Andreas Garmannslund / Mbed 2 deprecated SimplePlatformGame

Dependencies:   N5110 PinDetect PowerControl mbed

Committer:
Siriagus
Date:
Fri May 08 23:51:26 2015 +0000
Revision:
12:8178fad5e660
Parent:
10:f2488a0ecab7
Child:
13:7ab71c7c311b
Added template drawImage function which can draw images of any dimension.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
Siriagus 5:100d960fc6d5 1 #include "MainMenu.h"
Siriagus 5:100d960fc6d5 2
Siriagus 10:f2488a0ecab7 3 /// States for the Main Menu's internal finite state machine
Siriagus 6:edb48de563a9 4 enum MenuState {SELECT_PLAY, SELECT_HIGHSCORES, SELECT_CONTROLS, LOAD_GAME, HIGHSCORES, CONTROLS};
Siriagus 10:f2488a0ecab7 5
Siriagus 10:f2488a0ecab7 6 /// Static variables for internal fsm.
Siriagus 10:f2488a0ecab7 7
Siriagus 6:edb48de563a9 8 const int MainMenu::MENU_FSM[6][3] = {
Siriagus 6:edb48de563a9 9 {LOAD_GAME, SELECT_PLAY, SELECT_HIGHSCORES}, // State: SELECT_PLAY
Siriagus 6:edb48de563a9 10 {HIGHSCORES, SELECT_HIGHSCORES, SELECT_CONTROLS}, // State: SELECT_HIGHSCORES
Siriagus 6:edb48de563a9 11 {CONTROLS, SELECT_CONTROLS, SELECT_PLAY}, // State: SELECT_CONTROLS
Siriagus 6:edb48de563a9 12 {LOAD_GAME, LOAD_GAME, LOAD_GAME}, // State: LOAD_GAME
Siriagus 6:edb48de563a9 13 {SELECT_HIGHSCORES, SELECT_HIGHSCORES, HIGHSCORES}, // State: HIGHSCORES
Siriagus 6:edb48de563a9 14 {SELECT_CONTROLS, SELECT_CONTROLS, CONTROLS} // State: CONTROLS
Siriagus 6:edb48de563a9 15 };
Siriagus 6:edb48de563a9 16
Siriagus 10:f2488a0ecab7 17 int MainMenu::currentState; /// Current state for the state machine
Siriagus 6:edb48de563a9 18
Siriagus 6:edb48de563a9 19 // Callback functions (needs to be static)
Siriagus 6:edb48de563a9 20 void MainMenu::btnAPress()
Siriagus 6:edb48de563a9 21 {
Siriagus 6:edb48de563a9 22 currentState = MENU_FSM[currentState][0];
Siriagus 6:edb48de563a9 23 }
Siriagus 6:edb48de563a9 24
Siriagus 6:edb48de563a9 25 void MainMenu::btnBPress()
Siriagus 6:edb48de563a9 26 {
Siriagus 6:edb48de563a9 27 currentState = MENU_FSM[currentState][1];
Siriagus 6:edb48de563a9 28 }
Siriagus 6:edb48de563a9 29
Siriagus 6:edb48de563a9 30 void MainMenu::btnCPress()
Siriagus 6:edb48de563a9 31 {
Siriagus 6:edb48de563a9 32 currentState = MENU_FSM[currentState][2];
Siriagus 6:edb48de563a9 33 }
Siriagus 6:edb48de563a9 34
Siriagus 5:100d960fc6d5 35 void MainMenu::init()
Siriagus 5:100d960fc6d5 36 {
Siriagus 6:edb48de563a9 37 MainMenu::currentState = SELECT_PLAY;
Siriagus 10:f2488a0ecab7 38 input->addBtnPressInterrupt(Input::ButtonA, &btnAPress);
Siriagus 10:f2488a0ecab7 39 input->addBtnPressInterrupt(Input::ButtonB, &btnBPress);
Siriagus 10:f2488a0ecab7 40 input->addBtnPressInterrupt(Input::ButtonC, &btnCPress);
Siriagus 5:100d960fc6d5 41 }
Siriagus 5:100d960fc6d5 42
Siriagus 10:f2488a0ecab7 43 void MainMenu::update(float dt) {} // Does not do anything as program flow is controlled by interrupts, but needs to be defined as it is a virtual function.
