Code to control an individually addressable RGB strip.

Dependencies:   mbed WS2812 PixelArray

main.cpp

Committer:
ahdyer
Date:
2019-12-14
Revision:
0:b47973ee96a9

File content as of revision 0:b47973ee96a9:

#include "mbed.h"
#include "WS2812.h"
#include "PixelArray.h"
 
#define WS2812_BUF 30
#define NUM_COLORS 6
#define NUM_LEDS_PER_COLOR 1
 
PixelArray px(WS2812_BUF);
 
// See the program page for information on the timing numbers
// The given numbers are for the K64F
WS2812 ws(D9, WS2812_BUF, 3, 11, 10, 11);
 
int main()
{
 
    ws.useII(WS2812::PER_PIXEL); // use per-pixel intensity scaling
    
    // set up the colours we want to draw with
    int colorbuf[NUM_COLORS] = {0xfffff0,0xffff00,0xfff000,0xff0000,0xf00000,0xffffff};
 
    // for each of the colours (j) write out 10 of them
    // the pixels are written at the colour*10, plus the colour position
    // all modulus 60 so it wraps around
    for (int i = 0; i < WS2812_BUF; i++) {
        px.Set(i, colorbuf[(i / NUM_LEDS_PER_COLOR) % NUM_COLORS]);
    }
 
    // now all the colours are computed, add a fade effect using intensity scaling
    // compute and write the II value for each pixel
    for (int j=0; j<WS2812_BUF; j++) {
        // px.SetI(pixel position, II value)
        px.SetI(j%WS2812_BUF, 0x0f);
    }
 
 
    // Now the buffer is written, rotate it
    // by writing it out with an increasing offset
    while (1) {
        for (int z=WS2812_BUF; z >= 0 ; z--) {
            ws.write_offsets(px.getBuf(),z,z,z);
            wait(0.075);
        }
    }
 
}