Knight KE / Mbed OS Game_Master
Embed: (wiki syntax)

« Back to documentation index

Show/hide line numbers EventQueue_stub.cpp Source File

EventQueue_stub.cpp

00001 /*
00002  * Copyright (c) , Arm Limited and affiliates.
00003  * SPDX-License-Identifier: Apache-2.0
00004  *
00005  * Licensed under the Apache License, Version 2.0 (the "License");
00006  * you may not use this file except in compliance with the License.
00007  * You may obtain a copy of the License at
00008  *
00009  *     http://www.apache.org/licenses/LICENSE-2.0
00010  *
00011  * Unless required by applicable law or agreed to in writing, software
00012  * distributed under the License is distributed on an "AS IS" BASIS,
00013  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
00014  * See the License for the specific language governing permissions and
00015  * limitations under the License.
00016  */
00017 
00018 #include "EventQueue.h"
00019 #include "Callback.h"
00020 
00021 using namespace mbed;
00022 
00023 namespace events {
00024 
00025 EventQueue::EventQueue(unsigned event_size, unsigned char *event_pointer) {
00026 }
00027 
00028 EventQueue::~EventQueue() {
00029 }
00030 
00031 void EventQueue::dispatch(int ms) {
00032 }
00033 
00034 void EventQueue::break_dispatch() {
00035 }
00036 
00037 unsigned EventQueue::tick() {
00038     return 0;
00039 }
00040 
00041 void EventQueue::cancel(int id) {
00042 }
00043 
00044 void EventQueue::background(Callback<void(int)> update) {
00045 }
00046 
00047 void EventQueue::chain(EventQueue *target) {
00048 }
00049 
00050 }