Ahmed Hedait / Mbed 2 deprecated el16ah

Dependencies:   mbed

Files at this revision

API Documentation at this revision

Comitter:
ahmedhedait
Date:
Mon Apr 30 02:09:48 2018 +0000
Parent:
1:12693f2959f8
Child:
3:8c1d53e31ed7
Commit message:
I updated that the small circle which starts at coordinates (5,5) moves in 4 different direction North,South,East,West without the circle getting back to its original position again.

Changed in this revision

Joystick/Joystick.cpp Show annotated file Show diff for this revision Revisions of this file
Joystick/Joystick.h Show annotated file Show diff for this revision Revisions of this file
Joystick/mbed.bld Show annotated file Show diff for this revision Revisions of this file
N5110/Bitmap.cpp Show diff for this revision Revisions of this file
N5110/Bitmap.h Show diff for this revision Revisions of this file
N5110/N5110.cpp Show diff for this revision Revisions of this file
N5110/N5110.h Show diff for this revision Revisions of this file
main.cpp Show annotated file Show diff for this revision Revisions of this file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Joystick/Joystick.cpp	Mon Apr 30 02:09:48 2018 +0000
@@ -0,0 +1,162 @@
+#include "Joystick.h"
+
+Joystick::Joystick(PinName vertPin,PinName horizPin,PinName clickPin)
+{
+    vert = new AnalogIn(vertPin);
+    horiz = new AnalogIn(horizPin);
+    click = new InterruptIn(clickPin);
+}
+
+void Joystick::init()
+{
+    // read centred values of joystick
+    _x0 = horiz->read();
+    _y0 = vert->read();
+
+    // this assumes that the joystick is centred when the init function is called
+    // if perfectly centred, the pots should read 0.5, but this may
+    // not be the case and x0 and y0 will be used to calibrate readings
+
+    // turn on pull-down for button -> this assumes the other side of the button
+    // is connected to +3V3 so we read 1 when pressed and 0 when not pressed
+    click->mode(PullDown);
+    // we therefore need to fire the interrupt on a rising edge
+    click->rise(callback(this,&Joystick::click_isr));
+    // need to use a callback since mbed-os5 - basically tells it to look in this class for the ISR
+    _click_flag = 0;
+
+}
+
+Direction Joystick::get_direction()
+{
+    float angle = get_angle();  // 0 to 360, -1 for centred
+
+    Direction d;
+    // partition 360 into segments and check which segment the angle is in
+    if (angle < 0.0f) {
+        d = CENTRE;   // check for -1.0 angle
+    } else if (angle < 22.5f) {  // then keep going in 45 degree increments
+        d = N;
+    } else if (angle < 67.5f) {
+        d = NE;
+    } else if (angle < 112.5f) {
+        d = E;
+    } else if (angle < 157.5f) {
+        d = SE;
+    } else if (angle < 202.5f) {
+        d = S;
+    } else if (angle < 247.5f) {
+        d = SW;
+    } else if (angle < 292.5f) {
+        d = W;
+    } else if (angle < 337.5f) {
+        d = NW;
+    } else {
+        d = N;
+    }
+
+    return d;
+}
+
+// this method gets the magnitude of the joystick movement
+float Joystick::get_mag()
+{
+    Polar p = get_polar();
+    return p.mag;
+}
+
+// this method gets the angle of joystick movement (0 to 360, 0 North)
+float Joystick::get_angle()
+{
+    Polar p = get_polar();
+    return p.angle;
+}
+
+// get raw joystick coordinate in range -1 to 1
+// Direction (x,y)
+// North     (0,1)
+// East      (1,0)
+// South     (0,-1)
+// West      (-1,0)
+Vector2D Joystick::get_coord()
+{
+    // read() returns value in range 0.0 to 1.0 so is scaled and centre value
+    // substracted to get values in the range -1.0 to 1.0
+    float x = 2.0f*( horiz->read() - _x0 );
+    float y = 2.0f*( vert->read() - _y0 );
+
+    // Note: the x value here is inverted to ensure the positive x is to the
+    // right. This is simply due to how the potentiometer on the joystick
+    // I was using was connected up. It could have been corrected in hardware
+    // by swapping the power supply pins. Instead it is done in software so may
+    // need to be changed depending on your wiring setup
+
+    Vector2D coord = {-x,y};
+    return coord;
+}
+
+// This maps the raw x,y coord onto a circular grid.
+// See:  http://mathproofs.blogspot.co.uk/2005/07/mapping-square-to-circle.html
+Vector2D Joystick::get_mapped_coord()
+{
+    Vector2D coord = get_coord();
+
+    // do the transformation
+    float x = coord.x*sqrt(1.0f-pow(coord.y,2.0f)/2.0f);
+    float y = coord.y*sqrt(1.0f-pow(coord.x,2.0f)/2.0f);
+
+    Vector2D mapped_coord = {x,y};
+    return mapped_coord;
+}
+
+// this function converts the mapped coordinates into polar form
+Polar Joystick::get_polar()
+{
+    // get the mapped coordinate
+    Vector2D coord = get_mapped_coord();
+
+    // at this point, 0 degrees (i.e. x-axis) will be defined to the East.
+    // We want 0 degrees to correspond to North and increase clockwise to 359
+    // like a compass heading, so we need to swap the axis and invert y
+    float x = coord.y;
+    float y = coord.x;
+
+    float mag = sqrt(x*x+y*y);  // pythagoras
+    float angle = RAD2DEG*atan2(y,x);
+    // angle will be in range -180 to 180, so add 360 to negative angles to
+    // move to 0 to 360 range
+    if (angle < 0.0f) {
+        angle+=360.0f;
+    }
+
+    // the noise on the ADC causes the values of x and y to fluctuate slightly
+    // around the centred values. This causes the random angle values to get
+    // calculated when the joystick is centred and untouched. This is also when
+    // the magnitude is very small, so we can check for a small magnitude and then
+    // set the angle to -1. This will inform us when the angle is invalid and the
+    // joystick is centred
+
+    if (mag < TOL) {
+        mag = 0.0f;
+        angle = -1.0f;
+    }
+
+    Polar p = {mag,angle};
+    return p;
+}
+
+bool Joystick::button_pressed()
+{
+    // ISR must have been triggered
+    if (_click_flag) {
+        _click_flag = 0;  // clear flag
+        return true;
+    } else {
+        return false;
+    }
+}
+
+void Joystick::click_isr()
+{
+    _click_flag = 1;
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Joystick/Joystick.h	Mon Apr 30 02:09:48 2018 +0000
@@ -0,0 +1,108 @@
+#ifndef JOYSTICK_H
+#define JOYSTICK_H
+
+#include "mbed.h"
+
+// this value can be tuned to alter tolerance of joystick movement
+#define TOL 0.1f
+#define RAD2DEG 57.2957795131f
+
+enum Direction {
+    CENTRE,  // 0
+    N,       // 1
+    NE,      // 2
+    E,       // 3
+    SE,      // 4
+    S,       // 5
+    SW,      // 6
+    W,       // 7
+    NW      // 8
+};
+
+struct Vector2D {
+  float x;
+  float y;  
+};
+
+struct Polar {
+    float mag;
+    float angle;
+};
+
+/** Joystick Class
+@author Dr Craig A. Evans, University of Leeds
+@brief  Library for interfacing with analogue joystick
+
+Example:
+
+@code
+
+#include "mbed.h"
+#include "Joystick.h"
+
+//                  y     x     button
+Joystick joystick(PTB10,PTB11,PTC16);
+
+int main() {
+    
+    joystick.init();
+    
+    while(1) {
+    
+        Vector2D coord = joystick.get_coord();
+        printf("Coord = %f,%f\n",coord.x,coord.y);
+        
+        Vector2D mapped_coord = joystick.get_mapped_coord(); 
+        printf("Mapped coord = %f,%f\n",mapped_coord.x,mapped_coord.y); 
+        
+        float mag = joystick.get_mag();
+        float angle = joystick.get_angle();
+        printf("Mag = %f Angle = %f\n",mag,angle);
+        
+        Direction d = joystick.get_direction();
+        printf("Direction = %i\n",d);
+        
+        if (joystick.button_pressed() ) {
+            printf("Button Pressed\n");  
+        }
+          
+        wait(0.5);
+    }
+    
+    
+}
+
+* @endcode
+*/
+class Joystick
+{
+public:
+    
+    //              y-pot              x-pot            button
+    Joystick(PinName vertPin,PinName horizPin,PinName clickPin);
+    
+    void init();  // needs to be called at start with joystick centred
+    float get_mag();              // polar
+    float get_angle();            // polar
+    Vector2D get_coord();         // cartesian co-ordinates x,y
+    Vector2D get_mapped_coord();  // x,y mapped to circle
+    Direction get_direction();    // N,NE,E,SE etc.
