Simple library for interfacing to Nokia 5110 LCD display (as found on the SparkFun website).

Dependents:   LabyrinthOfTheMinotaur

Fork of N5110 by Craig Evans

Files at this revision

API Documentation at this revision

Comitter:
eencae
Date:
Thu Apr 23 18:57:52 2015 +0000
Parent:
19:1af393359298
Commit message:
1) Replaced literal values in library with WIDTH, HEIGHT, BANKS etc.; 2) User now needs to manually call refresh() after drawing lines/circles/rects. Was previously in drawLine() and so sent the entire buffer to display after every line - very slow.

Changed in this revision

N5110.cpp Show annotated file Show diff for this revision Revisions of this file
N5110.h Show annotated file Show diff for this revision Revisions of this file
diff -r 1af393359298 -r ba8addc061ea N5110.cpp
--- a/N5110.cpp	Wed Apr 22 12:41:45 2015 +0000
+++ b/N5110.cpp	Thu Apr 23 18:57:52 2015 +0000
@@ -179,6 +179,7 @@
     if (x>=0 && x<WIDTH && y>=0 && y<HEIGHT) {  // check within range
         // return relevant bank and mask required bit
         return (int) buffer[x][y/8] & (1 << y%8);
+        // note this does not necessarily return 1 - a non-zero number represents a pixel
     } else {
         return 0;
     }
@@ -220,11 +221,11 @@
 // function to print 5x7 font
 void N5110::printChar(char c,int x,int y)
 {
-    if (y>=0 && y<6) {  // check if printing in range of y banks
+    if (y>=0 && y<BANKS) {  // check if printing in range of y banks
 
         for (int i = 0; i < 5 ; i++ ) {
             int pixel_x = x+i;
-            if (pixel_x > 83)  // ensure pixel isn't outside the buffer size (0 - 83)
+            if (pixel_x > WIDTH-1)  // ensure pixel isn't outside the buffer size (0 - 83)
                 break;
             buffer[pixel_x][y] = font5x7[(c - 32)*5 + i];
             // array is offset by 32 relative to ASCII, each character is 5 pixels wide
@@ -237,7 +238,7 @@
 // function to print string at specified position
 void N5110::printString(const char * str,int x,int y)
 {
-    if (y>=0 && y<6) {  // check if printing in range of y banks
+    if (y>=0 && y<BANKS) {  // check if printing in range of y banks
 
         int n = 0 ; // counter for number of characters in string
         // loop through string and print character
@@ -247,7 +248,7 @@
             // text and pixels can be displayed at the same time
             for (int i = 0; i < 5 ; i++ ) {
                 int pixel_x = x+i+n*6;
-                if (pixel_x > 83) // ensure pixel isn't outside the buffer size (0 - 83)
+                if (pixel_x > WIDTH-1) // ensure pixel isn't outside the buffer size (0 - 83)
                     break;
                 buffer[pixel_x][y] = font5x7[(*str - 32)*5 + i];
             }
@@ -337,7 +338,6 @@
         }
     }
 
-    refresh();
 }
 
 void N5110::drawLine(int x0,int y0,int x1,int y1,int type)
@@ -386,7 +386,6 @@
         }
     }
 
-    refresh();
 }
 
 void N5110::drawRect(int x0,int y0,int width,int height,int fill)
diff -r 1af393359298 -r ba8addc061ea N5110.h
--- a/N5110.h	Wed Apr 22 12:41:45 2015 +0000
+++ b/N5110.h	Thu Apr 23 18:57:52 2015 +0000
@@ -127,6 +127,7 @@
             // x0,y0,x1,y1,type 0-white,1-black,2-dotted
             lcd.drawLine(0,0,x,HEIGHT,2);
         }
+        lcd.refresh();   // need to refresh screen after drawing lines
 
         wait(5.0);
         lcd.clear();
@@ -135,6 +136,7 @@
         lcd.drawCircle(WIDTH/2,HEIGHT/2,20,1);  // x,y,radius,black fill
         lcd.drawCircle(WIDTH/2,HEIGHT/2,10,2);  // x,y,radius,white fill
         lcd.drawCircle(WIDTH/2,HEIGHT/2,30,0);  // x,y,radius,transparent with outline
+        lcd.refresh();   // need to refresh screen after drawing circles
 
         wait(5.0);
         lcd.clear();
@@ -144,8 +146,10 @@
         lcd.drawRect(10,10,50,30,1);  // filled black rectangle
         lcd.drawRect(15,15,20,10,2);  // filled white rectange (no outline)
         lcd.drawRect(2,2,70,40,0);    // transparent, just outline
+        lcd.refresh();   // need to refresh screen after drawing rects
 
-         wait(5.0);
+
+        wait(5.0);
         lcd.clear();
 
     }