Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Fork of missile_command by
missile_public.h
00001 #ifndef MISSILE_PUBLIC_H 00002 #define MISSILE_PUBLIC_H 00003 00004 ///The missile status 00005 typedef enum { 00006 MISSILE_EXPLODED=2,///<missile has been destroyed 00007 MISSILE_ACTIVE=1,///<missile is active 00008 MISSILE_DEACTIVE=0///<missile is no longer active 00009 } MISSILE_STATUS; 00010 00011 00012 /// The structure to store the information of a missile 00013 typedef struct { 00014 int x; ///< The x-coordinate of missile current position 00015 int y; ///< The y-coordinate of missile current position 00016 double source_x; ///< The x-coordinate of the missile's origin 00017 double target_x; ///< The x-coordinate of the missile's target 00018 int tick; ///< The missile's internal tick 00019 MISSILE_STATUS status; ///< The missile status, see MISSILE_STATUS 00020 } MISSILE; 00021 00022 #define MAX_NUM_MISSILE 5 00023 00024 /** This function draw the missiles onto the screen 00025 Call missile_generator() repeatedly in your game-loop. ex: main() 00026 */ 00027 void missile_generator(void); 00028 00029 /** The function set the status of missile to be MISSILE_EXPLODED 00030 @param index The index in missile_record. It must be smaller than MAX_NUM_MISSILE. 00031 */ 00032 void missile_set_exploded(int index); 00033 00034 /** Get the information of a missile 00035 @param index The index in missile_record. It must be smaller than MAX_NUM_MISSILE. 00036 @return The structure of missile information 00037 */ 00038 MISSILE missile_get_info(int index); 00039 00040 /** Set the speed of missiles, Speed has range of 1-8 with 1 being fastest and 8 being slowest 00041 */ 00042 void set_missile_speed(int speed); 00043 00044 /** Set the interval that the missiles fire, interval has range of 1-100 with 1 being fired in 00045 very quick succession and 100 being fired very slowly after one another 00046 */ 00047 void set_missile_interval(int interval); 00048 00049 void missile_draw(MISSILE missile, int color); 00050 00051 #endif //MISSILE_PUBLIC_H
Generated on Wed Jul 13 2022 03:12:58 by
1.7.2
