe46974 | 647 | uLCD.color(BLACK); |
amcentag | 0:9d0cdfe46974 | 648 | //display char # select menu TODO, Skipped for now |
amcentag | 0:9d0cdfe46974 | 649 | //wait on input for char select TODO, Skipped for nowha |
amcentag | 0:9d0cdfe46974 | 650 | //add calibration screen TODO, Skipped for now |
amcentag | 0:9d0cdfe46974 | 651 | // draw board grid |
amcentag | 0:9d0cdfe46974 | 652 | for (int i = 0; i < 128; i+=9) { |
amcentag | 0:9d0cdfe46974 | 653 | uLCD.line(0, i, 127, i, 0); |
amcentag | 0:9d0cdfe46974 | 654 | uLCD.line(i, 0, i, 127, 0); |
amcentag | 0:9d0cdfe46974 | 655 | } |
amcentag | 0:9d0cdfe46974 | 656 | p1x = 1; |
amcentag | 0:9d0cdfe46974 | 657 | p1y = 1; |
amcentag | 0:9d0cdfe46974 | 658 | stcx = 12; |
amcentag | 0:9d0cdfe46974 | 659 | stcy = 12; |
amcentag | 0:9d0cdfe46974 | 660 | for(int i = 0; i < gb_SIZE; i++) { |
amcentag | 0:9d0cdfe46974 | 661 | for(int j = 0; j < gb_SIZE; j++) { |
amcentag | 0:9d0cdfe46974 | 662 | gameBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 663 | changeBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 664 | } |
amcentag | 0:9d0cdfe46974 | 665 | } |
amcentag | 0:9d0cdfe46974 | 666 | gameBoard[12][12] = stc; |
amcentag | 0:9d0cdfe46974 | 667 | changeBoard[12][12] = 1; |
amcentag | 0:9d0cdfe46974 | 668 | gameBoard[1][1] = pl1; |
amcentag | 0:9d0cdfe46974 | 669 | changeBoard[1][1] = 1; |
amcentag | 0:9d0cdfe46974 | 670 | if (numPlayers > 1) { |
amcentag | 0:9d0cdfe46974 | 671 | gameBoard[1][12] = pl2; |
amcentag | 0:9d0cdfe46974 | 672 | changeBoard[1][12] = 1; |
amcentag | 0:9d0cdfe46974 | 673 | } |
amcentag | 0:9d0cdfe46974 | 674 | for (int i = 0; i < gb_SIZE; i++) { |
amcentag | 0:9d0cdfe46974 | 675 | gameBoard[0][i] = w; |
amcentag | 0:9d0cdfe46974 | 676 | gameBoard[i][0] = w; |
amcentag | 0:9d0cdfe46974 | 677 | gameBoard[gb_SIZE - 1][i] = w; |
amcentag | 0:9d0cdfe46974 | 678 | gameBoard[i][gb_SIZE - 1] = w; |
amcentag | 0:9d0cdfe46974 | 679 | changeBoard[0][i] = 1; |
amcentag | 0:9d0cdfe46974 | 680 | changeBoard[i][0] = 1; |
amcentag | 0:9d0cdfe46974 | 681 | changeBoard[gb_SIZE - 1][i] = 1; |
amcentag | 0:9d0cdfe46974 | 682 | changeBoard[i][gb_SIZE - 1] = 1; |
amcentag | 0:9d0cdfe46974 | 683 | } |
amcentag | 0:9d0cdfe46974 | 684 | gameBoard[7][7] = 8; |
amcentag | 0:9d0cdfe46974 | 685 | changeBoard[7][7] = 1; |
amcentag | 0:9d0cdfe46974 | 686 | } else { |
amcentag | 0:9d0cdfe46974 | 687 | for(int i = 0; i < gb_SIZE; i++) { |
amcentag | 0:9d0cdfe46974 | 688 | for(int j = 0; j < gb_SIZE; j++) { |
amcentag | 0:9d0cdfe46974 | 689 | gameBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 690 | changeBoard[i][j] = 0; |
amcentag | 0:9d0cdfe46974 | 691 | } |
amcentag | 0:9d0cdfe46974 | 692 | } |
amcentag | 0:9d0cdfe46974 | 693 | // uLCD.cls(); |
