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Dependencies: 25LCxxx_SPI CommonTypes Gameduino mbed
LevelDescriptor.h
00001 /* 00002 * SOURCE FILE : LevelDescriptor.h 00003 * 00004 * Definition of class LevelDescriptor. 00005 * Describes a level. 00006 * 00007 */ 00008 00009 #ifndef LevelDescriptorDefined 00010 00011 #define LevelDescriptorDefined 00012 00013 #include "Types.h" 00014 #include "EnemyType.h" 00015 00016 class LevelDescriptor { 00017 00018 public : 00019 00020 // Number of humans. 00021 UInt8 HumanCount; 00022 00023 // Array containing enemy data. 00024 // The array alternates between enemy type and count and MUST 00025 // be terminated with a byte of value ENDDESCRIPTOR. 00026 const UInt8* EnemyData; 00027 00028 /***************/ 00029 /* CONSTRUCTOR */ 00030 /***************/ 00031 // Pass number of humans on level in hc. 00032 // Pass array of data defining enemies in ed. 00033 // The array alternates between enemy type and count and MUST 00034 // be terminated with a byte of value ENDDESCRIPTOR. 00035 LevelDescriptor( UInt8 hc, const UInt8 *ed ) { 00036 HumanCount = hc; 00037 EnemyData = ed; 00038 } 00039 00040 /**************/ 00041 /* DESTRUCTOR */ 00042 /**************/ 00043 virtual ~LevelDescriptor() { 00044 } 00045 00046 // Used to mark the end of the descriptor array. 00047 #define ENDDESCRIPTOR ((UInt8)0xFF) 00048 00049 /*****************************************/ 00050 /* GET COUNT FOR A PARTICULAR ENEMY TYPE */ 00051 /*****************************************/ 00052 // Pass type of enemy to fetch count for in et. 00053 // Returns number of enemies of the given type on this level. 00054 UInt8 GetEnemyCount( EnemyType et ) const; 00055 00056 private : 00057 00058 }; 00059 00060 #endif 00061 00062 /* END of LevelDescriptor.h */ 00063 00064
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