+    Polar get_polar();            // mag and angle in struct form
+    bool button_pressed();        // read button flag set in ISR when button pressed
+    
+private:
+
+    AnalogIn *vert;
+    AnalogIn *horiz;
+    InterruptIn *click;
+    
+    int _click_flag;    // flag set in ISR
+    void click_isr();   // ISR on button press
+       
+    // centred x,y values    
+    float _x0;
+    float _y0;
+    
+};
+
+#endif
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Joystick/mbed.bld	Mon Apr 30 02:09:48 2018 +0000
@@ -0,0 +1,1 @@
+https://os.mbed.com/users/mbed_official/code/mbed/builds/994bdf8177cb
\ No newline at end of file
--- a/N5110/Bitmap.cpp	Sun Apr 29 02:41:10 2018 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,96 +0,0 @@
-#include "Bitmap.h"
-
-#include <iostream>
-
-#include "N5110.h"
-
-Bitmap::Bitmap(int const               *contents,
-               unsigned int const       height,
-               unsigned int const       width)
-    :
-    _contents(std::vector<int>(height*width)),
-    _height(height),
-    _width(width)
-{
-    // Perform a quick sanity check of the dimensions
-    if (_contents.size() != height * width) {
-        std::cerr << "Contents of bitmap has size " << _contents.size()
-                  << " pixels, but its dimensions were specified as "
-                  << width << " * " << height << " = " << width * height << std::endl;
-    }
-
-    for(unsigned int i = 0; i < height*width; ++i) _contents[i] = contents[i];
-}
-
-/**
- * @returns the value of the pixel at the given position
- */
-int Bitmap::get_pixel(unsigned int const row,
-                      unsigned int const column) const
-{
-    // First check that row and column indices are within bounds
-    if(column >= _width || row >= _height)
-    {
-        std::cerr << "The requested pixel with index " << row << "," << column
-                  << "is outside the bitmap dimensions: " << _width << ","
-                  << _height << std::endl;
-    }
-
-    // Now return the pixel value, using row-major indexing
-    return _contents[row * _width + column];
-}
-
-/**
- * @brief Prints the contents of the bitmap to the terminal
- */
-void Bitmap::print() const
-{
-    for (unsigned int row = 0; row < _height; ++row)
-    {
-        // Print each element of the row
-        for (unsigned int column = 0; column < _width; ++column)
-        {
-            int pixel = get_pixel(row, column);
-            std::cout << pixel;
-        }
-
-        // And then terminate with a new-line character
-        std::cout << std::endl;
-    }
-}
-
-/**
- * @brief Renders the contents of the bitmap onto an N5110 screen
- *
- * @param[in] lcd The screen to use for rendering
- * @param[in] x0  The horizontal position in pixels at which to render the bitmap
- * @param[in] y0  The vertical position in pixels at which to render the bitmap
- *
- * @details Note that x0, y0 gives the location of the top-left of the bitmap on
- *          the screen.
- *          This function only updates the buffer on the screen.  You still need
- *          to refresh the screen in order to actually see the bitmap.
- */
-void Bitmap::render(N5110 &lcd,
-                    unsigned int const x0,
-                    unsigned int const y0) const
-{
-    // Loop through each row of the bitmap image
-    for (unsigned int bitmap_row = 0; bitmap_row < _height; ++bitmap_row)
-    {
-        // Row index on the screen for rendering the row of pixels
-        unsigned int screen_row = y0 + bitmap_row;
-                
-        // Render each pixel in the row
-        for (unsigned int bitmap_col = 0; bitmap_col < _width; ++bitmap_col)
-        {
-            // Column index on the screen for rendering this pixel
-            int screen_col = x0 + bitmap_col;
-
-            // Find the required value of the pixel at the given location within
-            // the bitmap data and then write it to the LCD screen
-            int pixel = get_pixel(bitmap_row, bitmap_col);
-            lcd.setPixel(screen_col, screen_row, pixel);
-        }
-    }
-}
\ No newline at end of file
--- a/N5110/Bitmap.h	Sun Apr 29 02:41:10 2018 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,65 +0,0 @@
-#ifndef BITMAP_H
-#define BITMAP_H
-
-#include <vector>
-
-// Forward declarations
-class N5110;
-
-/**
- * @brief  A black & white bitmap that can be rendered on an N5110 screen
- * @author Alex Valavanis <a.valavanis@leeds.ac.uk>
- * 
- * @code
-  // First declare the pixel map data using '1' for black,
-  // or '0' for white pixels
-  static int sprite_data[] = {
-    0,0,1,0,0,
-    0,1,1,1,0,
-    0,0,1,0,0,
-    0,1,1,1,0,
-    1,1,1,1,1,
-    1,1,1,1,1,
-    1,1,0,1,1,
-    1,1,0,1,1
-  };
-
-  // Instantiate the Bitmap object using the data above
-  Bitmap sprite(sprite_data, 8, 5); // Specify rows and columns in sprite
-  
-  // We can render the bitmap wherever we want on the screen
-  sprite.render(lcd, 20, 6); // x and y locations for rendering
-  sprite.render(lcd, 30, 10);
-  
-  // We can also print its values to the terminal
-  sprite.print();
- * @endcode
- */
-class Bitmap
-{
-private:
-    /**
-     * @brief The contents of the drawing, with pixels stored in row-major order
-     * @details '1' represents a black pixel; '0' represents white
-     */
-    std::vector<int> _contents;
-    
-    unsigned int _height; ///< The height of the drawing in pixels
-    unsigned int _width;  ///< The width of the drawing in pixels
-    
-public:
-    Bitmap(int const          *contents,
-           unsigned int const  height,
-           unsigned int const  width);
-
-    int get_pixel(unsigned int const row,
-                  unsigned int const column) const;
-
-    void print() const;
-
-    void render(N5110 &lcd,
-                unsigned int const x0,
-                unsigned int const y0) const;
-};
-
-#endif // BITMAP_H
\ No newline at end of file
--- a/N5110/N5110.cpp	Sun Apr 29 02:41:10 2018 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,497 +0,0 @@
-#include "mbed.h"
-#include "N5110.h"
-
-// overloaded constructor includes power pin - LCD Vcc connected to GPIO pin
-// this constructor works fine with LPC1768 - enough current sourced from GPIO
-// to power LCD. Doesn't work well with K64F.