amcentag | 0:9d0cdfe46974 | 694 | // uLCD.color(GREN); |
amcentag | 0:9d0cdfe46974 | 695 | // uLCD.printf("YOU WIN!!"); |
amcentag | 0:9d0cdfe46974 | 696 | // while(1); |
amcentag | 0:9d0cdfe46974 | 697 | } |
amcentag | 0:9d0cdfe46974 | 698 | drawGB(); |
amcentag | 0:9d0cdfe46974 | 699 | } |
amcentag | 0:9d0cdfe46974 | 700 | |
amcentag | 0:9d0cdfe46974 | 701 | void inpizzy() { |
amcentag | 0:9d0cdfe46974 | 702 | odd = 0; |
amcentag | 0:9d0cdfe46974 | 703 | char bnum=0; |
amcentag | 0:9d0cdfe46974 | 704 | char bhit=0; |
amcentag | 0:9d0cdfe46974 | 705 | while(1) { |
amcentag | 0:9d0cdfe46974 | 706 | if (blue.getc()=='!') { |
amcentag | 0:9d0cdfe46974 | 707 | if (blue.getc()=='B') { //button data packet |
amcentag | 0:9d0cdfe46974 | 708 | bnum = blue.getc(); //button number |
amcentag | 0:9d0cdfe46974 | 709 | bhit = blue.getc(); //1=hit, 0=release |
amcentag | 0:9d0cdfe46974 | 710 | if (blue.getc()==char(~('!' + 'B' + bnum + bhit))) { //checksum OK? |
amcentag | 0:9d0cdfe46974 | 711 | switch (bnum) { |
amcentag | 0:9d0cdfe46974 | 712 | case '1': //number button 1 |
amcentag | 0:9d0cdfe46974 | 713 | if (bhit=='1') { |
amcentag | 0:9d0cdfe46974 | 714 | //add hit code here |
amcentag | 0:9d0cdfe46974 | 715 | actionable2(1); |
amcentag | 0:9d0cdfe46974 | 716 | //actionable(5); |
amcentag | 0:9d0cdfe46974 | 717 | } else { |
amcentag | 0:9d0cdfe46974 | 718 | //add release code here |
amcentag | 0:9d0cdfe46974 | 719 | } |
amcentag | 0:9d0cdfe46974 | 720 | break; |
amcentag | 0:9d0cdfe46974 | 721 | case '2': //number button 2 |
amcentag | 0:9d0cdfe46974 | 722 | if (bhit=='1') { |
amcentag | 0:9d0cdfe46974 | 723 | actionable2(4); |
amcentag | 0:9d0cdfe46974 | 724 | //add hit code here |
amcentag | 0:9d0cdfe46974 | 725 | } else { |
amcentag | 0:9d0cdfe46974 | 726 | //add release code here |
amcentag | 0:9d0cdfe46974 | 727 | } |
amcentag | 0:9d0cdfe46974 | 728 | break; |
amcentag | 0:9d0cdfe46974 | 729 | case '3': //number button 3 |
amcentag | 0:9d0cdfe46974 | 730 | if (bhit=='1') { |
amcentag | 0:9d0cdfe46974 | 731 | actionable2(2); |
amcentag | 0:9d0cdfe46974 | 732 | //add hit code here |
amcentag | 0:9d0cdfe46974 | 733 | } else { |
amcentag | 0:9d0cdfe46974 | 734 | //add release code here |
amcentag | 0:9d0cdfe46974 | 735 | } |
amcentag | 0:9d0cdfe46974 | 736 | break; |
amcentag | 0:9d0cdfe46974 | 737 | case '4': //number button 4 |
amcentag | 0:9d0cdfe46974 | 738 | if (bhit=='1') { |
amcentag | 0:9d0cdfe46974 | 739 | actionable2(3); |
amcentag | 0:9d0cdfe46974 | 740 | //add hit code here |
amcentag | 0:9d0cdfe46974 | 741 | } else { |
amcentag | 0:9d0cdfe46974 | 742 | //add release code here |
amcentag | 0:9d0cdfe46974 | 743 | } |
amcentag | 0:9d0cdfe46974 | 744 | break; |
