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Dependencies: N5110 PinDetect PowerControl mbed
MainMenu.cpp@12:8178fad5e660, 2015-05-08 (annotated)
- Committer:
- Siriagus
- Date:
- Fri May 08 23:51:26 2015 +0000
- Revision:
- 12:8178fad5e660
- Parent:
- 10:f2488a0ecab7
- Child:
- 13:7ab71c7c311b
Added template drawImage function which can draw images of any dimension.
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| Siriagus | 5:100d960fc6d5 | 1 | #include "MainMenu.h" |
| Siriagus | 5:100d960fc6d5 | 2 | |
| Siriagus | 10:f2488a0ecab7 | 3 | /// States for the Main Menu's internal finite state machine |
| Siriagus | 6:edb48de563a9 | 4 | enum MenuState {SELECT_PLAY, SELECT_HIGHSCORES, SELECT_CONTROLS, LOAD_GAME, HIGHSCORES, CONTROLS}; |
| Siriagus | 10:f2488a0ecab7 | 5 | |
| Siriagus | 10:f2488a0ecab7 | 6 | /// Static variables for internal fsm. |
| Siriagus | 10:f2488a0ecab7 | 7 | |
| Siriagus | 6:edb48de563a9 | 8 | const int MainMenu::MENU_FSM[6][3] = { |
| Siriagus | 6:edb48de563a9 | 9 | {LOAD_GAME, SELECT_PLAY, SELECT_HIGHSCORES}, // State: SELECT_PLAY |
| Siriagus | 6:edb48de563a9 | 10 | {HIGHSCORES, SELECT_HIGHSCORES, SELECT_CONTROLS}, // State: SELECT_HIGHSCORES |
| Siriagus | 6:edb48de563a9 | 11 | {CONTROLS, SELECT_CONTROLS, SELECT_PLAY}, // State: SELECT_CONTROLS |
| Siriagus | 6:edb48de563a9 | 12 | {LOAD_GAME, LOAD_GAME, LOAD_GAME}, // State: LOAD_GAME |
| Siriagus | 6:edb48de563a9 | 13 | {SELECT_HIGHSCORES, SELECT_HIGHSCORES, HIGHSCORES}, // State: HIGHSCORES |
| Siriagus | 6:edb48de563a9 | 14 | {SELECT_CONTROLS, SELECT_CONTROLS, CONTROLS} // State: CONTROLS |
| Siriagus | 6:edb48de563a9 | 15 | }; |
| Siriagus | 6:edb48de563a9 | 16 | |
| Siriagus | 10:f2488a0ecab7 | 17 | int MainMenu::currentState; /// Current state for the state machine |
| Siriagus | 6:edb48de563a9 | 18 | |
| Siriagus | 6:edb48de563a9 | 19 | // Callback functions (needs to be static) |
| Siriagus | 6:edb48de563a9 | 20 | void MainMenu::btnAPress() |
| Siriagus | 6:edb48de563a9 | 21 | { |
| Siriagus | 6:edb48de563a9 | 22 | currentState = MENU_FSM[currentState][0]; |
| Siriagus | 6:edb48de563a9 | 23 | } |
| Siriagus | 6:edb48de563a9 | 24 | |
| Siriagus | 6:edb48de563a9 | 25 | void MainMenu::btnBPress() |
| Siriagus | 6:edb48de563a9 | 26 | { |
| Siriagus | 6:edb48de563a9 | 27 | currentState = MENU_FSM[currentState][1]; |
| Siriagus | 6:edb48de563a9 | 28 | } |
| Siriagus | 6:edb48de563a9 | 29 | |
| Siriagus | 6:edb48de563a9 | 30 | void MainMenu::btnCPress() |
| Siriagus | 6:edb48de563a9 | 31 | { |
| Siriagus | 6:edb48de563a9 | 32 | currentState = MENU_FSM[currentState][2]; |
| Siriagus | 6:edb48de563a9 | 33 | } |
| Siriagus | 6:edb48de563a9 | 34 | |
| Siriagus | 5:100d960fc6d5 | 35 | void MainMenu::init() |
| Siriagus | 5:100d960fc6d5 | 36 | { |
| Siriagus | 6:edb48de563a9 | 37 | MainMenu::currentState = SELECT_PLAY; |
| Siriagus | 10:f2488a0ecab7 | 38 | input->addBtnPressInterrupt(Input::ButtonA, &btnAPress); |
| Siriagus | 10:f2488a0ecab7 | 39 | input->addBtnPressInterrupt(Input::ButtonB, &btnBPress); |
| Siriagus | 10:f2488a0ecab7 | 40 | input->addBtnPressInterrupt(Input::ButtonC, &btnCPress); |
| Siriagus | 5:100d960fc6d5 | 41 | } |
| Siriagus | 5:100d960fc6d5 | 42 | |