-N5110::N5110(PinName const pwrPin,
-             PinName const scePin,
-             PinName const rstPin,
-             PinName const dcPin,
-             PinName const mosiPin,
-             PinName const sclkPin,
-             PinName const ledPin)
-    :
-    _spi(new SPI(mosiPin,NC,sclkPin)), // create new SPI instance and initialise
-    _led(new PwmOut(ledPin)),
-    _pwr(new DigitalOut(pwrPin)),
-    _sce(new DigitalOut(scePin)),
-    _rst(new DigitalOut(rstPin)),
-    _dc(new DigitalOut(dcPin))
-{}
-
-// overloaded constructor does not include power pin - LCD Vcc must be tied to +3V3
-// Best to use this with K64F as the GPIO hasn't sufficient output current to reliably
-// drive the LCD.
-N5110::N5110(PinName const scePin,
-             PinName const rstPin,
-             PinName const dcPin,
-             PinName const mosiPin,
-             PinName const sclkPin,
-             PinName const ledPin)
-    :
-    _spi(new SPI(mosiPin,NC,sclkPin)), // create new SPI instance and initialise
-    _led(new PwmOut(ledPin)),
-    _pwr(NULL), // pwr not needed so null it to be safe
-    _sce(new DigitalOut(scePin)),
-    _rst(new DigitalOut(rstPin)),
-    _dc(new DigitalOut(dcPin))
-{}
-
-N5110::~N5110()
-{
-    delete _spi;
-
-    if(_pwr) {
-        delete _pwr;
-    }
-
-    delete _led;
-    delete _sce;
-    delete _rst;
-    delete _dc;
-}
-
-// initialise function - powers up and sends the initialisation commands
-void N5110::init()
-{
-    turnOn();     // power up
-    reset();      // reset LCD - must be done within 100 ms
-    initSPI();    
-    
-    setContrast(0.55);  // this may need tuning (say 0.4 to 0.6)
-    setBias(3);   // datasheet - 48:1 mux - don't mess with if you don't know what you're doing! (0 to 7)
-    setTempCoefficient(0); // datasheet - may need increasing (range 0 to 3) at very low temperatures
-    normalMode();  // normal video mode by default
-    
-    clearRAM();      // RAM is undefined at power-up so clear to be sure
-    clear();   // clear buffer
-    setBrightness(0.5);
-}
-
-// sets normal video mode (black on white)
-void N5110::normalMode()
-{
-    sendCommand(0b00100000);   // basic instruction
-    sendCommand(0b00001100);  // normal video mode- datasheet
-}
-
-// sets normal video mode (white on black)
-void N5110::inverseMode()
-{
-    sendCommand(0b00100000);   // basic instruction
-    sendCommand(0b00001101);   // inverse video mode - datasheet
-}
-
-// function to power up the LCD and backlight - only works when using GPIO to power
-void N5110::turnOn()
-{
-    if (_pwr != NULL) {
-        _pwr->write(1);  // apply power
-    }
-}
-
-// function to power down LCD
-void N5110::turnOff()
-{
-    clear(); // clear buffer
-    refresh();
-    setBrightness(0.0);  // turn backlight off
-    clearRAM();   // clear RAM to ensure specified current consumption
-    // send command to ensure we are in basic mode
-    
-    sendCommand(0b00100000); // basic mode
-    sendCommand(0b00001000); // clear display
-    sendCommand(0b00100001); // extended mode
-    sendCommand(0b00100100); // power down
-    
-    // if we are powering the LCD using the GPIO then make it low to turn off
-    if (_pwr != NULL) {
-        wait_ms(10);  // small delay and then turn off the power pin
-        _pwr->write(0);  // turn off power
-    }
-
-}
-
-// function to change LED backlight brightness
-void N5110::setBrightness(float brightness)
-{
-    // check whether brightness is within range
-    if (brightness < 0.0f)
-        brightness = 0.0f;
-    if (brightness > 1.0f)
-        brightness = 1.0f;
-    // set PWM duty cycle
-    _led->write(brightness);
-}
-
-void N5110::setContrast(float contrast) {
-    
-    // enforce limits
-    if (contrast > 1.0f)
-        contrast = 1.0f;
-    else if (contrast < 0.0f)
-        contrast = 0.0;
-    
-    // convert to char in range 0 to 127 (i.e. 6 bits)
-    char ic = char(contrast*127.0f);
-    
-    sendCommand(0b00100001);  // extended instruction set
-    sendCommand(0b10000000 | ic);   // set Vop (which controls contrast)
-    sendCommand(0b00100000);  // back to basic instruction set
-}
-
-void N5110::setTempCoefficient(char tc) {
-    
-    // enforce limits
-    if (tc>3) {
-        tc=3;
-    }
-    
-    // temperature coefficient may need increasing at low temperatures
-
-    sendCommand(0b00100001);  // extended instruction set
-    sendCommand(0b00000100 | tc);
-    sendCommand(0b00100000);  // back to basic instruction set
-}
-    
-void N5110::setBias(char bias) {
-    
-    // from data sheet
-    // bias      mux rate
-    // 0        1:100
-    // 1        1:80
-    // 2        1:65
-    // 3        1:48   (default)
-    // 4        1:40/1:34
-    // 5        1:24
-    // 6        1:18/1:16
-    // 7        1:10/1:9/1:8
-    
-    // enforce limits
-    if (bias>7) {
-        bias=7;
-    }
-        
-    sendCommand(0b00100001);  // extended mode instruction
-    sendCommand(0b00010000 | bias);  
-    sendCommand(0b00100000); // end of extended mode instruction
-}
-
-// pulse the active low reset line
-void N5110::reset()
-{
-    _rst->write(0);  // reset the LCD
-    _rst->write(1);
-}
-
-// function to initialise SPI peripheral
-void N5110::initSPI()
-{
-    _spi->format(8,1);    // 8 bits, Mode 1 - polarity 0, phase 1 - base value of clock is 0, data captured on falling edge/propagated on rising edge
-    _spi->frequency(4000000);  // maximum of screen is 4 MHz
-}
-
-// send a command to the display
-void N5110::sendCommand(unsigned char command)
-{
-    _dc->write(0);  // set DC low for command
-    _sce->write(0); // set CE low to begin frame
-    _spi->write(command);  // send command
-    _dc->write(1);  // turn back to data by default
-    _sce->write(1); // set CE high to end frame (expected for transmission of single byte)
-}
-
-// send data to the display at the current XY address
-// dc is set to 1 (i.e. data) after sending a command and so should
-// be the default mode.