amcentag | 0:9d0cdfe46974 | 745 | case '5': //button 5 up arrow |
amcentag | 0:9d0cdfe46974 | 746 | if (bhit=='1') { |
amcentag | 0:9d0cdfe46974 | 747 | actionable(1); |
amcentag | 0:9d0cdfe46974 | 748 | } else { |
amcentag | 0:9d0cdfe46974 | 749 | //add release code here |
amcentag | 0:9d0cdfe46974 | 750 | } |
amcentag | 0:9d0cdfe46974 | 751 | break; |
amcentag | 0:9d0cdfe46974 | 752 | case '6': //button 6 down arrow |
amcentag | 0:9d0cdfe46974 | 753 | if (bhit=='1') { |
amcentag | 0:9d0cdfe46974 | 754 | actionable(3); |
amcentag | 0:9d0cdfe46974 | 755 | } else { |
amcentag | 0:9d0cdfe46974 | 756 | |
amcentag | 0:9d0cdfe46974 | 757 | } |
amcentag | 0:9d0cdfe46974 | 758 | break; |
amcentag | 0:9d0cdfe46974 | 759 | case '7': //button 7 left arrow |
amcentag | 0:9d0cdfe46974 | 760 | if (bhit=='1') { |
amcentag | 0:9d0cdfe46974 | 761 | actionable(2); |
amcentag | 0:9d0cdfe46974 | 762 | } else { |
amcentag | 0:9d0cdfe46974 | 763 | //add release code here |
amcentag | 0:9d0cdfe46974 | 764 | } |
amcentag | 0:9d0cdfe46974 | 765 | break; |
amcentag | 0:9d0cdfe46974 | 766 | case '8': //button 8 right arrow |
amcentag | 0:9d0cdfe46974 | 767 | if (bhit=='1') { |
amcentag | 0:9d0cdfe46974 | 768 | actionable(4); |
amcentag | 0:9d0cdfe46974 | 769 | } else { |
amcentag | 0:9d0cdfe46974 | 770 | //add release code here |
amcentag | 0:9d0cdfe46974 | 771 | } |
amcentag | 0:9d0cdfe46974 | 772 | break; |
amcentag | 0:9d0cdfe46974 | 773 | default: |
amcentag | 0:9d0cdfe46974 | 774 | break; |
amcentag | 0:9d0cdfe46974 | 775 | } |
amcentag | 0:9d0cdfe46974 | 776 | } |
amcentag | 0:9d0cdfe46974 | 777 | } |
amcentag | 0:9d0cdfe46974 | 778 | } |
amcentag | 0:9d0cdfe46974 | 779 | } |
amcentag | 0:9d0cdfe46974 | 780 | } |
amcentag | 0:9d0cdfe46974 | 781 | |
amcentag | 0:9d0cdfe46974 | 782 | |
amcentag | 0:9d0cdfe46974 | 783 | int main() |
amcentag | 0:9d0cdfe46974 | 784 | { |
amcentag | 0:9d0cdfe46974 | 785 | numPlayers = 0; |
amcentag | 0:9d0cdfe46974 | 786 | level = 1; |
amcentag | 0:9d0cdfe46974 | 787 | //initialize lcd |
amcentag | 0:9d0cdfe46974 | 788 | uLCD.cls(); |
amcentag | 0:9d0cdfe46974 | 789 | uLCD.baudrate(3000000); |
amcentag | 0:9d0cdfe46974 | 790 | uLCD.background_color(0xFFFF00); |
amcentag | 0:9d0cdfe46974 | 791 | uLCD.cls(); |
amcentag | 0:9d0cdfe46974 | 792 | char bnum=0; |
amcentag | 0:9d0cdfe46974 | 793 | char bhit=0; |
amcentag | 0:9d0cdfe46974 | 794 | uLCD.text_width(1); //4X size text |
amcentag | 0:9d0cdfe46974 | 795 | uLCD.text_height(1); |
amcentag | 0:9d0cdfe46974 | 796 | uLCD.color(RED); |
amcentag | 0:9d0cdfe46974 | 797 | uLCD.printf("How many Players?"); |
amcentag | 0:9d0cdfe46974 | 798 | while(numPlayers < 1) { |
amcentag | 0:9d0cdfe46974 | 799 | if (blue.getc()=='!') { |
