The game is finished
Dependencies: mbed Gamepad N5110 mbed-rtos
Enemy/Enemy22.cpp@14:c7302ffe6eab, 2019-05-09 (annotated)
- Committer:
- RexRoshan
- Date:
- Thu May 09 14:23:35 2019 +0000
- Revision:
- 14:c7302ffe6eab
- Parent:
- 7:574c66ebd8b0
Final Modification
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RexRoshan | 0:99fa5a619081 | 1 | #include "Enemy22.h" |
RexRoshan | 0:99fa5a619081 | 2 | |
RexRoshan | 0:99fa5a619081 | 3 | // nothing doing in the constructor and destructor |
RexRoshan | 0:99fa5a619081 | 4 | Enemy22::Enemy22() |
RexRoshan | 0:99fa5a619081 | 5 | { |
RexRoshan | 0:99fa5a619081 | 6 | |
RexRoshan | 0:99fa5a619081 | 7 | } |
RexRoshan | 0:99fa5a619081 | 8 | |
RexRoshan | 0:99fa5a619081 | 9 | Enemy22::~Enemy22() |
RexRoshan | 0:99fa5a619081 | 10 | { |
RexRoshan | 0:99fa5a619081 | 11 | |
RexRoshan | 0:99fa5a619081 | 12 | } |
RexRoshan | 0:99fa5a619081 | 13 | |
RexRoshan | 4:4d673fb2d9dc | 14 | // sprite of the second enemy for stage 2 |
RexRoshan | 0:99fa5a619081 | 15 | int enemy22 [7][7] ={ |
RexRoshan | 0:99fa5a619081 | 16 | |
RexRoshan | 0:99fa5a619081 | 17 | {1,1,0,0,0,0,0}, |
RexRoshan | 0:99fa5a619081 | 18 | {1,1,0,0,0,0,0}, |
RexRoshan | 0:99fa5a619081 | 19 | {0,0,1,0,0,0,0}, |
RexRoshan | 0:99fa5a619081 | 20 | {0,0,0,1,0,0,0}, |
RexRoshan | 0:99fa5a619081 | 21 | {0,0,0,0,1,0,0}, |
RexRoshan | 0:99fa5a619081 | 22 | {0,0,0,0,0,1,1}, |
RexRoshan | 0:99fa5a619081 | 23 | {0,0,0,0,0,1,1}, |
RexRoshan | 0:99fa5a619081 | 24 | |
RexRoshan | 0:99fa5a619081 | 25 | }; |
RexRoshan | 0:99fa5a619081 | 26 | |
RexRoshan | 4:4d673fb2d9dc | 27 | void Enemy22::init(int a,int b,int speed)// initialising the x and y position of the enemy and movement speed of the enemy |
RexRoshan | 0:99fa5a619081 | 28 | { |
RexRoshan | 0:99fa5a619081 | 29 | |
RexRoshan | 4:4d673fb2d9dc | 30 | _a = a; // x position of the second enemy for stage 2 |
RexRoshan | 4:4d673fb2d9dc | 31 | _b = b; // y position of the second enemy for stage 2 |
RexRoshan | 0:99fa5a619081 | 32 | |
RexRoshan | 0:99fa5a619081 | 33 | _health = 0; // start health from zero |
RexRoshan | 0:99fa5a619081 | 34 | |
RexRoshan | 1:45493d1d0689 | 35 | int direction = rand() % 2; // randomise initial direction. |
RexRoshan | 1:45493d1d0689 | 36 | |
RexRoshan | 0:99fa5a619081 | 37 | // 4 possibilities. Get random modulo and set movement accordingly |
RexRoshan | 1:45493d1d0689 | 38 | if (direction == 0) { |
RexRoshan | 6:1fcfd331c047 | 39 | _movement.x = 0; |
RexRoshan | 7:574c66ebd8b0 | 40 | _movement.y = speed; // moves up |
RexRoshan | 0:99fa5a619081 | 41 | } else { |
RexRoshan | 6:1fcfd331c047 | 42 | _movement.x = 0; |
RexRoshan | 7:574c66ebd8b0 | 43 | _movement.y = -speed; // moves down |
RexRoshan | 0:99fa5a619081 | 44 | } |
RexRoshan | 0:99fa5a619081 | 45 | } |
RexRoshan | 0:99fa5a619081 | 46 | |
