Code to control an individually addressable RGB strip.
Dependencies: mbed WS2812 PixelArray
main.cpp
00001 #include "mbed.h" 00002 #include "WS2812.h" 00003 #include "PixelArray.h" 00004 00005 #define WS2812_BUF 30 00006 #define NUM_COLORS 6 00007 #define NUM_LEDS_PER_COLOR 1 00008 00009 PixelArray px(WS2812_BUF); 00010 00011 // See the program page for information on the timing numbers 00012 // The given numbers are for the K64F 00013 WS2812 ws(D9, WS2812_BUF, 3, 11, 10, 11); 00014 00015 int main() 00016 { 00017 00018 ws.useII(WS2812::PER_PIXEL); // use per-pixel intensity scaling 00019 00020 // set up the colours we want to draw with 00021 int colorbuf[NUM_COLORS] = {0xfffff0,0xffff00,0xfff000,0xff0000,0xf00000,0xffffff}; 00022 00023 // for each of the colours (j) write out 10 of them 00024 // the pixels are written at the colour*10, plus the colour position 00025 // all modulus 60 so it wraps around 00026 for (int i = 0; i < WS2812_BUF; i++) { 00027 px.Set(i, colorbuf[(i / NUM_LEDS_PER_COLOR) % NUM_COLORS]); 00028 } 00029 00030 // now all the colours are computed, add a fade effect using intensity scaling 00031 // compute and write the II value for each pixel 00032 for (int j=0; j<WS2812_BUF; j++) { 00033 // px.SetI(pixel position, II value) 00034 px.SetI(j%WS2812_BUF, 0x0f); 00035 } 00036 00037 00038 // Now the buffer is written, rotate it 00039 // by writing it out with an increasing offset 00040 while (1) { 00041 for (int z=WS2812_BUF; z >= 0 ; z--) { 00042 ws.write_offsets(px.getBuf(),z,z,z); 00043 wait(0.075); 00044 } 00045 } 00046 00047 }
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