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Asteroid.h
00001 #ifndef stone_H 00002 #define stone_H 00003 00004 #include "mbed.h" 00005 #include "N5110.h" 00006 #include "Gamepad.h" 00007 00008 00009 /** Asteroid Class 00010 * @brief class create the Asteroids 00011 * @author Reham Faqehi 00012 * @date May, 2018 */ 00013 00014 00015 class Asteroid 00016 { 00017 00018 public: 00019 00020 /** Constructor */ 00021 Asteroid(); 00022 00023 /** Destructor */ 00024 ~Asteroid(); 00025 00026 /** Initialise the Asteroid position, and size. 00027 * @param speed value (float). 00028 */ 00029 void init(float speed); 00030 00031 /** Draw sprite for the Asteroid shape 00032 * @param LCD object (N5110) 00033 */ 00034 void draw(N5110 &lcd); 00035 00036 /** Update the Asteroid position 00037 */ 00038 void update(); 00039 00040 /** Get the Asteroid position 00041 * @return the current position 00042 */ 00043 Vector2D get_pos(); 00044 00045 private: 00046 00047 Vector2D _velocity; 00048 Vector2D p; 00049 int _size; 00050 int _x; 00051 int _y1; 00052 }; 00053 #endif
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