Asteroids game using a Gameduino

Dependencies:   Gameduino mbed

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Show/hide line numbers splitscreen.h Source File

splitscreen.h

00001 static PROGMEM prog_uchar splitscreen_code[] = {
00002 0xB3,0x15,
00003 0x01,0x80,
00004 0x0F,0x72,
00005 0x81,0x60,
00006 0x00,0x6C,
00007 0x80,0x61,
00008 0x81,0x55,
00009 0x00,0x60,
00010 0x00,0x6C,
00011 0x00,0x6E,
00012 0x0F,0x74,
00013 0x81,0x60,
00014 0xFF,0xFF,
00015 0x00,0x66,
00016 0x00,0x60,
00017 0x00,0x6C,
00018 0x03,0x67,
00019 0x8B,0x35,
00020 0x0F,0x71,
00021 0x81,0x60,
00022 0x00,0x60,
00023 0x00,0x6C,
00024 0x04,0xA8,
00025 0x23,0x60,
00026 0x03,0x61,
00027 0x81,0x55,
00028 0x81,0x60,
00029 0x00,0x60,
00030 0x00,0x6C,
00031 0x05,0xA8,
00032 0x23,0x60,
00033 0x03,0x61,
00034 0x81,0x55,
00035 0x81,0x60,
00036 0x00,0x60,
00037 0x00,0x6C,
00038 0x06,0xA8,
00039 0x23,0x60,
00040 0x03,0x61,
00041 0x81,0x55,
00042 0x00,0x60,
00043 0x00,0x6C,
00044 0x81,0x60,
00045 0x07,0xA8,
00046 0x23,0x60,
00047 0x03,0x61,
00048 0x07,0x80,
00049 0x03,0x69,
00050 0x0A,0xA8,
00051 0x23,0x60,
00052 0x0F,0x71,
00053 0x94,0xA8,
00054 0x83,0x55,
00055 0x8B,0x55,
00056 0x96,0xA8,
00057 0x93,0x55,
00058 0x9A,0xA8,
00059 0x83,0x55,
00060 0x8B,0x55,
00061 0x9C,0xA8,
00062 0x93,0x55,
00063 0x2C,0x81,
00064 0x8B,0x55,
00065 0x90,0xA8,
00066 0x93,0x55,
00067 0xB3,0x15,
00068 0x0C,0x70,
00069 };