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Game.cpp
- Committer:
- Rogerup
- Date:
- 2015-02-14
- Revision:
- 3:7680307a02d7
- Parent:
- 2:6ab46f2e851a
- Child:
- 4:2d41b942a823
File content as of revision 3:7680307a02d7:
#include "Game.h"
const char* Game::LOSE_1 = "You lose.";
const char* Game::LOSE_2 = "Press ship to restart.";
const char* Game::SPLASH_1 = "Press ship to start.";
const char* Game::SPLASH_2 = "Press robot to switch.";
Game::Game() : left(P0_14, PullUp), right(P0_11, PullUp), down(P0_12, PullUp), up(P0_13, PullUp), square(P0_16, PullUp), circle(P0_1, PullUp), led1(P0_9), led2(P0_8), pwm(P0_18), ain(P0_15), i2c(P0_5, P0_4) {
srand(this->ain.read_u16());
this->lastUp = false;
this->lastDown = false;
this->mode = true;
this->i2c.frequency(400);
this->writeRegister(0x2A, 0x01);
this->colors[0] = DisplayN18::RED;
this->colors[1] = DisplayN18::GREEN;
this->colors[2] = DisplayN18::BLUE;
this->initialize();
}
void Game::readRegisters(char address, char* buffer, int len) {
this->i2c.write(Game::I2C_ADDR, &address, 1, true);
this->i2c.read(Game::I2C_ADDR | 1, buffer, len);
}
int Game::writeRegister(char address, char value) {
char buffer[2] = { address, value };
return this->i2c.write(Game::I2C_ADDR, buffer, 2);
}
double Game::convert(char* buffer) {
double val = ((buffer[0] << 2) | (buffer[1] >> 6));
if (val > 511.0)
val -= 1024.0;
return val / 512.0;
}
void Game::getXYZ(double& x, double& y, double& z) {
char buffer[6];
this->readRegisters(0x01, buffer, 6);
x = this->convert(buffer);
y = this->convert(buffer + 2);
z = this->convert(buffer + 4);
}
void Game::printDouble(double value, int x, int y) {
char buffer[10];
int len = sprintf(buffer, "%.1f", value);
this->disp.drawString(x, y, buffer, DisplayN18::WHITE, DisplayN18::BLACK);
}
void Game::drawAxes() {
for (int i = 0; i < 3; i++) {
this->disp.drawLine(0, i * (Game::GRAPH_HEIGHT + Game::GRAPH_SPACING), 0, i * (Game::GRAPH_HEIGHT + Game::GRAPH_SPACING) + Game::GRAPH_HEIGHT, DisplayN18::WHITE);
this->disp.drawLine(0, i * (Game::GRAPH_HEIGHT + Game::GRAPH_SPACING) + Game::GRAPH_HEIGHT / 2, DisplayN18::WIDTH, i * (Game::GRAPH_HEIGHT + Game::GRAPH_SPACING) + Game::GRAPH_HEIGHT / 2, DisplayN18::WHITE);
}
}
void Game::drawPoint(int axis, double value) {
if (value < -1.0)
value = -1.0;
if (value > 1.0)
value = 1.0;
value += 1.0;
value /= 2.0;
value = 1.0 - value;
value *= Game::GRAPH_HEIGHT;
this->disp.setPixel(this->graphX, axis * (Game::GRAPH_HEIGHT + Game::GRAPH_SPACING) + (int)value, this->colors[axis]);
}
void Game::checkGraphReset() {
if (this->graphX > DisplayN18::WIDTH) {
this->graphX = 0;
this->disp.clear();
this->drawAxes();
}
}
void Game::initialize() {
this->initializeBall();
this->paddleX = DisplayN18::WIDTH / 2 - Game::PADDLE_WIDTH / 2;
this->pwmTicksLeft = 0;
this->lives = 10;//4;
this->pwm.period_ms(1);
this->pwm.write(0.00);
this->disp.clear();
}
void Game::initializeBall() {
this->ballX = DisplayN18::WIDTH / 2 - Game::BALL_RADIUS;
this->ballY = DisplayN18::HEIGHT / 4 - Game::BALL_RADIUS;
this->ballSpeedX = rand() % 2 ? 1 : -1;
this->ballSpeedY = rand() % 2 ? 1 : -1;
}
void Game::tick() {
this->checkButtons();
if (this->mode) {
this->clearPaddle();
this->clearBall();
this->updatePaddle();
this->updateBall();
this->checkCollision();
this->drawPaddle();
this->drawBall();
this->checkPwm();
this->checkLives();
wait_ms(25);
}
else {
double x, y, z;
this->getXYZ(x, y, z);
this->checkGraphReset();
this->drawPoint(0, x);
this->drawPoint(1, y);
this->drawPoint(2, z);
this->graphX++;
}
}
void Game::checkButtons() {
if (!this->square.read()) {
this->mode = !this->mode;