amcentag | 0:9d0cdfe46974 | 800 | if (blue.getc()=='B') { //button data packet |
amcentag | 0:9d0cdfe46974 | 801 | bnum = blue.getc(); //button number |
amcentag | 0:9d0cdfe46974 | 802 | bhit = blue.getc(); //1=hit, 0=release |
amcentag | 0:9d0cdfe46974 | 803 | if (blue.getc()==char(~('!' + 'B' + bnum + bhit))) { //checksum OK? |
amcentag | 0:9d0cdfe46974 | 804 | if (bnum=='1') { |
amcentag | 0:9d0cdfe46974 | 805 | numPlayers = 1; |
amcentag | 0:9d0cdfe46974 | 806 | //add hit code here |
amcentag | 0:9d0cdfe46974 | 807 | } |
amcentag | 0:9d0cdfe46974 | 808 | if (bnum=='2') { |
amcentag | 0:9d0cdfe46974 | 809 | numPlayers = 2; |
amcentag | 0:9d0cdfe46974 | 810 | //add hit code here |
amcentag | 0:9d0cdfe46974 | 811 | } |
amcentag | 0:9d0cdfe46974 | 812 | } |
amcentag | 0:9d0cdfe46974 | 813 | } |
amcentag | 0:9d0cdfe46974 | 814 | } |
amcentag | 0:9d0cdfe46974 | 815 | } |
amcentag | 0:9d0cdfe46974 | 816 | uLCD.cls(); |
amcentag | 0:9d0cdfe46974 | 817 | uLCD.color(BLACK); |
amcentag | 0:9d0cdfe46974 | 818 | //display char # select menu TODO, Skipped for now |
amcentag | 0:9d0cdfe46974 | 819 | //wait on input for char select TODO, Skipped for nowha |
amcentag | 0:9d0cdfe46974 | 820 | //add calibration screen TODO, Skipped for now |
amcentag | 0:9d0cdfe46974 | 821 | // draw board grid |
amcentag | 0:9d0cdfe46974 | 822 | for (int i = 0; i < 128; i+=9) { |
amcentag | 0:9d0cdfe46974 | 823 | uLCD.line(0, i, 127, i, 0); |
amcentag | 0:9d0cdfe46974 | 824 | uLCD.line(i, 0, i, 127, 0); |
amcentag | 0:9d0cdfe46974 | 825 | } |
amcentag | 0:9d0cdfe46974 | 826 | //initialize threads |
amcentag | 0:9d0cdfe46974 | 827 | //initialize another thread if 2 chars TODO, Skipped for now |
amcentag | 0:9d0cdfe46974 | 828 | |
amcentag | 0:9d0cdfe46974 | 829 | |
amcentag | 0:9d0cdfe46974 | 830 | //Andrew - initializing gameBoard to try to get a moving character demo |
amcentag | 0:9d0cdfe46974 | 831 | initLevel(1); |
amcentag | 0:9d0cdfe46974 | 832 | thread_clk.start(clk); |
amcentag | 0:9d0cdfe46974 | 833 | thread_input.start(inpizzy); |
amcentag | 0:9d0cdfe46974 | 834 | ts.start(speaker_thread); |
amcentag | 0:9d0cdfe46974 | 835 | while(1) { |
amcentag | 0:9d0cdfe46974 | 836 | if (p1x == stcx && p1y == stcy) { |
amcentag | 0:9d0cdfe46974 | 837 | thread_clk.terminate(); |
amcentag | 0:9d0cdfe46974 | 838 | thread_input.terminate(); |
amcentag | 0:9d0cdfe46974 | 839 | ts.terminate(); |
amcentag | 0:9d0cdfe46974 | 840 | boardM.lock(); |
amcentag | 0:9d0cdfe46974 | 841 | level++; |
amcentag | 0:9d0cdfe46974 | 842 | initLevel(level); |
amcentag | 0:9d0cdfe46974 | 843 | boardM.unlock(); |
amcentag | 0:9d0cdfe46974 | 844 | } |
amcentag | 0:9d0cdfe46974 | 845 | if (level == 2) { |
