Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Revision 2:a47f45c2fe6f, committed 2018-04-30
- Comitter:
- ahmedhedait
- Date:
- Mon Apr 30 02:09:48 2018 +0000
- Parent:
- 1:12693f2959f8
- Child:
- 3:8c1d53e31ed7
- Commit message:
- I updated that the small circle which starts at coordinates (5,5) moves in 4 different direction North,South,East,West without the circle getting back to its original position again.
Changed in this revision
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Joystick/Joystick.cpp Mon Apr 30 02:09:48 2018 +0000
@@ -0,0 +1,162 @@
+#include "Joystick.h"
+
+Joystick::Joystick(PinName vertPin,PinName horizPin,PinName clickPin)
+{
+ vert = new AnalogIn(vertPin);
+ horiz = new AnalogIn(horizPin);
+ click = new InterruptIn(clickPin);
+}
+
+void Joystick::init()
+{
+ // read centred values of joystick
+ _x0 = horiz->read();
+ _y0 = vert->read();
+
+ // this assumes that the joystick is centred when the init function is called
+ // if perfectly centred, the pots should read 0.5, but this may
+ // not be the case and x0 and y0 will be used to calibrate readings
+
+ // turn on pull-down for button -> this assumes the other side of the button
+ // is connected to +3V3 so we read 1 when pressed and 0 when not pressed
+ click->mode(PullDown);
+ // we therefore need to fire the interrupt on a rising edge
+ click->rise(callback(this,&Joystick::click_isr));
+ // need to use a callback since mbed-os5 - basically tells it to look in this class for the ISR
+ _click_flag = 0;
+
+}
+
+Direction Joystick::get_direction()
+{
+ float angle = get_angle(); // 0 to 360, -1 for centred
+
+ Direction d;
+ // partition 360 into segments and check which segment the angle is in
+ if (angle < 0.0f) {
+ d = CENTRE; // check for -1.0 angle
+ } else if (angle < 22.5f) { // then keep going in 45 degree increments
+ d = N;
+ } else if (angle < 67.5f) {
+ d = NE;
+ } else if (angle < 112.5f) {
+ d = E;
+ } else if (angle < 157.5f) {
+ d = SE;
+ } else if (angle < 202.5f) {
+ d = S;
+ } else if (angle < 247.5f) {
+ d = SW;
+ } else if (angle < 292.5f) {
+ d = W;
+ } else if (angle < 337.5f) {
+ d = NW;
+ } else {
+ d = N;
+ }
+
+ return d;
+}
+
+// this method gets the magnitude of the joystick movement
+float Joystick::get_mag()
+{
+ Polar p = get_polar();
+ return p.mag;
+}
+
+// this method gets the angle of joystick movement (0 to 360, 0 North)
+float Joystick::get_angle()
+{
+ Polar p = get_polar();
+ return p.angle;
+}
+
+// get raw joystick coordinate in range -1 to 1
+// Direction (x,y)
+// North (0,1)
+// East (1,0)
+// South (0,-1)
+// West (-1,0)
+Vector2D Joystick::get_coord()
+{
+ // read() returns value in range 0.0 to 1.0 so is scaled and centre value
+ // substracted to get values in the range -1.0 to 1.0
+ float x = 2.0f*( horiz->read() - _x0 );
+ float y = 2.0f*( vert->read() - _y0 );
+
+ // Note: the x value here is inverted to ensure the positive x is to the
+ // right. This is simply due to how the potentiometer on the joystick
+ // I was using was connected up. It could have been corrected in hardware
+ // by swapping the power supply pins. Instead it is done in software so may
+ // need to be changed depending on your wiring setup
+
+ Vector2D coord = {-x,y};
+ return coord;
+}
+
+// This maps the raw x,y coord onto a circular grid.
+// See: http://mathproofs.blogspot.co.uk/2005/07/mapping-square-to-circle.html
+Vector2D Joystick::get_mapped_coord()
+{
+ Vector2D coord = get_coord();
+
+ // do the transformation
+ float x = coord.x*sqrt(1.0f-pow(coord.y,2.0f)/2.0f);
+ float y = coord.y*sqrt(1.0f-pow(coord.x,2.0f)/2.0f);
+
+ Vector2D mapped_coord = {x,y};
+ return mapped_coord;
+}
+
+// this function converts the mapped coordinates into polar form
+Polar Joystick::get_polar()
+{
+ // get the mapped coordinate
+ Vector2D coord = get_mapped_coord();
+
+ // at this point, 0 degrees (i.e. x-axis) will be defined to the East.
+ // We want 0 degrees to correspond to North and increase clockwise to 359
+ // like a compass heading, so we need to swap the axis and invert y
+ float x = coord.y;
+ float y = coord.x;
+
+ float mag = sqrt(x*x+y*y); // pythagoras
+ float angle = RAD2DEG*atan2(y,x);
+ // angle will be in range -180 to 180, so add 360 to negative angles to
+ // move to 0 to 360 range
+ if (angle < 0.0f) {
+ angle+=360.0f;
+ }
+
+ // the noise on the ADC causes the values of x and y to fluctuate slightly
+ // around the centred values. This causes the random angle values to get
+ // calculated when the joystick is centred and untouched. This is also when
+ // the magnitude is very small, so we can check for a small magnitude and then
+ // set the angle to -1. This will inform us when the angle is invalid and the
+ // joystick is centred
+
+ if (mag < TOL) {
+ mag = 0.0f;
+ angle = -1.0f;
+ }
+
+ Polar p = {mag,angle};
+ return p;
+}
+
+bool Joystick::button_pressed()
+{
+ // ISR must have been triggered
+ if (_click_flag) {
+ _click_flag = 0; // clear flag
+ return true;
+ } else {
+ return false;
+ }
+}
+
+void Joystick::click_isr()
+{
+ _click_flag = 1;
+}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Joystick/Joystick.h Mon Apr 30 02:09:48 2018 +0000
@@ -0,0 +1,108 @@
+#ifndef JOYSTICK_H
+#define JOYSTICK_H
+
+#include "mbed.h"
+
+// this value can be tuned to alter tolerance of joystick movement
+#define TOL 0.1f
+#define RAD2DEG 57.2957795131f
+
+enum Direction {
+ CENTRE, // 0
+ N, // 1
+ NE, // 2
+ E, // 3
+ SE, // 4
+ S, // 5
+ SW, // 6
+ W, // 7
+ NW // 8
+};
+
+struct Vector2D {
+ float x;
+ float y;
+};
+
+struct Polar {
+ float mag;
+ float angle;
+};
+
+/** Joystick Class
+@author Dr Craig A. Evans, University of Leeds
+@brief Library for interfacing with analogue joystick
+
+Example:
+
+@code
+
+#include "mbed.h"
+#include "Joystick.h"
+
+// y x button
+Joystick joystick(PTB10,PTB11,PTC16);
+
+int main() {
+
+ joystick.init();
+
+ while(1) {
+
+ Vector2D coord = joystick.get_coord();
+ printf("Coord = %f,%f\n",coord.x,coord.y);
+
+ Vector2D mapped_coord = joystick.get_mapped_coord();
+ printf("Mapped coord = %f,%f\n",mapped_coord.x,mapped_coord.y);
+
+ float mag = joystick.get_mag();
+ float angle = joystick.get_angle();
+ printf("Mag = %f Angle = %f\n",mag,angle);
+
+ Direction d = joystick.get_direction();
+ printf("Direction = %i\n",d);
+
+ if (joystick.button_pressed() ) {
+ printf("Button Pressed\n");
+ }
+
+ wait(0.5);
+ }
+
+
+}
+
+* @endcode
+*/
+class Joystick
+{
+public:
+
+ // y-pot x-pot button
+ Joystick(PinName vertPin,PinName horizPin,PinName clickPin);
+
+ void init(); // needs to be called at start with joystick centred
+ float get_mag(); // polar
+ float get_angle(); // polar
+ Vector2D get_coord(); // cartesian co-ordinates x,y
+ Vector2D get_mapped_coord(); // x,y mapped to circle
+ Direction get_direction(); // N,NE,E,SE etc.