-void N5110::sendData(unsigned char data)
-{
-    _sce->write(0);   // set CE low to begin frame
-    _spi->write(data);
-    _sce->write(1);  // set CE high to end frame (expected for transmission of single byte)
-}
-
-// this function writes 0 to the 504 bytes to clear the RAM
-void N5110::clearRAM()
-{
-    _sce->write(0);  //set CE low to begin frame
-    for(int i = 0; i < WIDTH * HEIGHT; i++) { // 48 x 84 bits = 504 bytes
-        _spi->write(0x00);  // send 0's
-    }
-    _sce->write(1); // set CE high to end frame
-}
-
-// function to set the XY address in RAM for subsequenct data write
-void N5110::setXYAddress(unsigned int const x,
-                         unsigned int const y)
-{
-    if (x<WIDTH && y<HEIGHT) {  // check within range
-        sendCommand(0b00100000);  // basic instruction
-        sendCommand(0b10000000 | x);  // send addresses to display with relevant mask
-        sendCommand(0b01000000 | y);
-    }
-}
-
-// These functions are used to set, clear and get the value of pixels in the display
-// Pixels are addressed in the range of 0 to 47 (y) and 0 to 83 (x).  The refresh()
-// function must be called after set and clear in order to update the display
-void N5110::setPixel(unsigned int const x,
-                     unsigned int const y,
-                     bool const         state)
-{
-    if (x<WIDTH && y<HEIGHT) {  // check within range
-        // calculate bank and shift 1 to required position in the data byte
-        if(state) buffer[x][y/8] |= (1 << y%8);
-        else      buffer[x][y/8] &= ~(1 << y%8);
-    }
-}
-
-void N5110::clearPixel(unsigned int const x,
-                       unsigned int const y)
-{
-    if (x<WIDTH && y<HEIGHT) {  // check within range
-        // calculate bank and shift 1 to required position (using bit clear)
-        buffer[x][y/8] &= ~(1 << y%8);
-    }
-}
-
-int N5110::getPixel(unsigned int const x,
-                    unsigned int const y) const
-{
-    if (x<WIDTH && y<HEIGHT) {  // check within range
-        // return relevant bank and mask required bit
-
-        int pixel = (int) buffer[x][y/8] & (1 << y%8);
-
-        if (pixel)
-            return 1;
-        else
-            return 0;
-    }
-
-    return 0;
-
-}
-
-// function to refresh the display
-void N5110::refresh()
-{
-    setXYAddress(0,0);  // important to set address back to 0,0 before refreshing display
-    // address auto increments after printing string, so buffer[0][0] will not coincide
-    // with top-left pixel after priting string
-
-    _sce->write(0);  //set CE low to begin frame
-
-    for(int j = 0; j < BANKS; j++) {  // be careful to use correct order (j,i) for horizontal addressing
-        for(int i = 0; i < WIDTH; i++) {
-            _spi->write(buffer[i][j]);  // send buffer
-        }
-    }
-    _sce->write(1); // set CE high to end frame
-
-}
-
-// fills the buffer with random bytes.  Can be used to test the display.
-// The rand() function isn't seeded so it probably creates the same pattern everytime
-void N5110::randomiseBuffer()
-{
-    int i,j;
-    for(j = 0; j < BANKS; j++) {  // be careful to use correct order (j,i) for horizontal addressing
-        for(i = 0; i < WIDTH; i++) {
-            buffer[i][j] = rand()%256;  // generate random byte
-        }
-    }
-
-}
-
-// function to print 5x7 font
-void N5110::printChar(char const          c,
-                      unsigned int const  x,
-                      unsigned int const  y)
-{
-    if (y<BANKS) {  // check if printing in range of y banks
-
-        for (int i = 0; i < 5 ; i++ ) {
-            int pixel_x = x+i;
-            if (pixel_x > WIDTH-1)  // ensure pixel isn't outside the buffer size (0 - 83)
-                break;
-            buffer[pixel_x][y] = font5x7[(c - 32)*5 + i];
-            // array is offset by 32 relative to ASCII, each character is 5 pixels wide
-        }
-
-    }
-}
-
-// function to print string at specified position
-void N5110::printString(const char         *str,
-                        unsigned int const  x,
-                        unsigned int const  y)
-{
-    if (y<BANKS) {  // check if printing in range of y banks
-
-        int n = 0 ; // counter for number of characters in string
-        // loop through string and print character
-        while(*str) {
-
-            // writes the character bitmap data to the buffer, so that
-            // text and pixels can be displayed at the same time
-            for (int i = 0; i < 5 ; i++ ) {
-                int pixel_x = x+i+n*6;
-                if (pixel_x > WIDTH-1) // ensure pixel isn't outside the buffer size (0 - 83)
-                    break;
-                buffer[pixel_x][y] = font5x7[(*str - 32)*5 + i];
-            }
-            str++;  // go to next character in string
-            n++;    // increment index
-        }
-    }
-}
-
-// function to clear the screen buffer
-void N5110::clear()
-{
-    memset(buffer,0,sizeof(buffer));
-}
-
-// function to plot array on display
-void N5110::plotArray(float const array[])
-{
-    for (int i=0; i<WIDTH; i++) {  // loop through array
-        // elements are normalised from 0.0 to 1.0, so multiply
-        // by 47 to convert to pixel range, and subtract from 47
-        // since top-left is 0,0 in the display geometry
-        setPixel(i,47 - int(array[i]*47.0f),true);
-    }
-
-}
-
-// function to draw circle
-void N5110:: drawCircle(unsigned int const x0,
-                        unsigned int const y0,
-                        unsigned int const radius,
-                        FillType const     fill)
-{
-    // from http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
-    int x = radius;
-    int y = 0;
-    int radiusError = 1-x;
-
-    while(x >= y) {
-
-        // if transparent, just draw outline
-        if (fill == FILL_TRANSPARENT) {
-            setPixel( x + x0,  y + y0,true);
-            setPixel(-x + x0,  y + y0,true);
-            setPixel( y + x0,  x + y0,true);
-            setPixel(-y + x0,  x + y0,true);
-            setPixel(-y + x0, -x + y0,true);
-            setPixel( y + x0, -x + y0,true);
-            setPixel( x + x0, -y + y0,true);
-            setPixel(-x + x0, -y + y0,true);
-        } else {  // drawing filled circle, so draw lines between points at same y value
-
-            int type = (fill==FILL_BLACK) ? 1:0;  // black or white fill
-
-            drawLine(x+x0,y+y0,-x+x0,y+y0,type);
-            drawLine(y+x0,x+y0,-y+x0,x+y0,type);
-            drawLine(y+x0,-x+y0,-y+x0,-x+y0,type);
-            drawLine(x+x0,-y+y0,-x+x0,-y+y0,type);
-        }
-
-        y++;
-        if (radiusError<0) {
-            radiusError += 2 * y + 1;
-        } else {
-            x--;
-            radiusError += 2 * (y - x) + 1;
-        }
-    }
-
-}
-
-void N5110::drawLine(unsigned int const x0,