amcentag | 0:9d0cdfe46974 | 846 | thread_clk.start(clk); |
amcentag | 0:9d0cdfe46974 | 847 | thread_input.start(inpizzy); |
amcentag | 0:9d0cdfe46974 | 848 | ts.start(speaker_thread); |
amcentag | 0:9d0cdfe46974 | 849 | while(1) { |
amcentag | 0:9d0cdfe46974 | 850 | if (p1x == stcx && p1y == stcy) { |
amcentag | 0:9d0cdfe46974 | 851 | wait(1); |
amcentag | 0:9d0cdfe46974 | 852 | thread_clk.terminate(); |
amcentag | 0:9d0cdfe46974 | 853 | thread_input.terminate(); |
amcentag | 0:9d0cdfe46974 | 854 | ts.terminate(); |
amcentag | 0:9d0cdfe46974 | 855 | uLCD.background_color(0); |
amcentag | 0:9d0cdfe46974 | 856 | uLCD.cls(); |
amcentag | 0:9d0cdfe46974 | 857 | uLCD.text_width(2); //4X size text |
amcentag | 0:9d0cdfe46974 | 858 | uLCD.text_height(2); |
amcentag | 0:9d0cdfe46974 | 859 | uLCD.color(GREN); |
amcentag | 0:9d0cdfe46974 | 860 | uLCD.printf("You WON"); |
amcentag | 0:9d0cdfe46974 | 861 | } |
amcentag | 0:9d0cdfe46974 | 862 | if (level == -1) { |
amcentag | 0:9d0cdfe46974 | 863 | wait(1); |
amcentag | 0:9d0cdfe46974 | 864 | thread_clk.terminate(); |
amcentag | 0:9d0cdfe46974 | 865 | thread_input.terminate(); |
amcentag | 0:9d0cdfe46974 | 866 | ts.terminate(); |
amcentag | 0:9d0cdfe46974 | 867 | boardM.lock(); |
amcentag | 0:9d0cdfe46974 | 868 | uLCD.background_color(0); |
amcentag | 0:9d0cdfe46974 | 869 | uLCD.cls(); |
amcentag | 0:9d0cdfe46974 | 870 | uLCD.text_width(2); //4X size text |
amcentag | 0:9d0cdfe46974 | 871 | uLCD.text_height(2); |
amcentag | 0:9d0cdfe46974 | 872 | uLCD.color(RED); |
amcentag | 0:9d0cdfe46974 | 873 | uLCD.printf("You Lost"); |
amcentag | 0:9d0cdfe46974 | 874 | boardM.unlock(); |
amcentag | 0:9d0cdfe46974 | 875 | } |
amcentag | 0:9d0cdfe46974 | 876 | } |
amcentag | 0:9d0cdfe46974 | 877 | } |
amcentag | 0:9d0cdfe46974 | 878 | if (level == -1) { |
amcentag | 0:9d0cdfe46974 | 879 | wait(1); |
amcentag | 0:9d0cdfe46974 | 880 | thread_clk.terminate(); |
amcentag | 0:9d0cdfe46974 | 881 | thread_input.terminate(); |
amcentag | 0:9d0cdfe46974 | 882 | ts.terminate(); |
amcentag | 0:9d0cdfe46974 | 883 | boardM.lock(); |
amcentag | 0:9d0cdfe46974 | 884 | uLCD.background_color(0); |
amcentag | 0:9d0cdfe46974 | 885 | uLCD.cls(); |
amcentag | 0:9d0cdfe46974 | 886 | uLCD.text_width(2); //4X size text |
amcentag | 0:9d0cdfe46974 | 887 | uLCD.text_height(2); |
amcentag | 0:9d0cdfe46974 | 888 | uLCD.color(RED); |
amcentag | 0:9d0cdfe46974 | 889 | uLCD.printf("You Lost"); |
amcentag | 0:9d0cdfe46974 | 890 | boardM.unlock(); |
amcentag | 0:9d0cdfe46974 | 891 | } |
amcentag | 0:9d0cdfe46974 | 892 | |
amcentag | 0:9d0cdfe46974 | 893 | } |
amcentag | 0:9d0cdfe46974 | 894 | |
amcentag | 0:9d0cdfe46974 | 895 | //play speaker TODO Not sure how |
amcentag | 0:9d0cdfe46974 | 896 | } |