+ Polar get_polar(); // mag and angle in struct form
+ bool button_pressed(); // read button flag set in ISR when button pressed
+
+private:
+
+ AnalogIn *vert;
+ AnalogIn *horiz;
+ InterruptIn *click;
+
+ int _click_flag; // flag set in ISR
+ void click_isr(); // ISR on button press
+
+ // centred x,y values
+ float _x0;
+ float _y0;
+
+};
+
+#endif
\ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Joystick/mbed.bld Mon Apr 30 02:09:48 2018 +0000 @@ -0,0 +1,1 @@ +https://os.mbed.com/users/mbed_official/code/mbed/builds/994bdf8177cb \ No newline at end of file
--- a/N5110/Bitmap.cpp Sun Apr 29 02:41:10 2018 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,96 +0,0 @@
-#include "Bitmap.h"
-
-#include <iostream>
-
-#include "N5110.h"
-
-Bitmap::Bitmap(int const *contents,
- unsigned int const height,
- unsigned int const width)
- :
- _contents(std::vector<int>(height*width)),
- _height(height),
- _width(width)
-{
- // Perform a quick sanity check of the dimensions
- if (_contents.size() != height * width) {
- std::cerr << "Contents of bitmap has size " << _contents.size()
- << " pixels, but its dimensions were specified as "
- << width << " * " << height << " = " << width * height << std::endl;
- }
-
- for(unsigned int i = 0; i < height*width; ++i) _contents[i] = contents[i];
-}
-
-/**
- * @returns the value of the pixel at the given position
- */
-int Bitmap::get_pixel(unsigned int const row,
- unsigned int const column) const
-{
- // First check that row and column indices are within bounds
- if(column >= _width || row >= _height)
- {
- std::cerr << "The requested pixel with index " << row << "," << column
- << "is outside the bitmap dimensions: " << _width << ","
- << _height << std::endl;
- }
-
- // Now return the pixel value, using row-major indexing
- return _contents[row * _width + column];
-}
-
-/**
- * @brief Prints the contents of the bitmap to the terminal
- */
-void Bitmap::print() const
-{
- for (unsigned int row = 0; row < _height; ++row)
- {
- // Print each element of the row
- for (unsigned int column = 0; column < _width; ++column)
- {
- int pixel = get_pixel(row, column);
- std::cout << pixel;
- }
-
- // And then terminate with a new-line character
- std::cout << std::endl;
- }
-}
-
-/**
- * @brief Renders the contents of the bitmap onto an N5110 screen
- *
- * @param[in] lcd The screen to use for rendering
- * @param[in] x0 The horizontal position in pixels at which to render the bitmap
- * @param[in] y0 The vertical position in pixels at which to render the bitmap
- *
- * @details Note that x0, y0 gives the location of the top-left of the bitmap on
- * the screen.
- * This function only updates the buffer on the screen. You still need
- * to refresh the screen in order to actually see the bitmap.
- */
-void Bitmap::render(N5110 &lcd,
- unsigned int const x0,
- unsigned int const y0) const
-{
- // Loop through each row of the bitmap image
- for (unsigned int bitmap_row = 0; bitmap_row < _height; ++bitmap_row)
- {
- // Row index on the screen for rendering the row of pixels
- unsigned int screen_row = y0 + bitmap_row;
-
- // Render each pixel in the row
- for (unsigned int bitmap_col = 0; bitmap_col < _width; ++bitmap_col)
- {
- // Column index on the screen for rendering this pixel
- int screen_col = x0 + bitmap_col;
-
- // Find the required value of the pixel at the given location within
- // the bitmap data and then write it to the LCD screen
- int pixel = get_pixel(bitmap_row, bitmap_col);
- lcd.setPixel(screen_col, screen_row, pixel);
- }
- }
-}
\ No newline at end of file
--- a/N5110/Bitmap.h Sun Apr 29 02:41:10 2018 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,65 +0,0 @@
-#ifndef BITMAP_H
-#define BITMAP_H
-
-#include <vector>
-
-// Forward declarations
-class N5110;
-
-/**
- * @brief A black & white bitmap that can be rendered on an N5110 screen
- * @author Alex Valavanis <a.valavanis@leeds.ac.uk>
- *
- * @code
- // First declare the pixel map data using '1' for black,
- // or '0' for white pixels
- static int sprite_data[] = {
- 0,0,1,0,0,
- 0,1,1,1,0,
- 0,0,1,0,0,
- 0,1,1,1,0,
- 1,1,1,1,1,
- 1,1,1,1,1,
- 1,1,0,1,1,
- 1,1,0,1,1
- };
-
- // Instantiate the Bitmap object using the data above
- Bitmap sprite(sprite_data, 8, 5); // Specify rows and columns in sprite
-
- // We can render the bitmap wherever we want on the screen
- sprite.render(lcd, 20, 6); // x and y locations for rendering
- sprite.render(lcd, 30, 10);
-
- // We can also print its values to the terminal
- sprite.print();
- * @endcode
- */
-class Bitmap
-{
-private:
- /**
- * @brief The contents of the drawing, with pixels stored in row-major order
- * @details '1' represents a black pixel; '0' represents white
- */
- std::vector<int> _contents;
-
- unsigned int _height; ///< The height of the drawing in pixels
- unsigned int _width; ///< The width of the drawing in pixels
-
-public:
- Bitmap(int const *contents,
- unsigned int const height,
- unsigned int const width);
-
- int get_pixel(unsigned int const row,
- unsigned int const column) const;
-
- void print() const;
-
- void render(N5110 &lcd,
- unsigned int const x0,
- unsigned int const y0) const;
-};
-
-#endif // BITMAP_H
\ No newline at end of file
--- a/N5110/N5110.cpp Sun Apr 29 02:41:10 2018 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,497 +0,0 @@
-#include "mbed.h"
-#include "N5110.h"
-
-// overloaded constructor includes power pin - LCD Vcc connected to GPIO pin
-// this constructor works fine with LPC1768 - enough current sourced from GPIO
-// to power LCD. Doesn't work well with K64F.