| Siriagus | 10:f2488a0ecab7 | 43 | void MainMenu::update(float dt) {} // Does not do anything as program flow is controlled by interrupts, but needs to be defined as it is a virtual function. |
| Siriagus | 5:100d960fc6d5 | 44 | |
| Siriagus | 5:100d960fc6d5 | 45 | void MainMenu::render() |
| Siriagus | 5:100d960fc6d5 | 46 | { |
| Siriagus | 12:8178fad5e660 | 47 | drawImage(Border::DotsColumn, 0, 0); |
| Siriagus | 12:8178fad5e660 | 48 | |
| Siriagus | 6:edb48de563a9 | 49 | switch (currentState) |
| Siriagus | 6:edb48de563a9 | 50 | { |
| Siriagus | 6:edb48de563a9 | 51 | case SELECT_PLAY: |
| Siriagus | 6:edb48de563a9 | 52 | lcd->printString(">Play", 10, 1); |
| Siriagus | 6:edb48de563a9 | 53 | lcd->printString("High Scores", 10, 2); |
| Siriagus | 6:edb48de563a9 | 54 | lcd->printString("Controls", 10, 3); |
| Siriagus | 6:edb48de563a9 | 55 | break; |
| Siriagus | 6:edb48de563a9 | 56 | |
| Siriagus | 6:edb48de563a9 | 57 | case SELECT_HIGHSCORES: |
| Siriagus | 6:edb48de563a9 | 58 | lcd->printString("Play", 10, 1); |
| Siriagus | 6:edb48de563a9 | 59 | lcd->printString(">High Scores", 10, 2); |
| Siriagus | 6:edb48de563a9 | 60 | lcd->printString("Controls", 10, 3); |
| Siriagus | 6:edb48de563a9 | 61 | break; |
| Siriagus | 6:edb48de563a9 | 62 | |
| Siriagus | 6:edb48de563a9 | 63 | case SELECT_CONTROLS: |
| Siriagus | 6:edb48de563a9 | 64 | lcd->printString("Play", 10, 1); |
| Siriagus | 6:edb48de563a9 | 65 | lcd->printString("High Scores", 10, 2); |
| Siriagus | 6:edb48de563a9 | 66 | lcd->printString(">Controls", 10, 3); |
| Siriagus | 6:edb48de563a9 | 67 | break; |
| Siriagus | 6:edb48de563a9 | 68 | |
| Siriagus | 6:edb48de563a9 | 69 | case HIGHSCORES: |
| Siriagus | 6:edb48de563a9 | 70 | // Placeholder TODO: Actually high scores |
| Siriagus | 6:edb48de563a9 | 71 | lcd->printString("High Scores", 10, 0); |
| Siriagus | 6:edb48de563a9 | 72 | lcd->printString("AND 1000000", 10, 1); |
| Siriagus | 6:edb48de563a9 | 73 | lcd->printString("AND 500000", 10, 2); |
| Siriagus | 6:edb48de563a9 | 74 | lcd->printString("AND 100", 10, 3); |
| Siriagus | 6:edb48de563a9 | 75 | lcd->printString(">Back", 10, 4); |
| Siriagus | 6:edb48de563a9 | 76 | break; |
| Siriagus | 6:edb48de563a9 | 77 | |
| Siriagus | 6:edb48de563a9 | 78 | case CONTROLS: |
| Siriagus | 6:edb48de563a9 | 79 | lcd->printString("Controls", 10, 0); |
| Siriagus | 6:edb48de563a9 | 80 | lcd->printString("A: Jump", 10, 1); |
| Siriagus | 6:edb48de563a9 | 81 | lcd->printString("B: Shoot", 10, 2); |
| Siriagus | 6:edb48de563a9 | 82 | lcd->printString("C: Pause", 10, 3); |
| Siriagus | 6:edb48de563a9 | 83 | lcd->printString(">Back", 10, 4); |
| Siriagus | 6:edb48de563a9 | 84 | break; |
| Siriagus | 6:edb48de563a9 | 85 | |
| Siriagus | 6:edb48de563a9 | 86 | case LOAD_GAME: |
| Siriagus | 6:edb48de563a9 | 87 | lcd->printString("Loading...", 10, 2); |
| Siriagus | 7:678873947b29 | 88 | requestStateChange(GAME); |
| Siriagus | 6:edb48de563a9 | 89 | break; |
| Siriagus | 6:edb48de563a9 | 90 | |
| Siriagus | 6:edb48de563a9 | 91 | default: |
| Siriagus | 6:edb48de563a9 | 92 | error("MainMenu: Invalid internal state"); |
| Siriagus | 6:edb48de563a9 | 93 | |
| Siriagus | 6:edb48de563a9 | 94 | } |
| Siriagus | 5:100d960fc6d5 | 95 | } |