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Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
map.h
00001 #ifndef MAP_H 00002 #define MAP_H 00003 00004 #include "hash_table.h" 00005 00006 /** 00007 * A structure to represent the map. The implementation is private. 00008 */ 00009 struct Map; 00010 00011 // A function pointer type for drawing MapItems. 00012 // All tiles are 11x11 blocks. 00013 // u,v is the top left corner pixel of the block 00014 typedef void (*DrawFunc)(int u, int v); 00015 00016 /** 00017 * The data for elements in the map. Each item in the map HashTable is a 00018 * MapItem. 00019 */ 00020 typedef struct { 00021 /** 00022 * Indicates the "type" of the MapItem: WALL, DOOR, PLANT, etc. This is 00023 * useful for determining how to interact with the object when updating the 00024 * game state. 00025 */ 00026 int type; 00027 00028 /** 00029 * A function pointer to the drawing function for this item. Used by draw_game. 00030 */ 00031 DrawFunc draw; 00032 00033 /** 00034 * If zero, this item should block character motion. 00035 */ 00036 int walkable; 00037 int x; 00038 int y; 00039 00040 /** 00041 * Arbitrary extra data for the MapItem. Could be useful for keeping up with 00042 * special information, like where a set of stairs should take the player. 00043 * 00044 * Iterpretation of this can depend on the type of the MapItem. For example, 00045 * a WALL probably doesn't need to use this (it can be NULL), where an NPC 00046 * might use it to store game state (have I given the player the key yet?). 00047 */ 00048 void* data; 00049 } MapItem; 00050 00051 typedef struct { 00052 int tm; 00053 int tx, ty; 00054 } StairsData; 00055 00056 // MapItem types 00057 // Define more of these! 00058 #define WALL 0 00059 #define PLANT 1 00060 #define NPORTAL 2 00061 #define TERMINAL 3 00062 #define NPC 4 00063 #define HACKED_TERMINAL 5 00064 #define DOOR 6 00065 #define BOOTS 7 00066 #define KILL 8 00067 #define TELEPORT 9 00068 #define PRINTER 10 00069 00070 00071 /** 00072 * Initializes the internal structures for all maps. This does not populate 00073 * the map with items, but allocates space for them, initializes the hash tables, 00074 * and sets the width and height. 00075 */ 00076 void maps_init(); 00077 00078 /** 00079 * Returns a pointer to the active map. 00080 */ 00081 Map* get_active_map(); 00082 00083 /** 00084 * Sets the active map to map m, where m is the index of the map to activate. 00085 * Returns a pointer to the new active map. 00086 */ 00087 Map* set_active_map(int m); 00088 00089 /** 00090 * Returns the map m, regardless of whether it is the active map. This function 00091 * does not change the active map. 00092 */ 00093 Map* get_map(int m); 00094 00095 /** 00096 * Print the active map to the serial console. 00097 */ 00098 void print_map(); 00099 00100 // Access 00101 /** 00102 * Returns the width of the active map. 00103 */ 00104 int map_width(); 00105 00106 /** 00107 * Returns the heigh of the active map. 00108 */ 00109 int map_height(); 00110 00111 /** 00112 * Returns the total number of cells in the active map. 00113 */ 00114 int map_area(); 00115 00116 /** 00117 * Returns the MapItem immediately above the given location. 00118 */ 00119 MapItem* get_north(int x, int y); 00120 00121 /** 00122 * Returns the MapItem immediately below the given location. 00123 */ 00124 MapItem* get_south(int x, int y); 00125 00126 /** 00127 * Returns the MapItem immediately to the right of the given location. 00128 */ 00129 MapItem* get_east(int x, int y); 00130 00131 /** 00132 * Returns the MapItem immediately to the left of the given location. 00133 */ 00134 MapItem* get_west(int x, int y); 00135 00136 /** 00137 * Returns the MapItem at the given location. 00138 */ 00139 MapItem* get_here(int x, int y); 00140 00141 // Directions, for using the modification functions 00142 #define HORIZONTAL 0 00143 #define VERTICAL 1 00144 00145 /** 00146 * If there is a MapItem at (x,y), remove it from the map. 00147 */ 00148 void map_erase(int x, int y); 00149 00150 /** 00151 * Add WALL items in a line of length len beginning at (x,y). 00152 * If dir == HORIZONTAL, the line is in the direction of increasing x. 00153 * If dir == VERTICAL, the line is in the direction of increasing y. 00154 * 00155 * If there are already items in the map that collide with this line, they are 00156 * erased. 00157 */ 00158 void add_wall(int x, int y, int dir, int len); 00159 00160 /** 00161 * Add a PLANT item at (x,y). If there is already a MapItem at (x,y), erase it 00162 * before adding the plant. 00163 */ 00164 void add_plant(int x, int y); 00165 00166 /** 00167 * Add a NETPORTAL item at (x,y). If there is already a MapItem at (x,y), erase it 00168 * before adding the plant. 00169 */ 00170 void add_netPortal(int x, int y); 00171 00172 /** 00173 * Add a TERMINAL item at (x,y). If there is already a MapItem at (x,y), erase it 00174 * before adding the plant. 00175 */ 00176 void add_terminal(int x, int y); 00177 00178 /** 00179 * Add a TERMINAL item at (x,y). If there is already a MapItem at (x,y), erase it 00180 * before adding the plant. 00181 */ 00182 void add_hacked_terminal(int x, int y); 00183 00184 /** 00185 * Add a NPC item at (x,y). If there is already a MapItem at (x,y), erase it 00186 * before adding the plant. 00187 */ 00188 void add_NPC(int x, int y); 00189 00190 /** 00191 * Add a NPC item at (x,y). If there is already a MapItem at (x,y), erase it 00192 * before adding the plant. 00193 */ 00194 void add_door(int x, int y, bool a); 00195 00196 void add_boots(int x, int y); 00197 void add_kill(int x, int y); 00198 void add_orgprint(int x, int y); 00199 void add_teleport(int x, int y); 00200 00201 #endif //MAP_H
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