-N5110::N5110(PinName const pwrPin,
- PinName const scePin,
- PinName const rstPin,
- PinName const dcPin,
- PinName const mosiPin,
- PinName const sclkPin,
- PinName const ledPin)
- :
- _spi(new SPI(mosiPin,NC,sclkPin)), // create new SPI instance and initialise
- _led(new PwmOut(ledPin)),
- _pwr(new DigitalOut(pwrPin)),
- _sce(new DigitalOut(scePin)),
- _rst(new DigitalOut(rstPin)),
- _dc(new DigitalOut(dcPin))
-{}
-
-// overloaded constructor does not include power pin - LCD Vcc must be tied to +3V3
-// Best to use this with K64F as the GPIO hasn't sufficient output current to reliably
-// drive the LCD.
-N5110::N5110(PinName const scePin,
- PinName const rstPin,
- PinName const dcPin,
- PinName const mosiPin,
- PinName const sclkPin,
- PinName const ledPin)
- :
- _spi(new SPI(mosiPin,NC,sclkPin)), // create new SPI instance and initialise
- _led(new PwmOut(ledPin)),
- _pwr(NULL), // pwr not needed so null it to be safe
- _sce(new DigitalOut(scePin)),
- _rst(new DigitalOut(rstPin)),
- _dc(new DigitalOut(dcPin))
-{}
-
-N5110::~N5110()
-{
- delete _spi;
-
- if(_pwr) {
- delete _pwr;
- }
-
- delete _led;
- delete _sce;
- delete _rst;
- delete _dc;
-}
-
-// initialise function - powers up and sends the initialisation commands
-void N5110::init()
-{
- turnOn(); // power up
- reset(); // reset LCD - must be done within 100 ms
- initSPI();
-
- setContrast(0.55); // this may need tuning (say 0.4 to 0.6)
- setBias(3); // datasheet - 48:1 mux - don't mess with if you don't know what you're doing! (0 to 7)
- setTempCoefficient(0); // datasheet - may need increasing (range 0 to 3) at very low temperatures
- normalMode(); // normal video mode by default
-
- clearRAM(); // RAM is undefined at power-up so clear to be sure
- clear(); // clear buffer
- setBrightness(0.5);
-}
-
-// sets normal video mode (black on white)
-void N5110::normalMode()
-{
- sendCommand(0b00100000); // basic instruction
- sendCommand(0b00001100); // normal video mode- datasheet
-}
-
-// sets normal video mode (white on black)
-void N5110::inverseMode()
-{
- sendCommand(0b00100000); // basic instruction
- sendCommand(0b00001101); // inverse video mode - datasheet
-}
-
-// function to power up the LCD and backlight - only works when using GPIO to power
-void N5110::turnOn()
-{
- if (_pwr != NULL) {
- _pwr->write(1); // apply power
- }
-}
-
-// function to power down LCD
-void N5110::turnOff()
-{
- clear(); // clear buffer
- refresh();
- setBrightness(0.0); // turn backlight off
- clearRAM(); // clear RAM to ensure specified current consumption
- // send command to ensure we are in basic mode
-
- sendCommand(0b00100000); // basic mode
- sendCommand(0b00001000); // clear display
- sendCommand(0b00100001); // extended mode
- sendCommand(0b00100100); // power down
-
- // if we are powering the LCD using the GPIO then make it low to turn off
- if (_pwr != NULL) {
- wait_ms(10); // small delay and then turn off the power pin
- _pwr->write(0); // turn off power
- }
-
-}
-
-// function to change LED backlight brightness
-void N5110::setBrightness(float brightness)
-{
- // check whether brightness is within range
- if (brightness < 0.0f)
- brightness = 0.0f;
- if (brightness > 1.0f)
- brightness = 1.0f;
- // set PWM duty cycle
- _led->write(brightness);
-}
-
-void N5110::setContrast(float contrast) {
-
- // enforce limits
- if (contrast > 1.0f)
- contrast = 1.0f;
- else if (contrast < 0.0f)
- contrast = 0.0;
-
- // convert to char in range 0 to 127 (i.e. 6 bits)
- char ic = char(contrast*127.0f);
-
- sendCommand(0b00100001); // extended instruction set
- sendCommand(0b10000000 | ic); // set Vop (which controls contrast)
- sendCommand(0b00100000); // back to basic instruction set
-}
-
-void N5110::setTempCoefficient(char tc) {
-
- // enforce limits
- if (tc>3) {
- tc=3;
- }
-
- // temperature coefficient may need increasing at low temperatures
-
- sendCommand(0b00100001); // extended instruction set
- sendCommand(0b00000100 | tc);
- sendCommand(0b00100000); // back to basic instruction set
-}
-
-void N5110::setBias(char bias) {
-
- // from data sheet
- // bias mux rate
- // 0 1:100
- // 1 1:80
- // 2 1:65
- // 3 1:48 (default)
- // 4 1:40/1:34
- // 5 1:24
- // 6 1:18/1:16
- // 7 1:10/1:9/1:8
-
- // enforce limits
- if (bias>7) {
- bias=7;
- }
-
- sendCommand(0b00100001); // extended mode instruction
- sendCommand(0b00010000 | bias);
- sendCommand(0b00100000); // end of extended mode instruction
-}
-
-// pulse the active low reset line
-void N5110::reset()
-{
- _rst->write(0); // reset the LCD
- _rst->write(1);
-}
-
-// function to initialise SPI peripheral
-void N5110::initSPI()
-{
- _spi->format(8,1); // 8 bits, Mode 1 - polarity 0, phase 1 - base value of clock is 0, data captured on falling edge/propagated on rising edge
- _spi->frequency(4000000); // maximum of screen is 4 MHz
-}
-
-// send a command to the display
-void N5110::sendCommand(unsigned char command)
-{
- _dc->write(0); // set DC low for command
- _sce->write(0); // set CE low to begin frame
- _spi->write(command); // send command
- _dc->write(1); // turn back to data by default
- _sce->write(1); // set CE high to end frame (expected for transmission of single byte)
-}
-
-// send data to the display at the current XY address
-// dc is set to 1 (i.e. data) after sending a command and so should
-// be the default mode.
