More complicated test program that generates text, coloured sprites and sound.
Dependencies: Gameduino mbed CommonTypes
Diff: GameduinoTest.cpp
- Revision:
- 0:13f69384ff8a
- Child:
- 1:c8ec5f958f3c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/GameduinoTest.cpp Sat May 05 11:46:26 2012 +0000 @@ -0,0 +1,62 @@ +/* + * SOURCE FILE : GameduinoTest.cpp + * + * Definition of class GameduinoTest. + * Tests a Gameduino object. + * + */ + +#include "GameduinoTest.h" // this module's prototypes +#include "mbed.h" // mbed library +#include "Gameduino.h" // for Gameduino class + +/***************/ +/* CONSTRUCTOR */ +/***************/ +GameduinoTest::GameduinoTest() { +} + +/**************/ +/* DESTRUCTOR */ +/**************/ +GameduinoTest::~GameduinoTest() { +} + +/****************/ +/* RUN THE TEST */ +/****************/ +void GameduinoTest::Run( void ) { + // Make a serial port for communicating with PC. + Serial pc( USBTX, USBRX ); + // Sign on message. + pc.printf( "Up and running!\r\n" ); + // Make a digital output for use with Gameduino. + DigitalOut cs( p8 ); + // Initialise an SPI link for communications with Gameduino. + // Use pin 5 for MOSI. + // Use pin 6 for MISO. + // Use pin 7 for SCK. + SPI spi( p5, p6, p7 ); + // 4MHz clock should be OK since this is default on an Arduino. + spi.frequency( 4000000 ); + // Set SPI format to use. + // Use 8 bits per SPI frame. + // Use SPI mode 0. + spi.format( 8, 0 ); + // Make a Gameduino and pass SPI link and digital output for chip select. + Gameduino gd( &spi, &cs ); + // Reset the Gameduino. + gd.begin(); + // Lets have a default ASCII character set. + gd.ascii(); + // Read from ident register. + UInt8 id = gd.rd( Gameduino::IDENT ); + // Report back to PC. + pc.printf( "Gameduino ID is 0x%02X.\r\n", (int)id ); + // Write something to character memory. + gd.__wstart( Gameduino::RAM_PIC ); + for( UInt8 c = 'A'; c <= 'Z'; ++c ) { + gd.__tr8( c ); + } + gd.__end(); +}