this->disp.clear();
if (!this->mode) {
this->graphX = 0;
this->drawAxes();
}
this->led1.write(this->mode);
this->led2.write(!this->mode);
}
bool xDir = this->ballSpeedX > 0;
bool yDir = this->ballSpeedY > 0;
bool isUp = !this->up.read();
bool isDown = !this->down.read();
if (isUp && isDown) goto end;
if (!isUp && !isDown) goto end;
if (isUp && this->lastUp) goto end;
if (isDown && this->lastDown) goto end;
if (!xDir) this->ballSpeedX *= -1;
if (!yDir) this->ballSpeedY *= -1;
if (isUp) {
if (++this->ballSpeedX > 5) this->ballSpeedX = 5;
if (++this->ballSpeedY > 5) this->ballSpeedY = 5;
}
else if (isDown) {
if (--this->ballSpeedX == 0) this->ballSpeedX = 1;
if (--this->ballSpeedY == 0) this->ballSpeedY = 1;
}
if (!xDir) this->ballSpeedX *= -1;
if (!yDir) this->ballSpeedY *= -1;
end:
this->lastUp = isUp;
this->lastDown = isDown;
}
void Game::drawString(const char* str, int y) {
this->disp.drawString(DisplayN18::WIDTH / 2 - (DisplayN18::CHAR_WIDTH + DisplayN18::CHAR_SPACING) * strlen(str) / 2, y, str, DisplayN18::WHITE, DisplayN18::BLACK);
}
void Game::showSplashScreen() {
this->drawString(Game::SPLASH_1, DisplayN18::HEIGHT / 2 - DisplayN18::CHAR_HEIGHT / 2);
this->drawString(Game::SPLASH_2, DisplayN18::HEIGHT / 2 + DisplayN18::CHAR_HEIGHT / 2);
while (this->circle.read())
wait_ms(1);
this->disp.clear();
}
void Game::clearPaddle() {
this->disp.fillRect(this->paddleX, DisplayN18::HEIGHT - Game::PADDLE_HEIGHT, Game::PADDLE_WIDTH, Game::PADDLE_HEIGHT, DisplayN18::BLACK);
}
void Game::drawPaddle() {
this->disp.fillRect(this->paddleX, DisplayN18::HEIGHT - Game::PADDLE_HEIGHT, Game::PADDLE_WIDTH, Game::PADDLE_HEIGHT, DisplayN18::BLUE);
}
void Game::updatePaddle() {
if (this->left.read())
this->paddleX += Game::PADDLE_SPEED;
if (this->right.read())
this->paddleX -= Game::PADDLE_SPEED;
}
void Game::clearBall() {
this->disp.fillRect(this->ballX - Game::BALL_RADIUS, ballY - Game::BALL_RADIUS, Game::BALL_RADIUS * 2, Game::BALL_RADIUS * 2, DisplayN18::BLACK);
}
void Game::drawBall() {
this->disp.fillRect(this->ballX - Game::BALL_RADIUS, ballY - Game::BALL_RADIUS, Game::BALL_RADIUS * 2, Game::BALL_RADIUS * 2, DisplayN18::RED);
}
void Game::updateBall() {
this->ballX += this->ballSpeedX;
this->ballY += this->ballSpeedY;
}
void Game::checkCollision() {
if (this->paddleX < 0)
this->paddleX = 0;
if (this->paddleX + Game::PADDLE_WIDTH > DisplayN18::WIDTH)
this->paddleX = DisplayN18::WIDTH - Game::PADDLE_WIDTH;
if ((this->ballX - Game::BALL_RADIUS < 0 && this->ballSpeedX < 0) || (this->ballX + Game::BALL_RADIUS >= DisplayN18::WIDTH && this->ballSpeedX > 0))
this->ballSpeedX *= -1;
if (this->ballY - Game::BALL_RADIUS < 0 && this->ballSpeedY < 0)
this->ballSpeedY *= -1;
if (this->ballY + Game::BALL_RADIUS >= DisplayN18::HEIGHT - Game::PADDLE_HEIGHT && this->ballSpeedY > 0) {
if (this->ballY + Game::BALL_RADIUS >= DisplayN18::HEIGHT) {
this->initializeBall();
this->lives--;
}
else if (this->ballX > this->paddleX && this->ballX < this->paddleX + Game::PADDLE_WIDTH) {
this->ballSpeedY *= -1;
this->pwmTicksLeft = Game::BOUNCE_SOUND_TICKS;
}
}
}
void Game::checkPwm() {
if (this->pwmTicksLeft == 0) {
this->pwm.write(0.0);
}
else {
this->pwmTicksLeft--;
this->pwm.write(0.5);
}
}
void Game::checkLives() {
if (this->lives == 0) {
this->disp.clear();
this->drawString(Game::LOSE_1, DisplayN18::HEIGHT / 2 - DisplayN18::CHAR_HEIGHT);
this->drawString(Game::LOSE_2, DisplayN18::HEIGHT / 2);
while (this->circle.read())
wait_ms(1);
this->initialize();
}
else {
this->disp.drawCharacter(0, 0, static_cast<char>(this->lives + '0'), DisplayN18::WHITE, DisplayN18::BLACK);
}
}