Siriagus 5:100d960fc6d5 44
Siriagus 5:100d960fc6d5 45 void MainMenu::render()
Siriagus 5:100d960fc6d5 46 {
Siriagus 12:8178fad5e660 47 drawImage(Border::DotsColumn, 0, 0);
Siriagus 12:8178fad5e660 48
Siriagus 6:edb48de563a9 49 switch (currentState)
Siriagus 6:edb48de563a9 50 {
Siriagus 6:edb48de563a9 51 case SELECT_PLAY:
Siriagus 6:edb48de563a9 52 lcd->printString(">Play", 10, 1);
Siriagus 6:edb48de563a9 53 lcd->printString("High Scores", 10, 2);
Siriagus 6:edb48de563a9 54 lcd->printString("Controls", 10, 3);
Siriagus 6:edb48de563a9 55 break;
Siriagus 6:edb48de563a9 56
Siriagus 6:edb48de563a9 57 case SELECT_HIGHSCORES:
Siriagus 6:edb48de563a9 58 lcd->printString("Play", 10, 1);
Siriagus 6:edb48de563a9 59 lcd->printString(">High Scores", 10, 2);
Siriagus 6:edb48de563a9 60 lcd->printString("Controls", 10, 3);
Siriagus 6:edb48de563a9 61 break;
Siriagus 6:edb48de563a9 62
Siriagus 6:edb48de563a9 63 case SELECT_CONTROLS:
Siriagus 6:edb48de563a9 64 lcd->printString("Play", 10, 1);
Siriagus 6:edb48de563a9 65 lcd->printString("High Scores", 10, 2);
Siriagus 6:edb48de563a9 66 lcd->printString(">Controls", 10, 3);
Siriagus 6:edb48de563a9 67 break;
Siriagus 6:edb48de563a9 68
Siriagus 6:edb48de563a9 69 case HIGHSCORES:
Siriagus 6:edb48de563a9 70 // Placeholder TODO: Actually high scores
Siriagus 6:edb48de563a9 71 lcd->printString("High Scores", 10, 0);
Siriagus 6:edb48de563a9 72 lcd->printString("AND 1000000", 10, 1);
Siriagus 6:edb48de563a9 73 lcd->printString("AND 500000", 10, 2);
Siriagus 6:edb48de563a9 74 lcd->printString("AND 100", 10, 3);
Siriagus 6:edb48de563a9 75 lcd->printString(">Back", 10, 4);
Siriagus 6:edb48de563a9 76 break;
Siriagus 6:edb48de563a9 77
Siriagus 6:edb48de563a9 78 case CONTROLS:
Siriagus 6:edb48de563a9 79 lcd->printString("Controls", 10, 0);
Siriagus 6:edb48de563a9 80 lcd->printString("A: Jump", 10, 1);
Siriagus 6:edb48de563a9 81 lcd->printString("B: Shoot", 10, 2);
Siriagus 6:edb48de563a9 82 lcd->printString("C: Pause", 10, 3);
Siriagus 6:edb48de563a9 83 lcd->printString(">Back", 10, 4);
Siriagus 6:edb48de563a9 84 break;
Siriagus 6:edb48de563a9 85
Siriagus 6:edb48de563a9 86 case LOAD_GAME:
Siriagus 6:edb48de563a9 87 lcd->printString("Loading...", 10, 2);
Siriagus 7:678873947b29 88 requestStateChange(GAME);
Siriagus 6:edb48de563a9 89 break;
Siriagus 6:edb48de563a9 90
Siriagus 6:edb48de563a9 91 default:
Siriagus 6:edb48de563a9 92 error("MainMenu: Invalid internal state");
Siriagus 6:edb48de563a9 93
Siriagus 6:edb48de563a9 94 }
Siriagus 5:100d960fc6d5 95 }