-                     unsigned int const y0,
-                     unsigned int const x1,
-                     unsigned int const y1,
-                     unsigned int const type)
-{
-    // Note that the ranges can be negative so we have to turn the input values
-    // into signed integers first
-    int const y_range = static_cast<int>(y1) - static_cast<int>(y0);
-    int const x_range = static_cast<int>(x1) - static_cast<int>(x0);
-
-    // if dotted line, set step to 2, else step is 1
-    unsigned int const step = (type==2) ? 2:1;
-
-    // make sure we loop over the largest range to get the most pixels on the display
-    // for instance, if drawing a vertical line (x_range = 0), we need to loop down the y pixels
-    // or else we'll only end up with 1 pixel in the x column
-    if ( abs(x_range) > abs(y_range) ) {
-
-        // ensure we loop from smallest to largest or else for-loop won't run as expected
-        unsigned int const start = x_range > 0 ? x0:x1;
-        unsigned int const stop =  x_range > 0 ? x1:x0;
-
-        // loop between x pixels
-        for (unsigned int x = start; x<= stop ; x+=step) {
-            // do linear interpolation
-            int const dx = static_cast<int>(x)-static_cast<int>(x0);
-            unsigned int const y = y0 + y_range * dx / x_range;
-
-            // If the line type is '0', this will clear the pixel
-            // If it is '1' or '2', the pixel will be set
-            setPixel(x,y, type);
-        }
-    } else {
-
-        // ensure we loop from smallest to largest or else for-loop won't run as expected
-        unsigned int const start = y_range > 0 ? y0:y1;
-        unsigned int const stop =  y_range > 0 ? y1:y0;
-
-        for (unsigned int y = start; y<= stop ; y+=step) {
-            // do linear interpolation
-            int const dy = static_cast<int>(y)-static_cast<int>(y0);
-            unsigned int const x = x0 + x_range * dy / y_range;
-
-            // If the line type is '0', this will clear the pixel
-            // If it is '1' or '2', the pixel will be set
-            setPixel(x,y, type);
-        }
-    }
-
-}
-
-void N5110::drawRect(unsigned int const x0,
-                     unsigned int const y0,
-                     unsigned int const width,
-                     unsigned int const height,
-                     FillType const     fill)
-{
-    if (fill == FILL_TRANSPARENT) { // transparent, just outline
-        drawLine(x0,y0,x0+(width-1),y0,1);  // top
-        drawLine(x0,y0+(height-1),x0+(width-1),y0+(height-1),1);  // bottom
-        drawLine(x0,y0,x0,y0+(height-1),1);  // left
-        drawLine(x0+(width-1),y0,x0+(width-1),y0+(height-1),1);  // right
-    } else { // filled rectangle
-        int type = (fill==FILL_BLACK) ? 1:0;  // black or white fill
-        for (int y = y0; y<y0+height; y++) {  // loop through rows of rectangle
-            drawLine(x0,y,x0+(width-1),y,type);  // draw line across screen
-        }
-    }
-}
-
-void N5110::drawSprite(int x0,
-                       int y0,
-                       int nrows,
-                       int ncols,
-                       int *sprite)
-{
-    for (int i = 0; i < nrows; i++) {
-        for (int j = 0 ; j < ncols ; j++) {
-
-            int pixel = *((sprite+i*ncols)+j);
-            setPixel(x0+j,y0+i, pixel);
-        }
-    }
-}
\ No newline at end of file
--- a/N5110/N5110.h	Sun Apr 29 02:41:10 2018 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,534 +0,0 @@
-#ifndef N5110_H
-#define N5110_H
-
-#include "mbed.h"
-
-// number of pixels on display
-#define WIDTH 84
-#define HEIGHT 48
-#define BANKS 6
-
-/// Fill types for 2D shapes
-enum FillType {
-    FILL_TRANSPARENT, ///< Transparent with outline
-    FILL_BLACK,       ///< Filled black
-    FILL_WHITE,       ///< Filled white (no outline)
-};
-
-/** N5110 Class
-@brief Library for interfacing with Nokia 5110 LCD display (https://www.sparkfun.com/products/10168) using the hardware SPI on the mbed.
-@brief The display is powered from a GPIO pin meaning it can be controlled via software.  The LED backlight is also software-controllable (via PWM pin).
-@brief Can print characters and strings to the display using the included 5x7 font.
-@brief The library also implements a screen buffer so that individual pixels on the display (84 x 48) can be set, cleared and read.
-@brief The library can print primitive shapes (lines, circles, rectangles)
-@brief Acknowledgements to Chris Yan's Nokia_5110 Library.
-
-@brief Revision 1.3
-
-@author Craig A. Evans
-@date   7th February 2017
-
-@code
-
-#include "mbed.h"
-#include "N5110.h"
-
-//      rows,cols
-int sprite[8][5] =   {
-    { 0,0,1,0,0 },
-    { 0,1,1,1,0 },
-    { 0,0,1,0,0 },
-    { 0,1,1,1,0 },
-    { 1,1,1,1,1 },
-    { 1,1,1,1,1 },
-    { 1,1,0,1,1 },
-    { 1,1,0,1,1 },
-};
-
-//    VCC,SCE,RST,D/C,MOSI,SCLK,LED
-//N5110 lcd(p7,p8,p9,p10,p11,p13,p21);  // LPC1768 - pwr from GPIO
-N5110 lcd(p8,p9,p10,p11,p13,p21);  // LPC1768 - powered from +3V3 - JP1 in 2/3 position
-//N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);  // K64F - pwr from 3V3
-
-int main()
-{
-    // first need to initialise display
-    lcd.init();
-    
-    // change set contrast in range 0.0 to 1.0
-    // 0.4 appears to be a good starting point
-    lcd.setContrast(0.4);
-
-    while(1) {
-
-        // these are default settings so not strictly needed
-        lcd.normalMode();      // normal colour mode
-        lcd.setBrightness(0.5); // put LED backlight on 50%
-
-        lcd.clear();
-        // x origin, y origin, rows, cols, sprite
-        lcd.drawSprite(20,6,8,5,(int *)sprite);
-        lcd.refresh();
-        wait(5.0);
-
-        lcd.clear(); // clear buffer at start of every loop
-        // can directly print strings at specified co-ordinates (must be less than 84 pixels to fit on display)
-        lcd.printString("Hello, World!",0,0);
-
-        char buffer[14];  // each character is 6 pixels wide, screen is 84 pixels (84/6 = 14)
-        // so can display a string of a maximum 14 characters in length
-        // or create formatted strings - ensure they aren't more than 14 characters long
-        int temperature = 27;
-        int length = sprintf(buffer,"T = %2d C",temperature); // print formatted data to buffer
-        // it is important the format specifier ensures the length will fit in the buffer
-        if (length <= 14)  // if string will fit on display (assuming printing at x=0)
-            lcd.printString(buffer,0,1);           // display on screen
-
-        float pressure = 1012.3;  // same idea with floats
-        length = sprintf(buffer,"P = %.2f mb",pressure);
-        if (length <= 14)
-            lcd.printString(buffer,0,2);
-
-        // can also print individual characters at specified place
-        lcd.printChar('X',5,3);
-
