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main.cpp
- Committer:
- ZhongYufan
- Date:
- 2020-05-13
- Revision:
- 21:7b6da5796f47
- Parent:
- 19:08c582bcdc98
File content as of revision 21:7b6da5796f47:
/*
ELEC2645 Embedded Systems Project
School of Electronic & Electrical Engineering
University of Leeds
Name: Yufan Zhong
Username: el17yz
Student ID Number: 201199708
Date: May,2020
*/
///////// pre-processor directives ////////
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "MinerEngine.h"
#ifdef DEBUG
# include "tests.h"
#endif
#define WINCH_WIDTH 12
#define WINCH_HEIGHT 6
#define CLAW_SPEED 3
#define MONSTER_SIZE 3
#define MONSTER_SPEED 1
#define GOLD_NUM 9
/////////////// structs /////////////////
struct UserInput {
Direction d;
float mag;
};
/////////////// objects ///////////////
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;
MinerEngine miner;
///////////// prototypes ///////////////
void init();
///////////// functions ////////////////
int main()
{
#ifdef DEBUG
int number_of_failures = run_all_tests();
if(number_of_failures > 0) return number_of_failures;
#endif
init(); // initialise and then display welcome screen...
miner.welcome(pad,lcd); // waiting for the user to start
// game loop - switch the state - read input, update the game state and render the display
while (1) {
miner.state_switch(pad,lcd);
}
}
// initialies all classes and libraries
void init()
{
// need to initialise LCD and Gamepad
lcd.init();
pad.init();
// initialise the game with correct winch sizes, gold number and monster speed
miner.init(WINCH_WIDTH,WINCH_HEIGHT,GOLD_NUM,MONSTER_SPEED);
miner.init_unchanged_parameter(); //initialise the highest score
}