Library for Nuelectronics Nokia 3310/5110 LCD Display and joystick.

Dependents:   LEDFun NetTester

Fork of N3310LCD by Andrew Lindsay

Library for Nuelectronics Nokia 3310/5110 LCD Display and joystick.

Revision:
1:51961974fe55
Parent:
0:7efa6655d94b
Child:
2:e6c002c680a6
--- a/Joystick.cpp	Sun Mar 10 18:15:25 2013 +0000
+++ b/Joystick.cpp	Sun Mar 10 18:29:09 2013 +0000
@@ -13,7 +13,7 @@
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
-* 
+*
 * N3310LCD is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
@@ -34,18 +34,17 @@
 
 // values correspond to use of a 3.3V supply for the LCD shield.
 const int Joystick::adcKeyVal[NUM_KEYS] = {50,     // LEFT
-                                           200,    // CENTER DEPRESSED
-                                           400,    // DOWN 
-                                           600,    // UP
-                                           800     // RIGHT
-                                           // 1024 CENTER NOT DEPRESSED
-                                           };
-                                           
+        200,    // CENTER DEPRESSED
+        400,    // DOWN
+        600,    // UP
+        800     // RIGHT
+        // 1024 CENTER NOT DEPRESSED
+                                          };
+
 Joystick::Joystick(PinName jstick) : joystick(jstick)
 {
     // reset button arrays
-    for (int i = 0; i < NUM_KEYS; i++)
-    {
+    for (int i = 0; i < NUM_KEYS; i++) {
         buttonCount[i] = 0;
         buttonStatus[i] = 0;
         buttonFlag[i] = 0;
@@ -55,76 +54,64 @@
 int Joystick::getKeyState(int i)
 {
     int retval = 0;
-    
-    if (i < NUM_KEYS)
-    {
+
+    if (i < NUM_KEYS) {
         retval = buttonFlag[i];
     }
-    
+
     return retval;
 }
 
 void Joystick::resetKeyState(int i)
 {
-    if (i < NUM_KEYS)
-    {
+    if (i < NUM_KEYS) {
         buttonFlag[i] = 0;
     }
 }
 
 void Joystick::updateADCKey()
 {
-    // NOTE: the mbed analog in is 0 - 3.3V, represented as 0.0 - 1.0. It is important 
+    // NOTE: the mbed analog in is 0 - 3.3V, represented as 0.0 - 1.0. It is important
     // that the LCD shield is powered from a 3.3V supply in order for the 'right' joystick
     // key to function correctly.
-    
+
     int adcKeyIn = joystick * 1024;    // scale this up so we can use int
     int keyIn = getKey(adcKeyIn);
     pc.printf("%d \n",adcKeyIn );
-    
-    for (int i = 0; i < NUM_KEYS; i++)
-    {
-        if (keyIn == i)  //one key is pressed 
-        { 
-            if (buttonCount[i] < DEBOUNCE_MAX)
-            {
+
+    for (int i = 0; i < NUM_KEYS; i++) {
+        if (keyIn == i) { //one key is pressed
+            if (buttonCount[i] < DEBOUNCE_MAX) {
                 buttonCount[i]++;
-                if (buttonCount[i] > DEBOUNCE_ON)
-                {
-                    if (buttonStatus[i] == 0)
-                    {
+                if (buttonCount[i] > DEBOUNCE_ON) {
+                    if (buttonStatus[i] == 0) {
                         buttonFlag[i] = 1;
                         buttonStatus[i] = 1; //button debounced to 'pressed' status
                     }
                 }
             }
-        }
-        else // no button pressed
-        {
-            if (buttonCount[i] > 0)
-            {  
-                buttonFlag[i] = 0;    
+        } else { // no button pressed
+            if (buttonCount[i] > 0) {
+                buttonFlag[i] = 0;
                 buttonCount[i]--;
-                if (buttonCount[i] < DEBOUNCE_OFF)
-                {
+                if (buttonCount[i] < DEBOUNCE_OFF) {
                     buttonStatus[i] = 0;   //button debounced to 'released' status
                 }
             }
         }
     }
 }
-  
+
 // Convert ADC value to key number
 int Joystick::getKey(int input)
 {
     int k;
-    
-    for (k = 0; k < NUM_KEYS; k++)
-    {
+
+    for (k = 0; k < NUM_KEYS; k++) {
         if (input < adcKeyVal[k]) return k;
     }
-    
+
     if (k >= NUM_KEYS) k = -1;     // No valid key pressed
-    
+
     return k;
 }