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Claw.cpp
00001 #include "Claw.h" 00002 00003 Claw::Claw() 00004 { 00005 00006 } 00007 00008 Claw::~Claw() 00009 { 00010 00011 } 00012 // print the claw 00013 int claw[4][7] = { 00014 {0,0,0,1,0,0,0}, 00015 {0,0,1,1,1,0,0}, 00016 {0,1,0,0,0,1,0}, 00017 {1,0,0,0,0,0,1}, 00018 }; 00019 00020 //initialise the claw 00021 void Claw::init(int winch_width) 00022 { 00023 _winch_width = winch_width; 00024 _x0 = WIDTH/2; // the x0,y0 are the upper point 00025 _y0 = 14; 00026 _x1 = _x0; // the x1,y1 are the lower claw point 00027 _y1 = _y0; 00028 _velocity_y = 0.0; // 0(stop);1(down);-1(up) 00029 _now_score = 0; 00030 _speed_x = 1; // horizontal speed of claw 00031 } 00032 00033 //draw the claw and wire 00034 void Claw::draw(N5110 &lcd) 00035 { 00036 lcd.drawSprite(_x1-3,_y1,4,7,(int *)claw); 00037 lcd.drawLine(_x0,_y0,_x1,_y1,1); 00038 } 00039 00040 void Claw::update(Vector2D winch_pos) 00041 { 00042 _x0 = winch_pos.x+6; //follow the winch 00043 _x1 = _x0; 00044 _y1+=_velocity_y; //update the position 00045 } 00046 00047 //add current score 00048 void Claw::add_now_score() 00049 { 00050 _now_score++; 00051 } 00052 00053 //return current score 00054 int Claw::get_now_score() 00055 { 00056 return _now_score; 00057 } 00058 00059 //set the velosity 00060 void Claw::set_velocity(float v) 00061 { 00062 _velocity_y = v; 00063 } 00064 00065 //return velocity 00066 float Claw::get_velocity() 00067 { 00068 float v = _velocity_y; 00069 return v; 00070 } 00071 00072 //get position 00073 Vector2D Claw::get_pos() 00074 { 00075 Vector2D p = {_x1,_y1}; 00076 return p; 00077 } 00078 00079 //set position 00080 void Claw::set_pos(Vector2D p) 00081 { 00082 _x1 = p.x; 00083 _y1 = p.y; 00084 }
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