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Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
speech.cpp
00001 #include "speech.h" 00002 00003 #include "globals.h" 00004 #include "hardware.h" 00005 00006 /** 00007 * Draw the speech bubble background. 00008 */ 00009 static void draw_speech_bubble(); 00010 00011 /** 00012 * Erase the speech bubble. 00013 */ 00014 static void erase_speech_bubble(); 00015 00016 /** 00017 * Draw a single line of the speech bubble. 00018 * @param line The text to display 00019 * @param which If TOP, the first line; if BOTTOM, the second line. 00020 */ 00021 #define TOP 0 00022 #define BOTTOM 1 00023 static void draw_speech_line(const char* line, int which); 00024 00025 /** 00026 * Delay until it is time to scroll. 00027 */ 00028 static void speech_bubble_wait(); 00029 00030 void draw_speech_bubble() 00031 { 00032 uLCD.line(0, 93, 128, 93, 0xff00e5); 00033 uLCD.line(0, 94, 128, 94, 0xff00e5); 00034 uLCD.filled_rectangle(0,95,127, 117,0x000000); 00035 } 00036 00037 void erase_speech_bubble() 00038 { 00039 uLCD.filled_rectangle(0,93,127, 117,0x000000); 00040 } 00041 00042 void draw_speech_line(const char* line, int which) 00043 { 00044 uLCD.locate(0,12+which); 00045 uLCD.printf(line); 00046 } 00047 00048 void speech_bubble_wait() 00049 { 00050 wait(1.5); 00051 } 00052 00053 void speech(const char* line1, const char* line2) 00054 { 00055 draw_speech_bubble(); 00056 draw_speech_line(line1, TOP); 00057 draw_speech_line(line2, BOTTOM); 00058 speech_bubble_wait(); 00059 //erase_speech_bubble(); 00060 } 00061 00062 void long_speech(const char* lines[], int n) 00063 { 00064 }
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