-        // draw a line across the display at y = 40 pixels (origin top-left)
-        for (int i = 0; i < WIDTH; i++) {
-            lcd.setPixel(i,40,true);
-        }
-        // need to refresh display after setting pixels or writing strings
-        lcd.refresh();
-        wait(5.0);
-
-        // can check status of pixel using getPixel(x,y);
-        lcd.clear();  // clear buffer
-        lcd.setPixel(2,2,true);  // set random pixel in buffer
-        lcd.refresh();
-        wait(1.0);
-
-        int pixel_to_test = lcd.getPixel(2,2);
-
-        if ( pixel_to_test ) {
-            lcd.printString("2,2 is set",0,4);
-        }
-
-        // this one shouldn't be set
-        lcd.setPixel(3,3,false);  // clear random pixel in buffer
-        lcd.refresh();
-        pixel_to_test = lcd.getPixel(3,3);
-
-        if ( pixel_to_test == 0 ) {
-            lcd.printString("3,3 is clear",0,5);
-        }
-
-        lcd.refresh();
-        wait(4.0);
-
-        lcd.clear();            // clear buffer
-        lcd.inverseMode();      // invert colours
-        lcd.setBrightness(1.0); // put LED backlight on full
-
-        float array[84];
-
-        for (int i = 0; i < 84; i++) {
-            array[i] = 0.5 + 0.5*sin(i*2*3.14/84);
-        }
-
-        // can also plot graphs - 84 elements only
-        // values must be in range 0.0 - 1.0
-        lcd.plotArray(array);
-        lcd.refresh();
-        wait(5.0);
-
-        lcd.clear();
-        lcd.normalMode();      // normal colour mode back
-        lcd.setBrightness(0.5); // put LED backlight on 50%
-
-        // example of drawing lines
-        for (int x = 0; x < WIDTH ; x+=10) {
-            // x0,y0,x1,y1,type 0-white,1-black,2-dotted
-            lcd.drawLine(0,0,x,HEIGHT,2);
-        }
-        lcd.refresh();  // refresh after drawing shapes
-        wait(5.0);
-
-
-        lcd.clear();
-        // example of how to draw circles
-        lcd.drawCircle(WIDTH/2,HEIGHT/2,20,FILL_BLACK);  // x,y,radius,black fill
-        lcd.drawCircle(WIDTH/2,HEIGHT/2,10,FILL_WHITE);  // x,y,radius,white fill
-        lcd.drawCircle(WIDTH/2,HEIGHT/2,30,FILL_TRANSPARENT);  // x,y,radius,transparent with outline
-        lcd.refresh();  // refresh after drawing shapes
-        wait(5.0);
-
-        lcd.clear();
-        // example of how to draw rectangles
-        //          origin x,y,width,height,type
-        lcd.drawRect(10,10,50,30,FILL_BLACK);  // filled black rectangle
-        lcd.drawRect(15,15,20,10,FILL_WHITE);  // filled white rectange (no outline)
-        lcd.drawRect(2,2,70,40,FILL_TRANSPARENT);    // transparent, just outline
-        lcd.refresh();  // refresh after drawing shapes
-        wait(5.0);
-
-    }
-}
-
-
-@endcode
-*/
-class N5110
-{
-private:
-// objects
-    SPI         *_spi;
-    PwmOut      *_led;
-    DigitalOut  *_pwr;
-    DigitalOut  *_sce;
-    DigitalOut  *_rst;
-    DigitalOut  *_dc;
-
-// variables
-    unsigned char buffer[84][6];  // screen buffer - the 6 is for the banks - each one is 8 bits;
-
-public:
-    /** Create a N5110 object connected to the specified pins
-    *
-    * @param pwr  Pin connected to Vcc on the LCD display (pin 1)
-    * @param sce  Pin connected to chip enable (pin 3)
-    * @param rst  Pin connected to reset (pin 4)
-    * @param dc   Pin connected to data/command select (pin 5)
-    * @param mosi Pin connected to data input (MOSI) (pin 6)
-    * @param sclk Pin connected to serial clock (SCLK) (pin 7)
-    * @param led  Pin connected to LED backlight (must be PWM) (pin 8)
-    *
-    */
-    N5110(PinName const pwrPin,
-          PinName const scePin,
-          PinName const rstPin,
-          PinName const dcPin,
-          PinName const mosiPin,
-          PinName const sclkPin,
-          PinName const ledPin);
-
-    /** Create a N5110 object connected to the specified pins (Vcc to +3V3)
-    *
-    * @param sce  Pin connected to chip enable (pin 3)
-    * @param rst  Pin connected to reset (pin 4)
-    * @param dc   Pin connected to data/command select (pin 5)
-    * @param mosi Pin connected to data input (MOSI) (pin 6)
-    * @param sclk Pin connected to serial clock (SCLK) (pin 7)
-    * @param led  Pin connected to LED backlight (must be PWM) (pin 8)
-    *
-    */
-    N5110(PinName const scePin,
-          PinName const rstPin,
-          PinName const dcPin,
-          PinName const mosiPin,
-          PinName const sclkPin,
-          PinName const ledPin);
-
-    /**
-     * Free allocated memory when object goes out of scope
-     */
-    ~N5110();
-
-    /** Initialise display
-    *
-    *   Powers up the display and turns on backlight (50% brightness default).
-    *   Sets the display up in horizontal addressing mode and with normal video mode.
-    */
-    void init();
-
-    /** Turn off
-    *
-    *   Powers down the display and turns of the backlight.
-    *   Needs to be reinitialised before being re-used.
-    */
-    void turnOff();
-
-    /** Clear
-    *
-    *   Clears the screen buffer.
-    */
-    void clear();
-
-    /** Set screen constrast
-    *   @param constrast - float in range 0.0 to 1.0 (0.40 to 0.60 is usually a good value)
-    */
-    void setContrast(float contrast);
-    
-    /** Turn on normal video mode (default)
-    *  Black on white
-    */
-    void normalMode();
-
-    /** Turn on inverse video mode (default)
-    *  White on black
-    */
-    void inverseMode();
-
-    /** Set Brightness
-    *
-    *   Sets brightness of LED backlight.
-    *   @param brightness - float in range 0.0 to 1.0
-    */
-    void setBrightness(float const brightness);
-
-    /** Print String
-    *
-    *   Prints a string of characters to the screen buffer. String is cut-off after the 83rd pixel.
-    *   @param x - the column number (0 to 83)
-    *   @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
-    */
-    void printString(char const         *str,
-                     unsigned int const  x,
-                     unsigned int const  y);
-
-    /** Print Character
-    *
-    *   Sends a character to the screen buffer.  Printed at the specified location. Character is cut-off after the 83rd pixel.
-    *   @param  c - the character to print. Can print ASCII as so printChar('C').
-    *   @param x - the column number (0 to 83)
-    *   @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
-    */
-    void printChar(char const         c,
-                   unsigned int const x,
-                   unsigned int const y);
-
-    /**
-    * @brief Set a Pixel
-    *
-    * @param x     The x co-ordinate of the pixel (0 to 83)
-    * @param y     The y co-ordinate of the pixel (0 to 47)
-    * @param state The state of the pixel [true=black (default), false=white]
-    *
-    * @details This function sets the state of a pixel in the screen buffer.
