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ssd1963.h

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00001 /** \file ssd1963.h
00002  *  \brief mbed TFT LCD controller for displays with the SSD1963 IC.
00003  *  \copyright GNU Public License, v2. or later
00004  *
00005  *
00006  * This library is based on the Arduino/chipKIT UTFT library by Henning
00007  * Karlsen, http://henningkarlsen.com/electronics/library.php?id=52
00008  *
00009  * Copyright (C)2010-2012 Henning Karlsen. All right reserved.
00010  *
00011  * Copyright (C)2012 Todor Todorov.
00012  *
00013  * Copyright (C)2014 Robert Fischer
00014  *
00015  * This library is free software; you can redistribute it and/or
00016  * modify it under the terms of the GNU Lesser General Public
00017  * License as published by the Free Software Foundation; either
00018  * version 2.1 of the License, or (at your option) any later version.
00019  *
00020  * This library is distributed in the hope that it will be useful,
00021  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00022  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00023  * Lesser General Public License for more details.
00024  *
00025  * You should have received a copy of the GNU Lesser General Public
00026  * License along with this library; if not, write to:
00027  *
00028  * Free Software Foundation, Inc.
00029  * 51 Franklin St, 5th Floor, Boston, MA 02110-1301, USA
00030  *
00031  *********************************************************************/
00032 #ifndef TFTLCD_SSD1963_H
00033 #define TFTLCD_SSD1963_H
00034 
00035 #include "lcd_base.h"
00036 
00037 #ifdef __cplusplus
00038 extern "C" {
00039 #endif
00040 
00041 /*********************************************************************
00042 * Overview: Panel Data Width (R,G,B) in (6,6,6)
00043 *********************************************************************/
00044 #define DISP_DATA_WIDTH                 18
00045 /*********************************************************************
00046 * Overview: Horizontal and vertical display resolution
00047 *                  (from the glass datasheet).
00048 *********************************************************************/
00049 #define DISP_HOR_RESOLUTION 480 //800
00050 #define DISP_VER_RESOLUTION 272 //480
00051 /*********************************************************************
00052 * Overview: Horizontal synchronization timing in pixels
00053 *                  (from the glass datasheet).
00054 *********************************************************************/
00055 #define DISP_HOR_PULSE_WIDTH        1
00056 #define DISP_HOR_BACK_PORCH         210
00057 #define DISP_HOR_FRONT_PORCH        45
00058 /*********************************************************************
00059 * Overview: Vertical synchronization timing in lines
00060 *                  (from the glass datasheet).
00061 *********************************************************************/
00062 #define DISP_VER_PULSE_WIDTH        1
00063 #define DISP_VER_BACK_PORCH         34
00064 #define DISP_VER_FRONT_PORCH        10
00065 
00066 /** Represents a LCD instance.
00067  *
00068  * This is the utility class, through which the display can be manipulated
00069  * and graphics objects can be shown to the user. 
00070  *
00071  * The display needs 20 to 22 pins to work with mbed, so it is possibly not
00072  * the best of choices out there, but other than that it uses +3.3V for
00073  * power and logic, as well as the backlight, thus can be interfaced directly
00074  * to the mbed without the need of shields or level shifters as with Arduino.
00075  *
00076  * How to use:
00077  * \code
00078  * // include the library, this will also pull in the header for the provided fonts
00079  * #include "ssd1963.h"
00080  * 
00081  * // prepare the data bus for writing commands and pixel data
00082  * BusOut dataBus( p30, p29, p28, p27, p26, p25, p24, p23, p22, p21, p20, p19, p18, p17, p16, p15 ); // 16 pins
00083  * // create the lcd instance
00084  * SSD1963_LCD lcd( p14, p13, p12, p11, &dataBus ); // control pins and data bus
00085  *
00086  * int main()
00087  * {
00088  *     // initialize display - place it in standard portrait mode and set background to black and
00089  *     //                      foreground to white color.
00090  *     lcd.Initialize();
00091  *     // set current font to the smallest 8x12 pixels font.
00092  *     lcd.SetFont( Font8x12 );
00093  *     // print something on the screen
00094  *     lcd.Print( "Hello, World!", CENTER, 25 ); // align text to center horizontally and use starndard colors
00095  *
00096  *     while ( 1 ) { }
00097  * }
00098  *
00099  * \endcode
00100  * \version 0.1
00101  * \author Todor Todorov
00102  */
00103 class SSD1963_LCD : public LCD
00104 {
00105 public:
00106     /** Creates a new instance of the class.
00107      *
00108      * \param CS Pin for the ChipSelect signal.
00109      * \param RESET Pin for the RESET line.
00110      * \param RS Pin for the RS signal.
00111      * \param WR Pin for the WR signal.