RexRoshan | 0:99fa5a619081 | 47 | void Enemy22::enemy2(N5110 &lcd) |
RexRoshan | 0:99fa5a619081 | 48 | { |
RexRoshan | 0:99fa5a619081 | 49 | |
RexRoshan | 4:4d673fb2d9dc | 50 | // draws the second-two enemy |
RexRoshan | 0:99fa5a619081 | 51 | lcd.drawSprite(_a,_b,7,7,(int *)enemy22); |
RexRoshan | 0:99fa5a619081 | 52 | |
RexRoshan | 0:99fa5a619081 | 53 | } |
RexRoshan | 0:99fa5a619081 | 54 | |
RexRoshan | 0:99fa5a619081 | 55 | void Enemy22::update() |
RexRoshan | 0:99fa5a619081 | 56 | { |
RexRoshan | 4:4d673fb2d9dc | 57 | _a += _movement.x; // updates the x position |
RexRoshan | 4:4d673fb2d9dc | 58 | _b += _movement.y; // updates the y position |
RexRoshan | 0:99fa5a619081 | 59 | |
RexRoshan | 0:99fa5a619081 | 60 | } |
RexRoshan | 0:99fa5a619081 | 61 | |
RexRoshan | 0:99fa5a619081 | 62 | |
RexRoshan | 0:99fa5a619081 | 63 | Vector2D Enemy22::get_movement() |
RexRoshan | 0:99fa5a619081 | 64 | { |
RexRoshan | 4:4d673fb2d9dc | 65 | // gets the movement of the enemy |
RexRoshan | 0:99fa5a619081 | 66 | Vector2D m = {_movement.x,_movement.y}; |
RexRoshan | 0:99fa5a619081 | 67 | return m; |
RexRoshan | 0:99fa5a619081 | 68 | } |
RexRoshan | 0:99fa5a619081 | 69 | |
RexRoshan | 0:99fa5a619081 | 70 | void Enemy22::set_movement(Vector2D m) |
RexRoshan | 0:99fa5a619081 | 71 | { |
RexRoshan | 4:4d673fb2d9dc | 72 | // sets the movement of the enemy |
RexRoshan | 0:99fa5a619081 | 73 | _movement.x = m.x; |
RexRoshan | 0:99fa5a619081 | 74 | _movement.y = m.y; |
RexRoshan | 0:99fa5a619081 | 75 | } |
RexRoshan | 0:99fa5a619081 | 76 | |
RexRoshan | 0:99fa5a619081 | 77 | void Enemy22::add_health() |
RexRoshan | 0:99fa5a619081 | 78 | { |
RexRoshan | 4:4d673fb2d9dc | 79 | // increments the value of health by 1 |
RexRoshan | 0:99fa5a619081 | 80 | _health++; |
RexRoshan | 0:99fa5a619081 | 81 | } |
RexRoshan | 0:99fa5a619081 | 82 | |
RexRoshan | 0:99fa5a619081 | 83 | int Enemy22::get_health() |
RexRoshan | 0:99fa5a619081 | 84 | { |
RexRoshan | 4:4d673fb2d9dc | 85 | // gets the value of health |
RexRoshan | 0:99fa5a619081 | 86 | return _health; |
RexRoshan | 0:99fa5a619081 | 87 | } |
RexRoshan | 0:99fa5a619081 | 88 | |
RexRoshan | 4:4d673fb2d9dc | 89 | Vector2D Enemy22::get_enemy22_pos() |
RexRoshan | 4:4d673fb2d9dc | 90 | { |
RexRoshan | 4:4d673fb2d9dc | 91 | //gets the position of the second enemy for stage 2 |
RexRoshan | 0:99fa5a619081 | 92 | Vector2D e = {_a,_b}; |
RexRoshan | 0:99fa5a619081 | 93 | return e; |
RexRoshan | 0:99fa5a619081 | 94 | } |
RexRoshan | 0:99fa5a619081 | 95 | |
RexRoshan | 0:99fa5a619081 | 96 | void Enemy22::set_enemy22_pos(Vector2D e) |
RexRoshan | 0:99fa5a619081 | 97 | { |
RexRoshan | 4:4d673fb2d9dc | 98 | //sets the position of the second enemy for stage 2 |
RexRoshan | 0:99fa5a619081 | 99 | _a = e.x; |
RexRoshan | 0:99fa5a619081 | 100 | _b = e.y; |
RexRoshan | 0:99fa5a619081 | 101 | } |