More complicated test program that generates text, coloured sprites and sound.

Dependencies:   Gameduino mbed CommonTypes

Revision:
0:13f69384ff8a
Child:
1:c8ec5f958f3c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/GameduinoTest.cpp	Sat May 05 11:46:26 2012 +0000
@@ -0,0 +1,62 @@
+/*
+ * SOURCE FILE : GameduinoTest.cpp
+ *
+ * Definition of class GameduinoTest.
+ * Tests a Gameduino object.
+ *
+ */
+
+#include "GameduinoTest.h"      // this module's prototypes
+#include "mbed.h"               // mbed library
+#include "Gameduino.h"          // for Gameduino class
+
+/***************/
+/* CONSTRUCTOR */
+/***************/
+GameduinoTest::GameduinoTest() {
+}
+
+/**************/
+/* DESTRUCTOR */
+/**************/
+GameduinoTest::~GameduinoTest() {
+}
+
+/****************/
+/* RUN THE TEST */
+/****************/
+void GameduinoTest::Run( void ) {
+    // Make a serial port for communicating with PC.
+    Serial pc( USBTX, USBRX );
+    // Sign on message.
+    pc.printf( "Up and running!\r\n" );
+    // Make a digital output for use with Gameduino.
+    DigitalOut cs( p8 );
+    // Initialise an SPI link for communications with Gameduino.
+    // Use pin 5 for MOSI.
+    // Use pin 6 for MISO.
+    // Use pin 7 for SCK.
+    SPI spi( p5, p6, p7 );
+    // 4MHz clock should be OK since this is default on an Arduino.
+    spi.frequency( 4000000 );
+    // Set SPI format to use.
+    // Use 8 bits per SPI frame.
+    // Use SPI mode 0.
+    spi.format( 8, 0 );
+    // Make a Gameduino and pass SPI link and digital output for chip select.
+    Gameduino gd( &spi, &cs );
+    // Reset the Gameduino.
+    gd.begin();
+    // Lets have a default ASCII character set.
+    gd.ascii();
+    // Read from ident register.
+    UInt8 id = gd.rd( Gameduino::IDENT );
+    // Report back to PC.
+    pc.printf( "Gameduino ID is 0x%02X.\r\n", (int)id );
+    // Write something to character memory.
+    gd.__wstart( Gameduino::RAM_PIC );
+    for( UInt8 c = 'A'; c <= 'Z'; ++c ) {
+        gd.__tr8( c );
+    }
+    gd.__end();
+}