-void N5110::sendData(unsigned char data)
-{
- _sce->write(0); // set CE low to begin frame
- _spi->write(data);
- _sce->write(1); // set CE high to end frame (expected for transmission of single byte)
-}
-
-// this function writes 0 to the 504 bytes to clear the RAM
-void N5110::clearRAM()
-{
- _sce->write(0); //set CE low to begin frame
- for(int i = 0; i < WIDTH * HEIGHT; i++) { // 48 x 84 bits = 504 bytes
- _spi->write(0x00); // send 0's
- }
- _sce->write(1); // set CE high to end frame
-}
-
-// function to set the XY address in RAM for subsequenct data write
-void N5110::setXYAddress(unsigned int const x,
- unsigned int const y)
-{
- if (x<WIDTH && y<HEIGHT) { // check within range
- sendCommand(0b00100000); // basic instruction
- sendCommand(0b10000000 | x); // send addresses to display with relevant mask
- sendCommand(0b01000000 | y);
- }
-}
-
-// These functions are used to set, clear and get the value of pixels in the display
-// Pixels are addressed in the range of 0 to 47 (y) and 0 to 83 (x). The refresh()
-// function must be called after set and clear in order to update the display
-void N5110::setPixel(unsigned int const x,
- unsigned int const y,
- bool const state)
-{
- if (x<WIDTH && y<HEIGHT) { // check within range
- // calculate bank and shift 1 to required position in the data byte
- if(state) buffer[x][y/8] |= (1 << y%8);
- else buffer[x][y/8] &= ~(1 << y%8);
- }
-}
-
-void N5110::clearPixel(unsigned int const x,
- unsigned int const y)
-{
- if (x<WIDTH && y<HEIGHT) { // check within range
- // calculate bank and shift 1 to required position (using bit clear)
- buffer[x][y/8] &= ~(1 << y%8);
- }
-}
-
-int N5110::getPixel(unsigned int const x,
- unsigned int const y) const
-{
- if (x<WIDTH && y<HEIGHT) { // check within range
- // return relevant bank and mask required bit
-
- int pixel = (int) buffer[x][y/8] & (1 << y%8);
-
- if (pixel)
- return 1;
- else
- return 0;
- }
-
- return 0;
-
-}
-
-// function to refresh the display
-void N5110::refresh()
-{
- setXYAddress(0,0); // important to set address back to 0,0 before refreshing display
- // address auto increments after printing string, so buffer[0][0] will not coincide
- // with top-left pixel after priting string
-
- _sce->write(0); //set CE low to begin frame
-
- for(int j = 0; j < BANKS; j++) { // be careful to use correct order (j,i) for horizontal addressing
- for(int i = 0; i < WIDTH; i++) {
- _spi->write(buffer[i][j]); // send buffer
- }
- }
- _sce->write(1); // set CE high to end frame
-
-}
-
-// fills the buffer with random bytes. Can be used to test the display.
-// The rand() function isn't seeded so it probably creates the same pattern everytime
-void N5110::randomiseBuffer()
-{
- int i,j;
- for(j = 0; j < BANKS; j++) { // be careful to use correct order (j,i) for horizontal addressing
- for(i = 0; i < WIDTH; i++) {
- buffer[i][j] = rand()%256; // generate random byte
- }
- }
-
-}
-
-// function to print 5x7 font
-void N5110::printChar(char const c,
- unsigned int const x,
- unsigned int const y)
-{
- if (y<BANKS) { // check if printing in range of y banks
-
- for (int i = 0; i < 5 ; i++ ) {
- int pixel_x = x+i;
- if (pixel_x > WIDTH-1) // ensure pixel isn't outside the buffer size (0 - 83)
- break;
- buffer[pixel_x][y] = font5x7[(c - 32)*5 + i];
- // array is offset by 32 relative to ASCII, each character is 5 pixels wide
- }
-
- }
-}
-
-// function to print string at specified position
-void N5110::printString(const char *str,
- unsigned int const x,
- unsigned int const y)
-{
- if (y<BANKS) { // check if printing in range of y banks
-
- int n = 0 ; // counter for number of characters in string
- // loop through string and print character
- while(*str) {
-
- // writes the character bitmap data to the buffer, so that
- // text and pixels can be displayed at the same time
- for (int i = 0; i < 5 ; i++ ) {
- int pixel_x = x+i+n*6;
- if (pixel_x > WIDTH-1) // ensure pixel isn't outside the buffer size (0 - 83)
- break;
- buffer[pixel_x][y] = font5x7[(*str - 32)*5 + i];
- }
- str++; // go to next character in string
- n++; // increment index
- }
- }
-}
-
-// function to clear the screen buffer
-void N5110::clear()
-{
- memset(buffer,0,sizeof(buffer));
-}
-
-// function to plot array on display
-void N5110::plotArray(float const array[])
-{
- for (int i=0; i<WIDTH; i++) { // loop through array
- // elements are normalised from 0.0 to 1.0, so multiply
- // by 47 to convert to pixel range, and subtract from 47
- // since top-left is 0,0 in the display geometry
- setPixel(i,47 - int(array[i]*47.0f),true);
- }
-
-}
-
-// function to draw circle
-void N5110:: drawCircle(unsigned int const x0,
- unsigned int const y0,
- unsigned int const radius,
- FillType const fill)
-{
- // from http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
- int x = radius;
- int y = 0;
- int radiusError = 1-x;
-
- while(x >= y) {
-
- // if transparent, just draw outline
- if (fill == FILL_TRANSPARENT) {
- setPixel( x + x0, y + y0,true);
- setPixel(-x + x0, y + y0,true);
- setPixel( y + x0, x + y0,true);
- setPixel(-y + x0, x + y0,true);
- setPixel(-y + x0, -x + y0,true);
- setPixel( y + x0, -x + y0,true);
- setPixel( x + x0, -y + y0,true);
- setPixel(-x + x0, -y + y0,true);
- } else { // drawing filled circle, so draw lines between points at same y value
-
- int type = (fill==FILL_BLACK) ? 1:0; // black or white fill
-
- drawLine(x+x0,y+y0,-x+x0,y+y0,type);
- drawLine(y+x0,x+y0,-y+x0,x+y0,type);
- drawLine(y+x0,-x+y0,-y+x0,-x+y0,type);
- drawLine(x+x0,-y+y0,-x+x0,-y+y0,type);
- }
-
- y++;
- if (radiusError<0) {
- radiusError += 2 * y + 1;
- } else {
- x--;
- radiusError += 2 * (y - x) + 1;
- }
- }
-
-}
-
-void N5110::drawLine(unsigned int const x0,
- unsigned int const y0,
- unsigned int const x1,
- unsigned int const y1,
- unsigned int const type)
-{
- // Note that the ranges can be negative so we have to turn the input values
- // into signed integers first
- int const y_range = static_cast<int>(y1) - static_cast<int>(y0);
