EMG controlling calibration + filters biorobotics group 13 BMT
Dependencies: HIDScope biquadFilter mbed
Diff: main.cpp
- Revision:
- 3:61f0fc41f3bc
- Parent:
- 2:e3259334299e
- Child:
- 4:8db85182a00d
--- a/main.cpp Mon Oct 19 13:23:10 2015 +0000 +++ b/main.cpp Mon Oct 19 14:08:50 2015 +0000 @@ -2,18 +2,8 @@ #include "HIDScope.h" AnalogIn EMG(A0); -HIDScope scope (3); - -// Standaard formule voor het biquad filter -double biquad(double u, double &v1, double &v2, const double a1, const double a2, const double b0, const double b1, const double b2) +HIDScope scope(4); -{ - double v = u - a1*v1 - a2*v2; - double y = b0*v + b1*v1 + b2*v2; - v2=v1; - v1=v; - return y; -} // Filter1 = High pass filter tot 20 Hz double fh1_v1=0, fh1_v2=0, fh2_v1=0, fh2_v2=0; const double fh1_a1=-0.84909054461, fh1_a2=0.00000000000, fh1_b0= 1, fh1_b1=-1, fh1_b2=0; @@ -28,25 +18,37 @@ const double fno2_a1 = -1.88341028603, fno2_a2= 0.98825147717, fno2_b0= 1, fno2_b1= -1.90090686046, fno2_b2= 1; const double fno3_a1 = -1.89635403726, fno3_a2= 0.98894004849, fno3_b0= 1, fno3_b1= -1.90090686046, fno3_b2= 1; double y1, y2, y3, y4, y5, y6, y7, u1, u2, u3, u4, u5, u6, u7; + +// Standaard formule voor het biquad filter +double biquad(double u, double &v1, double &v2, const double a1, const double a2, const double b0, const double b1, const double b2) + +{ + double v = u - a1*v1 - a2*v2; + double y = b0*v + b1*v1 + b2*v2; + v2=v1; + v1=v; + return y; +} + void Filters() { u1 = EMG.read(); //Highpass - y1 = u2; - y1 = biquad (u1, fh1_v1, fh1_v2, fh1_a1, fh1_a2, fh1_b0, fh1_b1, fh1_b2); - y2 = biquad (u2, fh2_v1, fh2_v2, fh2_a1, fh2_a2, fh2_b0, fh2_b1, fh2_b2); + y1 = biquad (u1, fh1_v1, fh1_v2, fh1_a1, fh1_a2, fh1_b0*0.924547, fh1_b1*0.924547, fh1_b2*0.924547); + u2 = y1; + y2 = biquad (u2, fh2_v1, fh2_v2, fh2_a1, fh2_a2, fh2_b0*0.918885, fh2_b1*0.918885, fh2_b2*0.918885); //Lowpass u3 = y2; + y3 = biquad (u3, fl1_v1, fl1_v2, fl1_a1, fl1_a2, fl1_b0*0.165103, fl1_b1*0.165103, fl1_b2*0.165103); u4 = y3; - y3 = biquad (u3, fl1_v1, fl1_v2, fl1_a1, fl1_a2, fl1_b0, fl1_b1, fl1_b2); - y4 = biquad (u4, fl2_v1, fl2_v2, fl2_a1, fl2_a2, fl2_b0, fl2_b1, fl2_b2); + y4 = biquad (u4, fl2_v1, fl2_v2, fl2_a1, fl2_a2, fl2_b0*0.031617, fl2_b1*0.031617, fl2_b2*0.031617); // Notch u5 = y4; + y5 = biquad (u5, fno1_v1, fno1_v2, fno1_a1, fno1_a2, fno1_b0*1.004206, fno1_b1*1.004206, fno1_b2*1.004206); u6 = y5; + y6 = biquad (u6, fno2_v1, fno2_v2, fno2_a1, fno2_a2, fno2_b0, fno2_b1, fno2_b2); u7 = y6; - y5 = biquad (u5, fno1_v1, fno1_v2, fno1_a1, fno1_a2, fno1_b0, fno1_b1, fno1_b2); - y6 = biquad (u6, fno2_v1, fno2_v2, fno2_a1, fno2_a2, fno2_b0, fno2_b1, fno2_b2); - y7 = biquad (u7, fno3_v1, fno3_v2, fno3_a1, fno3_a2, fno3_b0, fno3_b1, fno3_b2); + y7 = biquad (u7, fno3_v1, fno3_v2, fno3_a1, fno3_a2, fno3_b0*0.973227, fno3_b1*0.973227, fno3_b2*0.973227); scope.set (0, u1); scope.set (1, y2); scope.set (2, y4);