-    *          The third parameter can be omitted,
-    */
-    void setPixel(unsigned int const x,
-                  unsigned int const y,
-                  bool const         state = true);
-
-    /**
-    *  @brief Clear a Pixel
-    *
-    *   @param  x - the x co-ordinate of the pixel (0 to 83)
-    *   @param  y - the y co-ordinate of the pixel (0 to 47)
-    *
-    *   @details This function clears pixel in the screen buffer
-    *
-    *   @deprecated Use setPixel(x, y, false) instead
-    */
-    void clearPixel(unsigned int const x,
-                    unsigned int const y)
-    __attribute__((deprecated("Use setPixel(x,y,false) instead")));
-
-    /** Get a Pixel
-    *
-    *   This function gets the status of a pixel in the screen buffer.
-    *   @param  x - the x co-ordinate of the pixel (0 to 83)
-    *   @param  y - the y co-ordinate of the pixel (0 to 47)
-    *   @returns
-    *       0           - pixel is clear
-    *       1    - pixel is set
-    */
-    int getPixel(unsigned int const x,
-                 unsigned int const y) const;
-
-    /** Refresh display
-    *
-    *   This functions sends the screen buffer to the display.
-    */
-    void refresh();
-
-    /** Randomise buffer
-    *
-    *   This function fills the buffer with random data.  Can be used to test the display.
-    *   A call to refresh() must be made to update the display to reflect the change in pixels.
-    *   The seed is not set and so the generated pattern will probably be the same each time.
-    *   TODO: Randomise the seed - maybe using the noise on the AnalogIn pins.
-    */
-    void randomiseBuffer();
-
-    /** Plot Array
-    *
-    *   This function plots a one-dimensional array in the buffer.
-    *   @param array[] - y values of the plot. Values should be normalised in the range 0.0 to 1.0. First 84 plotted.
-    */
-    void plotArray(float const array[]);
-
-    /** Draw Circle
-    *
-    *   This function draws a circle at the specified origin with specified radius in the screen buffer
-    *   Uses the midpoint circle algorithm.
-    *   @see http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
-    *   @param  x0     - x-coordinate of centre
-    *   @param  y0     - y-coordinate of centre
-    *   @param  radius - radius of circle in pixels
-    *   @param  fill   - fill-type for the shape
-    */
-    void drawCircle(unsigned int const x0,
-                    unsigned int const y0,
-                    unsigned int const radius,
-                    FillType const     fill);
-
-    /** Draw Line
-    *
-    *   This function draws a line between the specified points using linear interpolation.
-    *   @param  x0 - x-coordinate of first point
-    *   @param  y0 - y-coordinate of first point
-    *   @param  x1 - x-coordinate of last point
-    *   @param  y1 - y-coordinate of last point
-    *   @param  type - 0 white,1 black,2 dotted
-    */
-    void drawLine(unsigned int const x0,
-                  unsigned int const y0,
-                  unsigned int const x1,
-                  unsigned int const y1,
-                  unsigned int const type);
-
-    /** Draw Rectangle
-    *
-    *   This function draws a rectangle.
-    *   @param  x0 - x-coordinate of origin (top-left)
-    *   @param  y0 - y-coordinate of origin (top-left)
-    *   @param  width - width of rectangle
-    *   @param  height - height of rectangle
-    *   @param  fill   - fill-type for the shape
-    */
-    void drawRect(unsigned int const x0,
-                  unsigned int const y0,
-                  unsigned int const width,
-                  unsigned int const height,
-                  FillType const     fill);
-
-    /** Draw Sprite
-    *
-    *   This function draws a sprite as defined in a 2D array
-    *   @param  x0 - x-coordinate of origin (top-left)
-    *   @param  y0 - y-coordinate of origin (top-left)
-    *   @param  nrows - number of rows in sprite
-    *   @param  ncols - number of columns in sprite
-    *   @param  sprite - 2D array representing the sprite
-    */
-    void drawSprite(int x0,
-                    int y0,
-                    int nrows,
-                    int ncols,
-                    int *sprite);
-
-
-private:
-// methods
-    void setXYAddress(unsigned int const x,
-                      unsigned int const y);
-    void initSPI();
-    void turnOn();
-    void reset();
-    void clearRAM();
-    void sendCommand(unsigned char command);
-    void sendData(unsigned char data);
-    void setTempCoefficient(char tc);  // 0 to 3
-    void setBias(char bias);  // 0 to 7
-};
-
-const unsigned char font5x7[480] = {
-    0x00, 0x00, 0x00, 0x00, 0x00,// (space)
-    0x00, 0x00, 0x5F, 0x00, 0x00,// !
-    0x00, 0x07, 0x00, 0x07, 0x00,// "
-    0x14, 0x7F, 0x14, 0x7F, 0x14,// #
-    0x24, 0x2A, 0x7F, 0x2A, 0x12,// $
-    0x23, 0x13, 0x08, 0x64, 0x62,// %
-    0x36, 0x49, 0x55, 0x22, 0x50,// &
-    0x00, 0x05, 0x03, 0x00, 0x00,// '
-    0x00, 0x1C, 0x22, 0x41, 0x00,// (
-    0x00, 0x41, 0x22, 0x1C, 0x00,// )
-    0x08, 0x2A, 0x1C, 0x2A, 0x08,// *
-    0x08, 0x08, 0x3E, 0x08, 0x08,// +
-    0x00, 0x50, 0x30, 0x00, 0x00,// ,
-    0x08, 0x08, 0x08, 0x08, 0x08,// -
-    0x00, 0x60, 0x60, 0x00, 0x00,// .
-    0x20, 0x10, 0x08, 0x04, 0x02,// /
-    0x3E, 0x51, 0x49, 0x45, 0x3E,// 0
-    0x00, 0x42, 0x7F, 0x40, 0x00,// 1
-    0x42, 0x61, 0x51, 0x49, 0x46,// 2
-    0x21, 0x41, 0x45, 0x4B, 0x31,// 3
-    0x18, 0x14, 0x12, 0x7F, 0x10,// 4
-    0x27, 0x45, 0x45, 0x45, 0x39,// 5
-    0x3C, 0x4A, 0x49, 0x49, 0x30,// 6
-    0x01, 0x71, 0x09, 0x05, 0x03,// 7
-    0x36, 0x49, 0x49, 0x49, 0x36,// 8
-    0x06, 0x49, 0x49, 0x29, 0x1E,// 9
-    0x00, 0x36, 0x36, 0x00, 0x00,// :
-    0x00, 0x56, 0x36, 0x00, 0x00,// ;
-    0x00, 0x08, 0x14, 0x22, 0x41,// <
-    0x14, 0x14, 0x14, 0x14, 0x14,// =
-    0x41, 0x22, 0x14, 0x08, 0x00,// >
-    0x02, 0x01, 0x51, 0x09, 0x06,// ?