- int const x_range = static_cast<int>(x1) - static_cast<int>(x0);
-
- // if dotted line, set step to 2, else step is 1
- unsigned int const step = (type==2) ? 2:1;
-
- // make sure we loop over the largest range to get the most pixels on the display
- // for instance, if drawing a vertical line (x_range = 0), we need to loop down the y pixels
- // or else we'll only end up with 1 pixel in the x column
- if ( abs(x_range) > abs(y_range) ) {
-
- // ensure we loop from smallest to largest or else for-loop won't run as expected
- unsigned int const start = x_range > 0 ? x0:x1;
- unsigned int const stop = x_range > 0 ? x1:x0;
-
- // loop between x pixels
- for (unsigned int x = start; x<= stop ; x+=step) {
- // do linear interpolation
- int const dx = static_cast<int>(x)-static_cast<int>(x0);
- unsigned int const y = y0 + y_range * dx / x_range;
-
- // If the line type is '0', this will clear the pixel
- // If it is '1' or '2', the pixel will be set
- setPixel(x,y, type);
- }
- } else {
-
- // ensure we loop from smallest to largest or else for-loop won't run as expected
- unsigned int const start = y_range > 0 ? y0:y1;
- unsigned int const stop = y_range > 0 ? y1:y0;
-
- for (unsigned int y = start; y<= stop ; y+=step) {
- // do linear interpolation
- int const dy = static_cast<int>(y)-static_cast<int>(y0);
- unsigned int const x = x0 + x_range * dy / y_range;
-
- // If the line type is '0', this will clear the pixel
- // If it is '1' or '2', the pixel will be set
- setPixel(x,y, type);
- }
- }
-
-}
-
-void N5110::drawRect(unsigned int const x0,
- unsigned int const y0,
- unsigned int const width,
- unsigned int const height,
- FillType const fill)
-{
- if (fill == FILL_TRANSPARENT) { // transparent, just outline
- drawLine(x0,y0,x0+(width-1),y0,1); // top
- drawLine(x0,y0+(height-1),x0+(width-1),y0+(height-1),1); // bottom
- drawLine(x0,y0,x0,y0+(height-1),1); // left
- drawLine(x0+(width-1),y0,x0+(width-1),y0+(height-1),1); // right
- } else { // filled rectangle
- int type = (fill==FILL_BLACK) ? 1:0; // black or white fill
- for (int y = y0; y<y0+height; y++) { // loop through rows of rectangle
- drawLine(x0,y,x0+(width-1),y,type); // draw line across screen
- }
- }
-}
-
-void N5110::drawSprite(int x0,
- int y0,
- int nrows,
- int ncols,
- int *sprite)
-{
- for (int i = 0; i < nrows; i++) {
- for (int j = 0 ; j < ncols ; j++) {
-
- int pixel = *((sprite+i*ncols)+j);
- setPixel(x0+j,y0+i, pixel);
- }
- }
-}
\ No newline at end of file
--- a/N5110/N5110.h Sun Apr 29 02:41:10 2018 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,534 +0,0 @@
-#ifndef N5110_H
-#define N5110_H
-
-#include "mbed.h"
-
-// number of pixels on display
-#define WIDTH 84
-#define HEIGHT 48
-#define BANKS 6
-
-/// Fill types for 2D shapes
-enum FillType {
- FILL_TRANSPARENT, ///< Transparent with outline
- FILL_BLACK, ///< Filled black
- FILL_WHITE, ///< Filled white (no outline)
-};
-
-/** N5110 Class
-@brief Library for interfacing with Nokia 5110 LCD display (https://www.sparkfun.com/products/10168) using the hardware SPI on the mbed.
-@brief The display is powered from a GPIO pin meaning it can be controlled via software. The LED backlight is also software-controllable (via PWM pin).
-@brief Can print characters and strings to the display using the included 5x7 font.
-@brief The library also implements a screen buffer so that individual pixels on the display (84 x 48) can be set, cleared and read.
-@brief The library can print primitive shapes (lines, circles, rectangles)
-@brief Acknowledgements to Chris Yan's Nokia_5110 Library.
-
-@brief Revision 1.3
-
-@author Craig A. Evans
-@date 7th February 2017
-
-@code
-
-#include "mbed.h"
-#include "N5110.h"
-
-// rows,cols
-int sprite[8][5] = {
- { 0,0,1,0,0 },
- { 0,1,1,1,0 },
- { 0,0,1,0,0 },
- { 0,1,1,1,0 },
- { 1,1,1,1,1 },
- { 1,1,1,1,1 },
- { 1,1,0,1,1 },
- { 1,1,0,1,1 },
-};
-
-// VCC,SCE,RST,D/C,MOSI,SCLK,LED
-//N5110 lcd(p7,p8,p9,p10,p11,p13,p21); // LPC1768 - pwr from GPIO
-N5110 lcd(p8,p9,p10,p11,p13,p21); // LPC1768 - powered from +3V3 - JP1 in 2/3 position
-//N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); // K64F - pwr from 3V3
-
-int main()
-{
- // first need to initialise display
- lcd.init();
-
- // change set contrast in range 0.0 to 1.0
- // 0.4 appears to be a good starting point
- lcd.setContrast(0.4);
-
- while(1) {
-
- // these are default settings so not strictly needed
- lcd.normalMode(); // normal colour mode
- lcd.setBrightness(0.5); // put LED backlight on 50%
-
- lcd.clear();
- // x origin, y origin, rows, cols, sprite
- lcd.drawSprite(20,6,8,5,(int *)sprite);
- lcd.refresh();
- wait(5.0);
-
- lcd.clear(); // clear buffer at start of every loop
- // can directly print strings at specified co-ordinates (must be less than 84 pixels to fit on display)
- lcd.printString("Hello, World!",0,0);
-
- char buffer[14]; // each character is 6 pixels wide, screen is 84 pixels (84/6 = 14)
- // so can display a string of a maximum 14 characters in length
- // or create formatted strings - ensure they aren't more than 14 characters long
- int temperature = 27;
- int length = sprintf(buffer,"T = %2d C",temperature); // print formatted data to buffer
- // it is important the format specifier ensures the length will fit in the buffer
- if (length <= 14) // if string will fit on display (assuming printing at x=0)
- lcd.printString(buffer,0,1); // display on screen
-
- float pressure = 1012.3; // same idea with floats
- length = sprintf(buffer,"P = %.2f mb",pressure);
- if (length <= 14)
- lcd.printString(buffer,0,2);
-
- // can also print individual characters at specified place
- lcd.printChar('X',5,3);
-
- // draw a line across the display at y = 40 pixels (origin top-left)
- for (int i = 0; i < WIDTH; i++) {
- lcd.setPixel(i,40,true);
- }
- // need to refresh display after setting pixels or writing strings
- lcd.refresh();
- wait(5.0);
-
- // can check status of pixel using getPixel(x,y);
- lcd.clear(); // clear buffer
- lcd.setPixel(2,2,true); // set random pixel in buffer
- lcd.refresh();
