The game is finished

Dependencies:   mbed Gamepad N5110 mbed-rtos

Committer:
RexRoshan
Date:
Thu May 09 14:23:35 2019 +0000
Revision:
14:c7302ffe6eab
Parent:
7:574c66ebd8b0
Final Modification

Who changed what in which revision?

UserRevisionLine numberNew contents of line
RexRoshan 0:99fa5a619081 1 #include "Music.h"
RexRoshan 0:99fa5a619081 2
RexRoshan 0:99fa5a619081 3 Music::Music()
RexRoshan 0:99fa5a619081 4 {
RexRoshan 0:99fa5a619081 5
RexRoshan 0:99fa5a619081 6 }
RexRoshan 0:99fa5a619081 7
RexRoshan 0:99fa5a619081 8 Music::~Music()
RexRoshan 0:99fa5a619081 9 {
RexRoshan 0:99fa5a619081 10
RexRoshan 0:99fa5a619081 11 }
RexRoshan 0:99fa5a619081 12
RexRoshan 5:016a7315b75d 13 void Music::intro_song(Gamepad &pad) // introduction song for the game
RexRoshan 0:99fa5a619081 14 {
RexRoshan 5:016a7315b75d 15 while(pad.check_event(Gamepad::START_PRESSED) == false){
RexRoshan 5:016a7315b75d 16 pad.tone(293.665, 2);
RexRoshan 7:574c66ebd8b0 17 wait(0.8); // thread wait so that two loops can simulatneously run
RexRoshan 5:016a7315b75d 18 if(pad.check_event(Gamepad::START_PRESSED) == true){break;} // break if start button has been pressed
RexRoshan 0:99fa5a619081 19 pad.tone(311.127, 2);
RexRoshan 7:574c66ebd8b0 20 wait(0.8);
RexRoshan 0:99fa5a619081 21 if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
RexRoshan 0:99fa5a619081 22 pad.tone(329.628, 2);
RexRoshan 7:574c66ebd8b0 23 wait(0.8);
RexRoshan 0:99fa5a619081 24 if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
RexRoshan 0:99fa5a619081 25 pad.tone(349.228, 2);
RexRoshan 7:574c66ebd8b0 26 wait(0.8);
RexRoshan 0:99fa5a619081 27 if(pad.check_event(Gamepad::START_PRESSED) == true){break;}
RexRoshan 0:99fa5a619081 28 }
RexRoshan 0:99fa5a619081 29 }
RexRoshan 0:99fa5a619081 30
RexRoshan 7:574c66ebd8b0 31 void Music::mission_success(Gamepad &pad) // success song
RexRoshan 6:1fcfd331c047 32 {
RexRoshan 6:1fcfd331c047 33 //triplets
RexRoshan 6:1fcfd331c047 34 pad.tone(207.65,0.18);
RexRoshan 6:1fcfd331c047 35 wait(0.2);
RexRoshan 6:1fcfd331c047 36 pad.tone(207.65,0.18);
RexRoshan 6:1fcfd331c047 37 wait(0.2);
RexRoshan 6:1fcfd331c047 38 pad.tone(207.65,0.18);
RexRoshan 6:1fcfd331c047 39 wait(0.2);
RexRoshan 6:1fcfd331c047 40 // 3 beats
RexRoshan 6:1fcfd331c047 41 pad.tone(261.63,0.28);
RexRoshan 6:1fcfd331c047 42 wait(0.3);
RexRoshan 6:1fcfd331c047 43 pad.tone(207.65,0.28);
RexRoshan 6:1fcfd331c047 44 wait(0.3);
RexRoshan 6:1fcfd331c047 45 pad.tone(261.63,0.28);
RexRoshan 6:1fcfd331c047 46 wait(0.3);
RexRoshan 6:1fcfd331c047 47 pad.tone(261.63,0.28);
RexRoshan 6:1fcfd331c047 48 wait(0.30);
RexRoshan 6:1fcfd331c047 49 pad.tone(207.65,0.28);
RexRoshan 6:1fcfd331c047 50 wait(0.30);
RexRoshan 6:1fcfd331c047 51 pad.tone(261.63,0.28);
RexRoshan 6:1fcfd331c047 52 wait(0.30);
RexRoshan 6:1fcfd331c047 53 pad.tone(311.13,1.2);
RexRoshan 6:1fcfd331c047 54 wait(1.2);
RexRoshan 6:1fcfd331c047 55 wait(2.4);
RexRoshan 6:1fcfd331c047 56 };
RexRoshan 6:1fcfd331c047 57
RexRoshan 7:574c66ebd8b0 58 void Music::mission_fail(Gamepad &pad) // failure song
RexRoshan 6:1fcfd331c047 59 {
RexRoshan 6:1fcfd331c047 60 pad.tone(233.0,0.5);
RexRoshan 6:1fcfd331c047 61 wait(0.5);
RexRoshan 6:1fcfd331c047 62 pad.tone(184.0,0.5);
RexRoshan 6:1fcfd331c047 63 wait(0.5);
RexRoshan 6:1fcfd331c047 64 pad.tone(174.0,2.0);
RexRoshan 6:1fcfd331c047 65 wait(1.0);
RexRoshan 6:1fcfd331c047 66
RexRoshan 6:1fcfd331c047 67 };