-    0x32, 0x49, 0x79, 0x41, 0x3E,// @
-    0x7E, 0x11, 0x11, 0x11, 0x7E,// A
-    0x7F, 0x49, 0x49, 0x49, 0x36,// B
-    0x3E, 0x41, 0x41, 0x41, 0x22,// C
-    0x7F, 0x41, 0x41, 0x22, 0x1C,// D
-    0x7F, 0x49, 0x49, 0x49, 0x41,// E
-    0x7F, 0x09, 0x09, 0x01, 0x01,// F
-    0x3E, 0x41, 0x41, 0x51, 0x32,// G
-    0x7F, 0x08, 0x08, 0x08, 0x7F,// H
-    0x00, 0x41, 0x7F, 0x41, 0x00,// I
-    0x20, 0x40, 0x41, 0x3F, 0x01,// J
-    0x7F, 0x08, 0x14, 0x22, 0x41,// K
-    0x7F, 0x40, 0x40, 0x40, 0x40,// L
-    0x7F, 0x02, 0x04, 0x02, 0x7F,// M
-    0x7F, 0x04, 0x08, 0x10, 0x7F,// N
-    0x3E, 0x41, 0x41, 0x41, 0x3E,// O
-    0x7F, 0x09, 0x09, 0x09, 0x06,// P
-    0x3E, 0x41, 0x51, 0x21, 0x5E,// Q
-    0x7F, 0x09, 0x19, 0x29, 0x46,// R
-    0x46, 0x49, 0x49, 0x49, 0x31,// S
-    0x01, 0x01, 0x7F, 0x01, 0x01,// T
-    0x3F, 0x40, 0x40, 0x40, 0x3F,// U
-    0x1F, 0x20, 0x40, 0x20, 0x1F,// V
-    0x7F, 0x20, 0x18, 0x20, 0x7F,// W
-    0x63, 0x14, 0x08, 0x14, 0x63,// X
-    0x03, 0x04, 0x78, 0x04, 0x03,// Y
-    0x61, 0x51, 0x49, 0x45, 0x43,// Z
-    0x00, 0x00, 0x7F, 0x41, 0x41,// [
-    0x02, 0x04, 0x08, 0x10, 0x20,// "\"
-    0x41, 0x41, 0x7F, 0x00, 0x00,// ]
-    0x04, 0x02, 0x01, 0x02, 0x04,// ^
-    0x40, 0x40, 0x40, 0x40, 0x40,// _
-    0x00, 0x01, 0x02, 0x04, 0x00,// `
-    0x20, 0x54, 0x54, 0x54, 0x78,// a
-    0x7F, 0x48, 0x44, 0x44, 0x38,// b
-    0x38, 0x44, 0x44, 0x44, 0x20,// c
-    0x38, 0x44, 0x44, 0x48, 0x7F,// d
-    0x38, 0x54, 0x54, 0x54, 0x18,// e
-    0x08, 0x7E, 0x09, 0x01, 0x02,// f
-    0x08, 0x14, 0x54, 0x54, 0x3C,// g
-    0x7F, 0x08, 0x04, 0x04, 0x78,// h
-    0x00, 0x44, 0x7D, 0x40, 0x00,// i
-    0x20, 0x40, 0x44, 0x3D, 0x00,// j
-    0x00, 0x7F, 0x10, 0x28, 0x44,// k
-    0x00, 0x41, 0x7F, 0x40, 0x00,// l
-    0x7C, 0x04, 0x18, 0x04, 0x78,// m
-    0x7C, 0x08, 0x04, 0x04, 0x78,// n
-    0x38, 0x44, 0x44, 0x44, 0x38,// o
-    0x7C, 0x14, 0x14, 0x14, 0x08,// p
-    0x08, 0x14, 0x14, 0x18, 0x7C,// q
-    0x7C, 0x08, 0x04, 0x04, 0x08,// r
-    0x48, 0x54, 0x54, 0x54, 0x20,// s
-    0x04, 0x3F, 0x44, 0x40, 0x20,// t
-    0x3C, 0x40, 0x40, 0x20, 0x7C,// u
-    0x1C, 0x20, 0x40, 0x20, 0x1C,// v
-    0x3C, 0x40, 0x30, 0x40, 0x3C,// w
-    0x44, 0x28, 0x10, 0x28, 0x44,// x
-    0x0C, 0x50, 0x50, 0x50, 0x3C,// y
-    0x44, 0x64, 0x54, 0x4C, 0x44,// z
-    0x00, 0x08, 0x36, 0x41, 0x00,// {
-    0x00, 0x00, 0x7F, 0x00, 0x00,// |
-    0x00, 0x41, 0x36, 0x08, 0x00,// }
-    0x08, 0x08, 0x2A, 0x1C, 0x08,// ->
-    0x08, 0x1C, 0x2A, 0x08, 0x08 // <-
-};
-
-#endif
\ No newline at end of file
--- a/main.cpp	Sun Apr 29 02:41:10 2018 +0000
+++ b/main.cpp	Mon Apr 30 02:09:48 2018 +0000
@@ -1,9 +1,13 @@
 #include "mbed.h"
+#include "Joystick.h"
 #include "N5110.h"
 
+Joystick joystick(PTB10,PTB11,PTC16);
+N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
+
 //      rows,cols
 /*int sprite[41][64] =   {
-{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 }, 
+{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
 { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
 { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ),
 { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ),
@@ -47,36 +51,59 @@
 ( 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ),
  }; */
 
+int main( )
+{
+    // first need to initialise display
+    joystick.init();
+
+    lcd.init();
+    lcd.setContrast(0.4);
+    lcd.normalMode();      // normal colour mode
+    lcd.setBrightness(0.5); // put LED backlight on 50%
+
+    float circy = 5;
+    float circx = 5;
 
 
-N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
+    while(1) {
+
+        // these are default settings so not strictly needed
+
+        lcd.clear();
+
+        float mag = joystick.get_mag();
+        float angle = joystick.get_angle();
 
-int main()
-{
-   // first need to initialise display
-   lcd.init();
-   lcd.setContrast(0.4);
-   
+        Direction d = joystick.get_direction();
+        printf("direction %i\n", d);
+
+        int speed = 1;
 
-   while(1) {
-
-       // these are default settings so not strictly needed
-       lcd.normalMode();      // normal colour mode
-       lcd.setBrightness(0.5); // put LED backlight on 50%
+        if (d == N) {
+            circy -= speed;
+        } else if (d == S) {
+            circy += speed;
+        }
 
-       lcd.clear();
-       // x origin, y origin, rows, cols, sprite
-       /* lcd.drawSprite(20,0,41,64,(int *)sprite);*/
-       
-       lcd.printString("           scr",0,0); 
-       lcd.drawRect(0,0,65,48,FILL_TRANSPARENT);
-       lcd.setPixel(64,39,false);
-       lcd.setPixel(64,40,false);
-       lcd.setPixel(64,41,false);
-       lcd.setPixel(64,42,false);
-       lcd.setPixel(64,43,false);
-       lcd.setPixel(64,44,false);
-       lcd.drawCircle(5,5,2,FILL_BLACK); 
-       lcd.refresh();
-       wait(5.0); }
+        if (d == W) {
+            circx -= speed;
+        } else if (d == E) {
+            circx += speed;
+        }
+
+        lcd.printString("           scr",0,0);
+        lcd.drawRect(0,0,65,48,FILL_TRANSPARENT);
+        lcd.setPixel(64,39,false);
+        lcd.setPixel(64,40,false);
+        lcd.setPixel(64,41,false);
+        lcd.setPixel(64,42,false);
+        lcd.setPixel(64,43,false);
+        lcd.setPixel(64,44,false);
+        
+        printf("X = %f Y = %f", circx, circy);
+        lcd.drawCircle(circx,circy,2,FILL_BLACK);
+
+        wait(1/10);
+        lcd.refresh();
+    }
 }
\ No newline at end of file