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Dependencies: 4DGL-uLCD-SE SDFileSystem mbed wave_player
Fork of missile_command by
missile_private.h
00001 #ifndef MISSILE_PRIVATE_H 00002 #define MISSILE_PRIVATE_H 00003 00004 #include "mbed.h" 00005 #include "uLCD_4DGL.h" 00006 #include "globals.h" 00007 #include "missile_public.h" 00008 00009 //==== [private settings] ==== 00010 #define MISSILE_COLOR 0xFF0000 00011 00012 //==== [private type] ==== 00013 00014 00015 //==== [private function] ==== 00016 void missile_create(void); 00017 void missile_update_position(void); 00018 void missile_draw(MISSILE missile, int color); 00019 00020 #endif //MISSILE_PRIVATE_H 00021 00022
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