00112      * \param DATA_PORT Address of the data bus for transfer of commands and pixel data.
00113      * \param BL Pin for controlling the backlight. By default not used.
00114      * \param RD Pin for the RD signal. This line is not needed by the driver, so if you would like to
00115      *       use the pin on the mbed for something else, just pull-up the respective pin on the LCD high,
00116      *       and do not assign a value to this parameter when creating the controller instance.
00117      * \param blType The backlight type, the default is to utilize the pin - if supplied - as a simple on/off switch
00118      * \param defaultBacklightLevel If using PWM to control backlight, this would be the default brightness in percent after LCD initialization.
00119      */
00120     SSD1963_LCD( PinName CS, PinName RESET, PinName RS, PinName WR, BusOut* DATA_PORT, PinName BL = NC, PinName RD = NC, backlight_t blType = Constant, float defaultBackLightLevel = 1.0 );
00121     
00122     /** Initialize display.
00123      *
00124      * Wakes up the display from sleep, initializes power parameters.
00125      * This function must be called first, befor any painting on the
00126      * display is done, otherwise the positioning of graphical elements
00127      * will not work properly and any paynt operation will not be visible
00128      * or produce garbage.
00129      *
00130      * \param oritentation The display orientation, landscape is default.
00131      * \param colors The correct color depth to use for the pixel data. Value is disregarded.
00132      */
00133     virtual void Initialize( orientation_t orientation = LANDSCAPE, colordepth_t colors = RGB16 );
00134     
00135     /** Puts the display to sleep.
00136      *
00137      * When the display is in sleep mode, its power consumption is
00138      * minimized.  Before new pixel data can be written to the display
00139      * memory, the controller needs to be brought out of sleep mode.
00140      * \sa #WakeUp( void );
00141      * \remarks The result of this operation might not be exactly as
00142      *          expected. Putting the display to sleep will cause the
00143      *          controller to switch to the standard color of the LCD,
00144      *          so depending on whether the display is normally white,
00145      *          or normally dark, the screen might or might not go
00146      *          dark.  Additional power saving can be achieved, if
00147      *          the backlight of the used display is not hardwired on
00148      *          the PCB and can be controlled via the BL pin.
00149      */
00150     virtual void Sleep( void );
00151     
00152     /** Wakes up the display from sleep mode.
00153      *
00154      * This function needs to be called before any other, when the
00155      * display has been put into sleep mode by a previois call to
00156      * #Sleep( void ).
00157      */
00158     virtual void WakeUp( void );
00159     
00160 protected:
00161     /** Sends a command to the display.
00162      *
00163      * \param cmd The display command.
00164      * \remarks Commands are controller-specific and this function needs to
00165      *          be implemented separately for each available controller.
00166      */
00167     virtual void WriteCmd( unsigned short cmd );
00168     
00169     /** Sends pixel data to the display.
00170      *
00171      * \param data The display data.
00172      * \remarks Sending data is controller-specific and this function needs to
00173      *          be implemented separately for each available controller.
00174      */
00175     virtual void WriteData( unsigned short data );
00176     
00177     /** Assigns a chunk of the display memory to receive data.
00178      *
00179      * When data is sent to the display after this function completes, the opertion will
00180      * start from the begining of the assigned address (pixel position) and the pointer
00181      * will be automatically incremented so that the next data write operation will continue
00182      * with the next pixel from the memory block.  If more data is written than available
00183      * pixels, at the end of the block the pointer will jump back to its beginning and
00184      * commence again, until the next address change command is sent to the display.
00185      *
00186      * \param x1 The X coordinate of the pixel at the beginning of the block.
00187      * \param y1 The Y coordinate of the pixel at the beginning of the block.
00188      * \param x2 The X coordinate of the pixel at the end of the block.
00189      * \param y2 The Y coordinate of the pixel at the end of the block.
00190      * \remarks Addressing commands are controller-specific and this function needs to be
00191      *          implemented separately for each available controller.
00192      */
00193     virtual void SetXY( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2 );
00194     
00195     /** Sets the color of the pixel at the address pointer of the controller.
00196      *
00197      * This function is to be provided by each implementation separately in
00198      * order to account for different color depth used by the controller.
00199      * \param color The color of the pixel.
00200      * \param mode The depth (palette) of the color.
00201      */
00202     virtual void SetPixelColor( unsigned int color, colordepth_t mode = RGB24 );
00203     
00204 private:
00205     DigitalOut  _lcd_pin_wr;
00206     BusOut*     _lcd_port;
00207     DigitalOut* _lcd_pin_bl;
00208     DigitalOut* _lcd_pin_rd;
00209 };
00210 
00211 #ifdef __cplusplus
00212 }
00213 #endif
00214 
00215 #endif /* TFTLCD_SSD1963_H */