Ahmed Oumer / asteroid_shooting

Dependencies:   microbit

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Show/hide line numbers game.cpp Source File

game.cpp

00001 #include "Sprite.h"
00002 
00003 Sprite::Sprite(){
00004     m_x = 0;
00005     m_y = 0;
00006 }
00007 
00008 Sprite::Sprite(int x, int y){
00009     m_x = 0;
00010     m_y = 0;
00011 }
00012 
00013 void Sprite::setX(int x){
00014     m_x = x;
00015 }
00016 
00017 void Sprite::setY(int y){
00018     m_y = y;
00019 }
00020 
00021 int Sprite::getX(){
00022     return m_x;
00023 }
00024 
00025 int Sprite::getY(){
00026     return m_y;
00027 }
00028 
00029 bool Sprite::hitBy(Sprite another){
00030     return m_x == another.getX() && m_y == another.getY();
00031 }