The game is finished

Dependencies:   mbed Gamepad N5110 mbed-rtos

Committer:
RexRoshan
Date:
Thu May 09 14:23:35 2019 +0000
Revision:
14:c7302ffe6eab
Parent:
6:1fcfd331c047
Final Modification

Who changed what in which revision?

UserRevisionLine numberNew contents of line
RexRoshan 0:99fa5a619081 1 #ifndef ENEMY_H
RexRoshan 0:99fa5a619081 2 #define ENEMY_H
RexRoshan 0:99fa5a619081 3
RexRoshan 0:99fa5a619081 4 #include "mbed.h"
RexRoshan 0:99fa5a619081 5 #include "N5110.h"
RexRoshan 0:99fa5a619081 6 #include "Gamepad.h"
RexRoshan 0:99fa5a619081 7
RexRoshan 6:1fcfd331c047 8 /** Enemy Class
RexRoshan 6:1fcfd331c047 9 * @brief Enemy for stage one
RexRoshan 6:1fcfd331c047 10 * @author Rex Roshan Raj
RexRoshan 6:1fcfd331c047 11 */
RexRoshan 0:99fa5a619081 12 class Enemy
RexRoshan 0:99fa5a619081 13 {
RexRoshan 0:99fa5a619081 14
RexRoshan 0:99fa5a619081 15 public:
RexRoshan 6:1fcfd331c047 16 /** Constructor */
RexRoshan 0:99fa5a619081 17 Enemy();
RexRoshan 6:1fcfd331c047 18
RexRoshan 6:1fcfd331c047 19 /** Destructor */
RexRoshan 0:99fa5a619081 20 ~Enemy();
RexRoshan 0:99fa5a619081 21
RexRoshan 6:1fcfd331c047 22 /** Initialise all the parameters for enemy in stage one
RexRoshan 6:1fcfd331c047 23 *@param a - x position of the enemy
RexRoshan 6:1fcfd331c047 24 *@param b - y position of the enemy
RexRoshan 6:1fcfd331c047 25 */
RexRoshan 0:99fa5a619081 26 void init(int a,int b);
RexRoshan 6:1fcfd331c047 27
RexRoshan 6:1fcfd331c047 28 /** Generates the location
RexRoshan 6:1fcfd331c047 29 * @brief Generates and sets the location of the enemy once it has been hit
RexRoshan 6:1fcfd331c047 30 */
RexRoshan 6:1fcfd331c047 31 void location();
RexRoshan 6:1fcfd331c047 32
RexRoshan 6:1fcfd331c047 33 /** Draws the enemy
RexRoshan 6:1fcfd331c047 34 * @param N5110 lcd
RexRoshan 6:1fcfd331c047 35 * @brief Draws the enemy in stage one
RexRoshan 6:1fcfd331c047 36 */
RexRoshan 6:1fcfd331c047 37 void enemy(N5110 &lcd);
RexRoshan 6:1fcfd331c047 38
RexRoshan 6:1fcfd331c047 39 /** Updates the movement
RexRoshan 6:1fcfd331c047 40 * @brief Changes the y position for animation once the enemy has died
RexRoshan 6:1fcfd331c047 41 */
RexRoshan 6:1fcfd331c047 42 void update();
RexRoshan 6:1fcfd331c047 43
RexRoshan 6:1fcfd331c047 44 /** Adds the value of health by 1 */
RexRoshan 0:99fa5a619081 45 void add_health();
RexRoshan 6:1fcfd331c047 46
RexRoshan 6:1fcfd331c047 47 /** Gets the value of the health
RexRoshan 6:1fcfd331c047 48 * @returns value in range 0 to 10
RexRoshan 6:1fcfd331c047 49 */
RexRoshan 0:99fa5a619081 50 int get_health();
RexRoshan 6:1fcfd331c047 51
RexRoshan 6:1fcfd331c047 52 /** Gets the position of the enemy
RexRoshan 6:1fcfd331c047 53 * @returns a struct with x,y members which corresponds to x and y position respectively
RexRoshan 6:1fcfd331c047 54 */
RexRoshan 0:99fa5a619081 55 Vector2D get_enemy_pos();
RexRoshan 0:99fa5a619081 56
RexRoshan 6:1fcfd331c047 57 /** Sets the position of the enemy
RexRoshan 6:1fcfd331c047 58 * @param position of the enemy
RexRoshan 6:1fcfd331c047 59 */
RexRoshan 6:1fcfd331c047 60 void set_enemy_pos(Vector2D e);
RexRoshan 6:1fcfd331c047 61
RexRoshan 0:99fa5a619081 62 private:
RexRoshan 0:99fa5a619081 63
RexRoshan 6:1fcfd331c047 64 // methods
RexRoshan 0:99fa5a619081 65 int _a;
RexRoshan 0:99fa5a619081 66 int _b;
RexRoshan 0:99fa5a619081 67 int _speed;
RexRoshan 6:1fcfd331c047 68 int _fast;
RexRoshan 0:99fa5a619081 69 int _health;
RexRoshan 0:99fa5a619081 70
RexRoshan 0:99fa5a619081 71 };
RexRoshan 0:99fa5a619081 72
RexRoshan 0:99fa5a619081 73 #endif