The game is finished
Dependencies: mbed Gamepad N5110 mbed-rtos
SpacecraftBeam/Beam.cpp@14:c7302ffe6eab, 2019-05-09 (annotated)
- Committer:
- RexRoshan
- Date:
- Thu May 09 14:23:35 2019 +0000
- Revision:
- 14:c7302ffe6eab
- Parent:
- 5:016a7315b75d
Final Modification
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RexRoshan | 0:99fa5a619081 | 1 | #include "Beam.h" |
RexRoshan | 0:99fa5a619081 | 2 | |
RexRoshan | 0:99fa5a619081 | 3 | Beam::Beam() |
RexRoshan | 0:99fa5a619081 | 4 | { |
RexRoshan | 0:99fa5a619081 | 5 | |
RexRoshan | 0:99fa5a619081 | 6 | } |
RexRoshan | 0:99fa5a619081 | 7 | |
RexRoshan | 0:99fa5a619081 | 8 | Beam::~Beam() |
RexRoshan | 0:99fa5a619081 | 9 | { |
RexRoshan | 0:99fa5a619081 | 10 | |
RexRoshan | 0:99fa5a619081 | 11 | } |
RexRoshan | 0:99fa5a619081 | 12 | |
RexRoshan | 5:016a7315b75d | 13 | void Beam::init(int size,int a, int b) // Initialise the size, x and y position of the beam |
RexRoshan | 0:99fa5a619081 | 14 | { |
RexRoshan | 0:99fa5a619081 | 15 | _size = size; |
RexRoshan | 5:016a7315b75d | 16 | _x = _size; // length of the beam |
RexRoshan | 5:016a7315b75d | 17 | _y = 1; // height of the beam |
RexRoshan | 5:016a7315b75d | 18 | _a = a + 11; // x position of the beam |
RexRoshan | 5:016a7315b75d | 19 | _b = b + 5; // y position of the beam |
RexRoshan | 0:99fa5a619081 | 20 | } |
RexRoshan | 0:99fa5a619081 | 21 | |
RexRoshan | 0:99fa5a619081 | 22 | void Beam::draw(N5110 &lcd) |
RexRoshan | 0:99fa5a619081 | 23 | { |
RexRoshan | 0:99fa5a619081 | 24 | lcd.drawRect(_a,_b,_x,_y,FILL_BLACK); |
RexRoshan | 0:99fa5a619081 | 25 | } |
RexRoshan | 0:99fa5a619081 | 26 | |
RexRoshan | 0:99fa5a619081 | 27 | void Beam::update() |
RexRoshan | 0:99fa5a619081 | 28 | { |
RexRoshan | 5:016a7315b75d | 29 | _speed = 5.0; // sets the movement speed of the beam to be 5 |
RexRoshan | 0:99fa5a619081 | 30 | |
RexRoshan | 5:016a7315b75d | 31 | _a+=_speed; // moves in the x direction |
RexRoshan | 0:99fa5a619081 | 32 | |
RexRoshan | 0:99fa5a619081 | 33 | } |
RexRoshan | 0:99fa5a619081 | 34 | |
RexRoshan | 0:99fa5a619081 | 35 | Vector2D Beam::get_pos() |
RexRoshan | 0:99fa5a619081 | 36 | { |
RexRoshan | 5:016a7315b75d | 37 | // Gets the position of the beam |
RexRoshan | 0:99fa5a619081 | 38 | Vector2D b = {_a,_b}; |
RexRoshan | 0:99fa5a619081 | 39 | return b; |
RexRoshan | 0:99fa5a619081 | 40 | } |
RexRoshan | 0:99fa5a619081 | 41 | |
RexRoshan | 0:99fa5a619081 | 42 | void Beam::set_pos(Vector2D p) |
RexRoshan | 0:99fa5a619081 | 43 | { |
RexRoshan | 5:016a7315b75d | 44 | // Sets the position of the beam |
RexRoshan | 0:99fa5a619081 | 45 | _a = p.x ; |
RexRoshan | 0:99fa5a619081 | 46 | _b = p.y ; |
RexRoshan | 0:99fa5a619081 | 47 | } |