- wait(1.0);
-
- int pixel_to_test = lcd.getPixel(2,2);
-
- if ( pixel_to_test ) {
- lcd.printString("2,2 is set",0,4);
- }
-
- // this one shouldn't be set
- lcd.setPixel(3,3,false); // clear random pixel in buffer
- lcd.refresh();
- pixel_to_test = lcd.getPixel(3,3);
-
- if ( pixel_to_test == 0 ) {
- lcd.printString("3,3 is clear",0,5);
- }
-
- lcd.refresh();
- wait(4.0);
-
- lcd.clear(); // clear buffer
- lcd.inverseMode(); // invert colours
- lcd.setBrightness(1.0); // put LED backlight on full
-
- float array[84];
-
- for (int i = 0; i < 84; i++) {
- array[i] = 0.5 + 0.5*sin(i*2*3.14/84);
- }
-
- // can also plot graphs - 84 elements only
- // values must be in range 0.0 - 1.0
- lcd.plotArray(array);
- lcd.refresh();
- wait(5.0);
-
- lcd.clear();
- lcd.normalMode(); // normal colour mode back
- lcd.setBrightness(0.5); // put LED backlight on 50%
-
- // example of drawing lines
- for (int x = 0; x < WIDTH ; x+=10) {
- // x0,y0,x1,y1,type 0-white,1-black,2-dotted
- lcd.drawLine(0,0,x,HEIGHT,2);
- }
- lcd.refresh(); // refresh after drawing shapes
- wait(5.0);
-
-
- lcd.clear();
- // example of how to draw circles
- lcd.drawCircle(WIDTH/2,HEIGHT/2,20,FILL_BLACK); // x,y,radius,black fill
- lcd.drawCircle(WIDTH/2,HEIGHT/2,10,FILL_WHITE); // x,y,radius,white fill
- lcd.drawCircle(WIDTH/2,HEIGHT/2,30,FILL_TRANSPARENT); // x,y,radius,transparent with outline
- lcd.refresh(); // refresh after drawing shapes
- wait(5.0);
-
- lcd.clear();
- // example of how to draw rectangles
- // origin x,y,width,height,type
- lcd.drawRect(10,10,50,30,FILL_BLACK); // filled black rectangle
- lcd.drawRect(15,15,20,10,FILL_WHITE); // filled white rectange (no outline)
- lcd.drawRect(2,2,70,40,FILL_TRANSPARENT); // transparent, just outline
- lcd.refresh(); // refresh after drawing shapes
- wait(5.0);
-
- }
-}
-
-
-@endcode
-*/
-class N5110
-{
-private:
-// objects
- SPI *_spi;
- PwmOut *_led;
- DigitalOut *_pwr;
- DigitalOut *_sce;
- DigitalOut *_rst;
- DigitalOut *_dc;
-
-// variables
- unsigned char buffer[84][6]; // screen buffer - the 6 is for the banks - each one is 8 bits;
-
-public:
- /** Create a N5110 object connected to the specified pins
- *
- * @param pwr Pin connected to Vcc on the LCD display (pin 1)
- * @param sce Pin connected to chip enable (pin 3)
- * @param rst Pin connected to reset (pin 4)
- * @param dc Pin connected to data/command select (pin 5)
- * @param mosi Pin connected to data input (MOSI) (pin 6)
- * @param sclk Pin connected to serial clock (SCLK) (pin 7)
- * @param led Pin connected to LED backlight (must be PWM) (pin 8)
- *
- */
- N5110(PinName const pwrPin,
- PinName const scePin,
- PinName const rstPin,
- PinName const dcPin,
- PinName const mosiPin,
- PinName const sclkPin,
- PinName const ledPin);
-
- /** Create a N5110 object connected to the specified pins (Vcc to +3V3)
- *
- * @param sce Pin connected to chip enable (pin 3)
- * @param rst Pin connected to reset (pin 4)
- * @param dc Pin connected to data/command select (pin 5)
- * @param mosi Pin connected to data input (MOSI) (pin 6)
- * @param sclk Pin connected to serial clock (SCLK) (pin 7)
- * @param led Pin connected to LED backlight (must be PWM) (pin 8)
- *
- */
- N5110(PinName const scePin,
- PinName const rstPin,
- PinName const dcPin,
- PinName const mosiPin,
- PinName const sclkPin,
- PinName const ledPin);
-
- /**
- * Free allocated memory when object goes out of scope
- */
- ~N5110();
-
- /** Initialise display
- *
- * Powers up the display and turns on backlight (50% brightness default).
- * Sets the display up in horizontal addressing mode and with normal video mode.
- */
- void init();
-
- /** Turn off
- *
- * Powers down the display and turns of the backlight.
- * Needs to be reinitialised before being re-used.
- */
- void turnOff();
-
- /** Clear
- *
- * Clears the screen buffer.
- */
- void clear();
-
- /** Set screen constrast
- * @param constrast - float in range 0.0 to 1.0 (0.40 to 0.60 is usually a good value)
- */
- void setContrast(float contrast);
-
- /** Turn on normal video mode (default)
- * Black on white
- */
- void normalMode();
-
- /** Turn on inverse video mode (default)
- * White on black
- */
- void inverseMode();
-
- /** Set Brightness
- *
- * Sets brightness of LED backlight.
- * @param brightness - float in range 0.0 to 1.0
- */
- void setBrightness(float const brightness);
-
- /** Print String
- *
- * Prints a string of characters to the screen buffer. String is cut-off after the 83rd pixel.
- * @param x - the column number (0 to 83)
- * @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
- */
- void printString(char const *str,
- unsigned int const x,
- unsigned int const y);
-
- /** Print Character
- *
- * Sends a character to the screen buffer. Printed at the specified location. Character is cut-off after the 83rd pixel.
- * @param c - the character to print. Can print ASCII as so printChar('C').
- * @param x - the column number (0 to 83)
- * @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
- */
- void printChar(char const c,
- unsigned int const x,
- unsigned int const y);
-
- /**
- * @brief Set a Pixel
- *
- * @param x The x co-ordinate of the pixel (0 to 83)
- * @param y The y co-ordinate of the pixel (0 to 47)
- * @param state The state of the pixel [true=black (default), false=white]
- *
- * @details This function sets the state of a pixel in the screen buffer.
- * The third parameter can be omitted,
- */
- void setPixel(unsigned int const x,
- unsigned int const y,
- bool const state = true);
-
- /**
- * @brief Clear a Pixel
- *
- * @param x - the x co-ordinate of the pixel (0 to 83)
- * @param y - the y co-ordinate of the pixel (0 to 47)
- *
- * @details This function clears pixel in the screen buffer
- *
- * @deprecated Use setPixel(x, y, false) instead
- */
- void clearPixel(unsigned int const x,
- unsigned int const y)
- __attribute__((deprecated("Use setPixel(x,y,false) instead")));
-
- /** Get a Pixel
- *
- * This function gets the status of a pixel in the screen buffer.
