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Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
SpriteImageId.h
00001 /* 00002 * SOURCE FILE : SpriteImageId.h 00003 * 00004 * Image ID numbers for sprites. Ordering is important. 00005 * These are ordered the same way as the sprite images in the sprite RAM of the Gameduino. 00006 * 00007 */ 00008 00009 #ifndef SpriteImageIdIncluded 00010 00011 #define SpriteImageIdIncluded 00012 00013 enum SpriteImageId { 00014 PlayerImage = 0, 00015 PlayerBulletImage = 1, 00016 GruntImage = 2, 00017 Explosion0Image = 3, 00018 Explosion1Image = 4, 00019 Explosion2Image = 5, 00020 Explosion3Image = 6, 00021 Explosion4Image = 7, 00022 Explosion5Image = 8, 00023 Explosion6Image = 9, 00024 Explosion7Image = 10, 00025 Explosion8Image = 11, 00026 Explosion9Image = 12, 00027 BlueMeanyImage = 13, 00028 SkullImage = 14, 00029 Woman0Image = 15, 00030 Woman1Image = 16, 00031 Woman2Image = 17, 00032 FiftyImage = 18, 00033 PlayerGunUpLeftFootUpImage = 19, 00034 PlayerGunUpRightFootUpImage = 20, 00035 PlayerGunLevelLeftFootUpImage = 21, 00036 PlayerGunLevelRightFootUpImage = 22, 00037 PlayerGunDownLeftFootUpImage = 23, 00038 PlayerGunDownRightFootUpImage = 24, 00039 PlayerBothGunsUpImage = 25, 00040 Man0Image = 26, 00041 Man1Image = 27, 00042 Man2Image = 28, 00043 Star0Image = 29, 00044 Star1Image = 30, 00045 Crusher0Image = 31, 00046 Crusher1Image = 32, 00047 Crusher2Image = 33, 00048 BrainImage = 34, 00049 MutantWomanImage = 35, 00050 MutantManImage = 36, 00051 BrainBulletImage = 37, 00052 }; 00053 00054 #endif 00055 00056 /* END of SpriteImageId.h */ 00057
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