Grid-based Pokitto game that challenges the player to deploy ships and then destroy the hidden ships of the computer.
My_settings.h@0:1c44c4ef1245, 2018-01-01 (annotated)
- Committer:
- RichardAmes
- Date:
- Mon Jan 01 16:45:27 2018 +0000
- Revision:
- 0:1c44c4ef1245
Close to playable
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RichardAmes | 0:1c44c4ef1245 | 1 | /* This is an example of how to set your own project settings |
RichardAmes | 0:1c44c4ef1245 | 2 | |
RichardAmes | 0:1c44c4ef1245 | 3 | To use |
RichardAmes | 0:1c44c4ef1245 | 4 | |
RichardAmes | 0:1c44c4ef1245 | 5 | 1. make a copy of this file by pressing right mouse button on top of this file |
RichardAmes | 0:1c44c4ef1245 | 6 | in the mbed online compiler, then choose "Clone" |
RichardAmes | 0:1c44c4ef1245 | 7 | |
RichardAmes | 0:1c44c4ef1245 | 8 | 2. See that the copy is in the root of the project (where your main cpp files are), not inside the PokittoLib folder |
RichardAmes | 0:1c44c4ef1245 | 9 | Drag & drop to move if needed |
RichardAmes | 0:1c44c4ef1245 | 10 | |
RichardAmes | 0:1c44c4ef1245 | 11 | 3. rename the clone to "My_settings.h" |
RichardAmes | 0:1c44c4ef1245 | 12 | |
RichardAmes | 0:1c44c4ef1245 | 13 | */ |
RichardAmes | 0:1c44c4ef1245 | 14 | |
RichardAmes | 0:1c44c4ef1245 | 15 | //#define PROJ_HIRES 1 |
RichardAmes | 0:1c44c4ef1245 | 16 | #define PROJ_ENABLE_SOUND 1 |
RichardAmes | 0:1c44c4ef1245 | 17 | #define PROJ_ENABLE_SYNTH 1 |