- * @param x - the x co-ordinate of the pixel (0 to 83)
- * @param y - the y co-ordinate of the pixel (0 to 47)
- * @returns
- * 0 - pixel is clear
- * 1 - pixel is set
- */
- int getPixel(unsigned int const x,
- unsigned int const y) const;
-
- /** Refresh display
- *
- * This functions sends the screen buffer to the display.
- */
- void refresh();
-
- /** Randomise buffer
- *
- * This function fills the buffer with random data. Can be used to test the display.
- * A call to refresh() must be made to update the display to reflect the change in pixels.
- * The seed is not set and so the generated pattern will probably be the same each time.
- * TODO: Randomise the seed - maybe using the noise on the AnalogIn pins.
- */
- void randomiseBuffer();
-
- /** Plot Array
- *
- * This function plots a one-dimensional array in the buffer.
- * @param array[] - y values of the plot. Values should be normalised in the range 0.0 to 1.0. First 84 plotted.
- */
- void plotArray(float const array[]);
-
- /** Draw Circle
- *
- * This function draws a circle at the specified origin with specified radius in the screen buffer
- * Uses the midpoint circle algorithm.
- * @see http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
- * @param x0 - x-coordinate of centre
- * @param y0 - y-coordinate of centre
- * @param radius - radius of circle in pixels
- * @param fill - fill-type for the shape
- */
- void drawCircle(unsigned int const x0,
- unsigned int const y0,
- unsigned int const radius,
- FillType const fill);
-
- /** Draw Line
- *
- * This function draws a line between the specified points using linear interpolation.
- * @param x0 - x-coordinate of first point
- * @param y0 - y-coordinate of first point
- * @param x1 - x-coordinate of last point
- * @param y1 - y-coordinate of last point
- * @param type - 0 white,1 black,2 dotted
- */
- void drawLine(unsigned int const x0,
- unsigned int const y0,
- unsigned int const x1,
- unsigned int const y1,
- unsigned int const type);
-
- /** Draw Rectangle
- *
- * This function draws a rectangle.
- * @param x0 - x-coordinate of origin (top-left)
- * @param y0 - y-coordinate of origin (top-left)
- * @param width - width of rectangle
- * @param height - height of rectangle
- * @param fill - fill-type for the shape
- */
- void drawRect(unsigned int const x0,
- unsigned int const y0,
- unsigned int const width,
- unsigned int const height,
- FillType const fill);
-
- /** Draw Sprite
- *
- * This function draws a sprite as defined in a 2D array
- * @param x0 - x-coordinate of origin (top-left)
- * @param y0 - y-coordinate of origin (top-left)
- * @param nrows - number of rows in sprite
- * @param ncols - number of columns in sprite
- * @param sprite - 2D array representing the sprite
- */
- void drawSprite(int x0,
- int y0,
- int nrows,
- int ncols,
- int *sprite);
-
-
-private:
-// methods
- void setXYAddress(unsigned int const x,
- unsigned int const y);
- void initSPI();
- void turnOn();
- void reset();
- void clearRAM();
- void sendCommand(unsigned char command);
- void sendData(unsigned char data);
- void setTempCoefficient(char tc); // 0 to 3
- void setBias(char bias); // 0 to 7
-};
-
-const unsigned char font5x7[480] = {
- 0x00, 0x00, 0x00, 0x00, 0x00,// (space)
- 0x00, 0x00, 0x5F, 0x00, 0x00,// !
- 0x00, 0x07, 0x00, 0x07, 0x00,// "
- 0x14, 0x7F, 0x14, 0x7F, 0x14,// #
- 0x24, 0x2A, 0x7F, 0x2A, 0x12,// $
- 0x23, 0x13, 0x08, 0x64, 0x62,// %
- 0x36, 0x49, 0x55, 0x22, 0x50,// &
- 0x00, 0x05, 0x03, 0x00, 0x00,// '
- 0x00, 0x1C, 0x22, 0x41, 0x00,// (
- 0x00, 0x41, 0x22, 0x1C, 0x00,// )
- 0x08, 0x2A, 0x1C, 0x2A, 0x08,// *
- 0x08, 0x08, 0x3E, 0x08, 0x08,// +
- 0x00, 0x50, 0x30, 0x00, 0x00,// ,
- 0x08, 0x08, 0x08, 0x08, 0x08,// -
- 0x00, 0x60, 0x60, 0x00, 0x00,// .
- 0x20, 0x10, 0x08, 0x04, 0x02,// /
- 0x3E, 0x51, 0x49, 0x45, 0x3E,// 0
- 0x00, 0x42, 0x7F, 0x40, 0x00,// 1
- 0x42, 0x61, 0x51, 0x49, 0x46,// 2
- 0x21, 0x41, 0x45, 0x4B, 0x31,// 3
- 0x18, 0x14, 0x12, 0x7F, 0x10,// 4
- 0x27, 0x45, 0x45, 0x45, 0x39,// 5
- 0x3C, 0x4A, 0x49, 0x49, 0x30,// 6
- 0x01, 0x71, 0x09, 0x05, 0x03,// 7
- 0x36, 0x49, 0x49, 0x49, 0x36,// 8
- 0x06, 0x49, 0x49, 0x29, 0x1E,// 9
- 0x00, 0x36, 0x36, 0x00, 0x00,// :
- 0x00, 0x56, 0x36, 0x00, 0x00,// ;
- 0x00, 0x08, 0x14, 0x22, 0x41,// <
- 0x14, 0x14, 0x14, 0x14, 0x14,// =
- 0x41, 0x22, 0x14, 0x08, 0x00,// >
- 0x02, 0x01, 0x51, 0x09, 0x06,// ?
