201377806 ZiWei Liu
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Block.cpp
00001 #include "Block.h" 00002 00003 Block::Block(){} 00004 Block::~Block(){} 00005 00006 00007 //initiate the position of the block 00008 void Block::blockinit(int x1up, int y1up, int x1down, int y1down, int x2up, int y2up, int x2down, int y2down){ 00009 x1_up = x1up; 00010 y1_up = y1up; 00011 x1_down = x1down; 00012 y1_down = y1down; 00013 x2_up = x2up; 00014 y2_up = y2up; 00015 x2_down = x2down; 00016 y2_down = y2down; 00017 score = 0; 00018 } 00019 00020 //draw the upper and lower walls 00021 void Block::draw_block(N5110 &lcd){ 00022 lcd.drawLine(x1_up, y1_up, x1_down, y1_down,1); 00023 lcd.drawLine(x2_up, y2_up, x2_down, y2_down,1); 00024 } 00025 00026 //level 1, the movenment of the walls 00027 void Block::blockupgrate(){ 00028 00029 if(x1_up < 1){ 00030 00031 x1_up = 83; 00032 x1_down =83; 00033 x2_up = 83; 00034 x2_down = 83; 00035 } 00036 else{ 00037 00038 x1_up = x1_up - 3; 00039 x1_down = x2_down - 3; 00040 x2_up = x2_up - 3; 00041 x2_down = x2_down - 3; 00042 } 00043 } 00044 00045 //level 2, the movemnet of the walls 00046 void Block::blockupgrate2(){ 00047 00048 if(x1_up < 1){ 00049 00050 x1_up = 83; 00051 x1_down =83; 00052 x2_up = 83; 00053 x2_down = 83; 00054 } 00055 else{ 00056 00057 x1_up = x1_up - 5; 00058 x1_down = x2_down - 5; 00059 x2_up = x2_up - 5; 00060 x2_down = x2_down - 5; 00061 } 00062 } 00063 00064 //level 3, the movement of the walls 00065 void Block::blockupgrate3(){ 00066 00067 if(x1_up < 1){ 00068 00069 x1_up = 83; 00070 x1_down =83; 00071 x2_up = 83; 00072 x2_down = 83; 00073 } 00074 else{ 00075 00076 x1_up = x1_up - 7; 00077 x1_down = x2_down - 7; 00078 x2_up = x2_up - 7; 00079 x2_down = x2_down - 7; 00080 } 00081 } 00082 00083 //the movement of the y posiition of the walls 00084 //which means the space that character can pass 00085 //10 times is a period 00086 //whcih means in each level, the position is the same 00087 //for example, 1.1 = 2.1 = 3.1 = 4.1 00088 void Block::y_update(){ 00089 00090 int updatescore; 00091 updatescore = get_score(); 00092 if(updatescore == 1 || updatescore == 11 || updatescore == 21 || updatescore == 31){ 00093 y1_down = 5; 00094 y2_up = 25; 00095 } 00096 else if(updatescore == 2 || updatescore == 12 || updatescore == 22 || updatescore == 32){ 00097 y1_down = 10; 00098 y2_up = 30; 00099 } 00100 else if(updatescore == 3 || updatescore == 13 || updatescore == 23 || updatescore == 33){ 00101 y1_down = 25; 00102 y2_up = 45; 00103 } 00104 else if(updatescore == 4 || updatescore == 14 || updatescore == 24 || updatescore == 34){ 00105 y1_down = 15; 00106 y2_up = 35; 00107 } 00108 else if(updatescore == 5 || updatescore == 15 || updatescore == 25 || updatescore == 35){ 00109 y1_down = 1; 00110 y2_up = 21; 00111 } 00112 else if(updatescore == 6 || updatescore == 16 || updatescore == 26 || updatescore == 36){ 00113 y1_down = 15; 00114 y2_up = 35; 00115 } 00116 else if(updatescore == 7 || updatescore == 17 || updatescore == 27 || updatescore == 37){ 00117 y1_down = 25; 00118 y2_up = 45; 00119 } 00120 else if(updatescore == 8 || updatescore == 18 || updatescore == 28 || updatescore == 38){ 00121 y1_down = 3; 00122 y2_up = 23; 00123 } 00124 else if(updatescore == 9 || updatescore == 19 || updatescore == 29 || updatescore == 39){ 00125 y1_down = 11; 00126 y2_up = 31; 00127 } 00128 else if(updatescore == 10 || updatescore == 20 || updatescore == 30 || updatescore == 40){ 00129 y1_down = 19; 00130 y2_up = 39; 00131 } 00132 } 00133 00134 //level 4, the movement of the walls 00135 void Block::blockupgrate4(){ 00136 00137 if(x1_up < 1){ 00138 00139 x1_up = 83; 00140 x1_down =83; 00141 x2_up = 83; 00142 x2_down = 83; 00143 } 00144 else{ 00145 00146 x1_up = x1_up - 9; 00147 x1_down = x2_down - 9; 00148 x2_up = x2_up - 9; 00149 x2_down = x2_down - 9; 00150 } 00151 } 00152 00153 //the vector to get the upper coordinates of upper wall 00154 Vector2D Block::getposition1(){ 00155 Vector2D p1 = {x1_up, y1_up}; 00156 return p1; 00157 } 00158 00159 //the vector to get the lower coordinates of upper wall 00160 Vector2D Block::getposition2(){ 00161 Vector2D p2 = {x1_down, y1_down}; 00162 return p2; 00163 } 00164 00165 //the vector to get the upper coordinates of lower wall 00166 Vector2D Block::getposition3(){ 00167 Vector2D p3 = {x2_up, y2_up}; 00168 return p3; 00169 } 00170 00171 //the vector to get the lower coordinates of lower wall 00172 Vector2D Block::getposition4(){ 00173 Vector2D p4 = {x2_down, y2_down}; 00174 return p4; 00175 } 00176 00177 //function to add score by 1 00178 void Block::add_score(){ 00179 score = score + 1; 00180 } 00181 00182 //get the score 00183 int Block::get_score(){ 00184 return score; 00185 } 00186 00187 00188
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