Richard Ellingworth / Mbed 2 deprecated RobotRic

Dependencies:   25LCxxx_SPI CommonTypes Gameduino mbed

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Show/hide line numbers SpriteImageId.h Source File

SpriteImageId.h

00001 /*
00002  * SOURCE FILE : SpriteImageId.h
00003  *
00004  * Image ID numbers for sprites. Ordering is important.
00005  * These are ordered the same way as the sprite images in the sprite RAM of the Gameduino.
00006  *
00007  */
00008 
00009 #ifndef SpriteImageIdIncluded
00010   
00011   #define SpriteImageIdIncluded
00012 
00013   enum SpriteImageId {
00014     PlayerImage = 0,
00015     PlayerBulletImage = 1,
00016     GruntImage = 2,
00017     Explosion0Image = 3,
00018     Explosion1Image = 4,
00019     Explosion2Image = 5,
00020     Explosion3Image = 6,
00021     Explosion4Image = 7,
00022     Explosion5Image = 8,
00023     Explosion6Image = 9,
00024     Explosion7Image = 10,
00025     Explosion8Image = 11,
00026     Explosion9Image = 12,
00027     BlueMeanyImage = 13,
00028     SkullImage = 14,
00029     Woman0Image = 15,
00030     Woman1Image = 16,
00031     Woman2Image = 17,
00032     FiftyImage = 18,
00033     PlayerGunUpLeftFootUpImage = 19,
00034     PlayerGunUpRightFootUpImage = 20,
00035     PlayerGunLevelLeftFootUpImage = 21,
00036     PlayerGunLevelRightFootUpImage = 22,
00037     PlayerGunDownLeftFootUpImage = 23,
00038     PlayerGunDownRightFootUpImage = 24,
00039     PlayerBothGunsUpImage = 25,
00040     Man0Image = 26,
00041     Man1Image = 27,
00042     Man2Image = 28,
00043     Star0Image = 29,
00044     Star1Image = 30,
00045         Crusher0Image = 31,
00046         Crusher1Image = 32,
00047         Crusher2Image = 33,
00048         BrainImage = 34,
00049         MutantWomanImage = 35,
00050         MutantManImage = 36,
00051         BrainBulletImage = 37,
00052   };
00053   
00054 #endif
00055 
00056 /* END of SpriteImageId.h */
00057