- 0x32, 0x49, 0x79, 0x41, 0x3E,// @
- 0x7E, 0x11, 0x11, 0x11, 0x7E,// A
- 0x7F, 0x49, 0x49, 0x49, 0x36,// B
- 0x3E, 0x41, 0x41, 0x41, 0x22,// C
- 0x7F, 0x41, 0x41, 0x22, 0x1C,// D
- 0x7F, 0x49, 0x49, 0x49, 0x41,// E
- 0x7F, 0x09, 0x09, 0x01, 0x01,// F
- 0x3E, 0x41, 0x41, 0x51, 0x32,// G
- 0x7F, 0x08, 0x08, 0x08, 0x7F,// H
- 0x00, 0x41, 0x7F, 0x41, 0x00,// I
- 0x20, 0x40, 0x41, 0x3F, 0x01,// J
- 0x7F, 0x08, 0x14, 0x22, 0x41,// K
- 0x7F, 0x40, 0x40, 0x40, 0x40,// L
- 0x7F, 0x02, 0x04, 0x02, 0x7F,// M
- 0x7F, 0x04, 0x08, 0x10, 0x7F,// N
- 0x3E, 0x41, 0x41, 0x41, 0x3E,// O
- 0x7F, 0x09, 0x09, 0x09, 0x06,// P
- 0x3E, 0x41, 0x51, 0x21, 0x5E,// Q
- 0x7F, 0x09, 0x19, 0x29, 0x46,// R
- 0x46, 0x49, 0x49, 0x49, 0x31,// S
- 0x01, 0x01, 0x7F, 0x01, 0x01,// T
- 0x3F, 0x40, 0x40, 0x40, 0x3F,// U
- 0x1F, 0x20, 0x40, 0x20, 0x1F,// V
- 0x7F, 0x20, 0x18, 0x20, 0x7F,// W
- 0x63, 0x14, 0x08, 0x14, 0x63,// X
- 0x03, 0x04, 0x78, 0x04, 0x03,// Y
- 0x61, 0x51, 0x49, 0x45, 0x43,// Z
- 0x00, 0x00, 0x7F, 0x41, 0x41,// [
- 0x02, 0x04, 0x08, 0x10, 0x20,// "\"
- 0x41, 0x41, 0x7F, 0x00, 0x00,// ]
- 0x04, 0x02, 0x01, 0x02, 0x04,// ^
- 0x40, 0x40, 0x40, 0x40, 0x40,// _
- 0x00, 0x01, 0x02, 0x04, 0x00,// `
- 0x20, 0x54, 0x54, 0x54, 0x78,// a
- 0x7F, 0x48, 0x44, 0x44, 0x38,// b
- 0x38, 0x44, 0x44, 0x44, 0x20,// c
- 0x38, 0x44, 0x44, 0x48, 0x7F,// d
- 0x38, 0x54, 0x54, 0x54, 0x18,// e
- 0x08, 0x7E, 0x09, 0x01, 0x02,// f
- 0x08, 0x14, 0x54, 0x54, 0x3C,// g
- 0x7F, 0x08, 0x04, 0x04, 0x78,// h
- 0x00, 0x44, 0x7D, 0x40, 0x00,// i
- 0x20, 0x40, 0x44, 0x3D, 0x00,// j
- 0x00, 0x7F, 0x10, 0x28, 0x44,// k
- 0x00, 0x41, 0x7F, 0x40, 0x00,// l
- 0x7C, 0x04, 0x18, 0x04, 0x78,// m
- 0x7C, 0x08, 0x04, 0x04, 0x78,// n
- 0x38, 0x44, 0x44, 0x44, 0x38,// o
- 0x7C, 0x14, 0x14, 0x14, 0x08,// p
- 0x08, 0x14, 0x14, 0x18, 0x7C,// q
- 0x7C, 0x08, 0x04, 0x04, 0x08,// r
- 0x48, 0x54, 0x54, 0x54, 0x20,// s
- 0x04, 0x3F, 0x44, 0x40, 0x20,// t
- 0x3C, 0x40, 0x40, 0x20, 0x7C,// u
- 0x1C, 0x20, 0x40, 0x20, 0x1C,// v
- 0x3C, 0x40, 0x30, 0x40, 0x3C,// w
- 0x44, 0x28, 0x10, 0x28, 0x44,// x
- 0x0C, 0x50, 0x50, 0x50, 0x3C,// y
- 0x44, 0x64, 0x54, 0x4C, 0x44,// z
- 0x00, 0x08, 0x36, 0x41, 0x00,// {
- 0x00, 0x00, 0x7F, 0x00, 0x00,// |
- 0x00, 0x41, 0x36, 0x08, 0x00,// }
- 0x08, 0x08, 0x2A, 0x1C, 0x08,// ->
- 0x08, 0x1C, 0x2A, 0x08, 0x08 // <-
-};
-
-#endif
\ No newline at end of file
--- a/main.cpp Sun Apr 29 02:41:10 2018 +0000
+++ b/main.cpp Mon Apr 30 02:09:48 2018 +0000
@@ -1,9 +1,13 @@
#include "mbed.h"
+#include "Joystick.h"
#include "N5110.h"
+Joystick joystick(PTB10,PTB11,PTC16);
+N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
+
// rows,cols
/*int sprite[41][64] = {
-{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
+{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ),
{ 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ),
@@ -47,36 +51,59 @@
( 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ),
}; */
+int main( )
+{
+ // first need to initialise display
+ joystick.init();
+
+ lcd.init();
+ lcd.setContrast(0.4);
+ lcd.normalMode(); // normal colour mode
+ lcd.setBrightness(0.5); // put LED backlight on 50%
+
+ float circy = 5;
+ float circx = 5;
-N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
+ while(1) {
+
+ // these are default settings so not strictly needed
+
+ lcd.clear();
+
+ float mag = joystick.get_mag();
+ float angle = joystick.get_angle();
-int main()
-{
- // first need to initialise display
- lcd.init();
- lcd.setContrast(0.4);
-
+ Direction d = joystick.get_direction();
+ printf("direction %i\n", d);
+
+ int speed = 1;
- while(1) {
-
- // these are default settings so not strictly needed
- lcd.normalMode(); // normal colour mode
- lcd.setBrightness(0.5); // put LED backlight on 50%
+ if (d == N) {
+ circy -= speed;
+ } else if (d == S) {
+ circy += speed;
+ }
- lcd.clear();
- // x origin, y origin, rows, cols, sprite
- /* lcd.drawSprite(20,0,41,64,(int *)sprite);*/
-
- lcd.printString(" scr",0,0);
- lcd.drawRect(0,0,65,48,FILL_TRANSPARENT);
- lcd.setPixel(64,39,false);
- lcd.setPixel(64,40,false);
- lcd.setPixel(64,41,false);
- lcd.setPixel(64,42,false);
- lcd.setPixel(64,43,false);
- lcd.setPixel(64,44,false);
- lcd.drawCircle(5,5,2,FILL_BLACK);
- lcd.refresh();
- wait(5.0); }
+ if (d == W) {
+ circx -= speed;
+ } else if (d == E) {
+ circx += speed;
+ }
+
+ lcd.printString(" scr",0,0);
+ lcd.drawRect(0,0,65,48,FILL_TRANSPARENT);
+ lcd.setPixel(64,39,false);
+ lcd.setPixel(64,40,false);
+ lcd.setPixel(64,41,false);
+ lcd.setPixel(64,42,false);
+ lcd.setPixel(64,43,false);
+ lcd.setPixel(64,44,false);
+
+ printf("X = %f Y = %f", circx, circy);
+ lcd.drawCircle(circx,circy,2,FILL_BLACK);
+
+ wait(1/10);
+ lcd.refresh();
+ }
}
\ No newline at end of file