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Dependencies: mbed Gamepad N5110 mbed-rtos
Diff: Enemy/EnemyBoss.cpp
- Revision:
- 4:4d673fb2d9dc
- Parent:
- 3:bf9624e5b0c3
- Child:
- 5:016a7315b75d
diff -r bf9624e5b0c3 -r 4d673fb2d9dc Enemy/EnemyBoss.cpp --- a/Enemy/EnemyBoss.cpp Thu Apr 25 16:31:27 2019 +0000 +++ b/Enemy/EnemyBoss.cpp Sun May 05 17:41:46 2019 +0000 @@ -11,8 +11,7 @@ } -AnalogIn noisy(PTB0); - +// sprite of the third-(one&two) enemy int enemy2 [7][8] = { {0,1,1,0,0,0,0,1}, @@ -25,6 +24,7 @@ }; +// sprite of the third-boss enemy int boss [13][13] = { {0,0,0,0,0,1,1,1,1,1,0,0,0}, @@ -43,24 +43,24 @@ }; -void EnemyBoss::init(int a,int b,int c,int d,int e,int f,int speed) +void EnemyBoss::init(int a,int b,int c,int d,int e,int f,int speed) // initialising the x and y position of the third enemy and movement speed of the third enemy { - _a = a; - _b = b; - _c = c; - _d = d; - _e = e; - _f = f; + _a = a; // x position of the boss enemy for stage 3 + _b = b; // y position of the boss enemy for stage 3 + _c = c; // x position of the first regular enemy for stage 3 + _d = d; // y position of the first regular enemy for stage 3 + _e = e; // x position of the second regular enemy for stage 3 + _f = f; // y position of the second regular enemy for stage 3 - _health = 0; // start health from zero - _health1 = 0; - _health2 = 0; + _health = 0; // start health from zero for boss + _health1 = 0; // start health from zero for first enemy + _health2 = 0; // start health from zero for second enemy - rand(100000*noisy.read()); + rand(time(NULL)); int direction = rand() % 8; // randomise initial direction. - // 4 possibilities. Get random modulo and set movement accordingly + // 8 possibilities. Get random modulo and set movement accordingly if (direction == 0) { _movement.x = speed; _movement.y = speed; @@ -91,91 +91,112 @@ void EnemyBoss::enemyboss(N5110 &lcd) { - // draw the second-one enemy + // draws the boss enemy for stage 3 lcd.drawSprite(_a,_b,13,13,(int *)boss); + // draws the first regular enemy for stage 3 lcd.drawSprite(_c,_d,7,8,(int *)enemy2); + // draws the first regular enemy for stage 3 lcd.drawSprite(_e,_f,7,8,(int *)enemy2); } void EnemyBoss::update() { - _a += _movement.x; - _b += _movement.y; + _a += _movement.x; // updates the x position for the boss enemy + _b += _movement.y; // updates the y position for the boss enemy + + // the first and second regular enemy stay stationery } Vector2D EnemyBoss::get_movement() { + // gets the movement of the boss enemy Vector2D m = {_movement.x,_movement.y}; return m; } void EnemyBoss::set_movement(Vector2D m) { + // sets the movement of the boss enemy _movement.x = m.x; _movement.y = m.y; } void EnemyBoss::add_health_boss() { + // increments the value of health by 1 for the boss enemy _health++; } int EnemyBoss::get_health_boss() { + // gets the value of boss health return _health; } void EnemyBoss::add_health_enemy1() { + // increments the value of health by 1 for the first regular enemy _health1++; } int EnemyBoss::get_health_enemy1() { + // gets the value of first regular enemy health return _health1; } void EnemyBoss::add_health_enemy2() { + // increments the value of health by 1 for the second regular enemy _health2++; } int EnemyBoss::get_health_enemy2() { + // gets the value of second regular enemy health return _health2; } -Vector2D EnemyBoss::get_enemyboss_pos() { +Vector2D EnemyBoss::get_enemyboss_pos() +{ + //gets the position of the boss enemy for stage 3 Vector2D e = {_a,_b}; return e; } -Vector2D EnemyBoss::get_enemy1_pos() { +Vector2D EnemyBoss::get_enemy1_pos() +{ + //gets the position of the first regular enemy for stage 3 Vector2D d = {_c,_d}; return d; } -Vector2D EnemyBoss::get_enemy2_pos() { +Vector2D EnemyBoss::get_enemy2_pos() +{ + //gets the position of the second regular enemy for stage 3 Vector2D c = {_e,_f}; return c; } void EnemyBoss::set_enemyboss_pos(Vector2D e) { + //sets the position of the boss enemy for stage 3 _a = e.x; _b = e.y; } void EnemyBoss::set_enemy1_pos(Vector2D d) { + //sets the position of the first regular enemy for stage 3 _c = d.x; _d = d.y; } void EnemyBoss::set_enemy2_pos(Vector2D c) { + //gets the position of the second regular enemy for stage 3 _e = c.x; _f = c.y; } \ No newline at end of file