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Dependencies: mbed Gamepad N5110 mbed-rtos
EnemyBeam/EnemyBeam.cpp
- Committer:
- RexRoshan
- Date:
- 2019-05-09
- Revision:
- 7:574c66ebd8b0
- Parent:
- 6:1fcfd331c047
File content as of revision 7:574c66ebd8b0:
#include "EnemyBeam.h" EnemyBeam::EnemyBeam() { } EnemyBeam::~EnemyBeam() { } void EnemyBeam::init(int size,int a, int b) // initialising beam for the enemy in the first stage { _size = size; // size of the beam _x = _size; // length of the beam _y = 1; // height of the beam _a = a; // x position of the enemy beam _b = b + 4; // y position of the enemy beam } void EnemyBeam::draw(N5110 &lcd) { // draws the beam of the first stage enemy lcd.drawRect(_a,_b,_x,_y,FILL_BLACK); } void EnemyBeam::update() { _speed = 5.0; // the speed of the beam moving is set at 5 _a-=_speed; // the beam moves in the negative x direction } Vector2D EnemyBeam::get_pos() { // gets the position of the enemy beam Vector2D b = {_a,_b}; return b; } void EnemyBeam::set_pos(Vector2D p) { // sets the position of the enemy beam _a = p.x ; _b = p.y ; }